
Corona Review
Corona's got wild moments and table talk, but if you hate luck ruining your plans, steer clear. Fast, silly and fun, but don't expect a serious strategy fest. My group laughed, groaned, then demanded a rematch.
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Corona's got wild moments and table talk, but if you hate luck ruining your plans, steer clear. Fast, silly and fun, but don't expect a serious strategy fest. My group laughed, groaned, then demanded a rematch.

If you want a board game that rewards clever play and sharp moves, The Wolves is it. Every turn matters, and there's just enough drama when packs clash. Warning: Wolf howling is not included, but highly encouraged.

Metal surprised me! It mixes smart planning with a bit of mischief. Real metal bits make it feel fancy, and each game feels different. Not for folks who hate thinking, but our group keeps asking for one more round!

Princess brings laughter and color to the table with fast turns and cute art. It's simple and silly, best for casual groups, but don't expect deep strategy—luck rules here. Great for families, less so for competitive gamers.

Scum is the party game where friendships get tested and bad hands get passed around quicker than chips at my house. Every round is wild, unfair, and hilarious. Bring snacks—and a thick skin.

From saving animals to dodging my friends’ ‘accidental’ floods, The Flood kept us laughing and scheming all night. Strategy beats luck here—mostly. Just don’t blame me if the animals get a little seasick.

Sixes had us shouting answers and laughing so hard I nearly spilled my drink—twice. Fast turns, wild prompts, and chaos at the table. Perfect for breaking the ice or breaking friendships (nicely).

Six is like chess and connect-four had a smart, portable baby. No dice, no luck—just pure, snack-friendly strategy. Great for travel, and perfect for folks who want a fair two-player challenge without getting bored.

Regicide packs big strategy in a tiny box. It forced us to talk, plan, and high-five when we survived another royal. A clever, portable co-op that fits in your pocket—just watch out for the unlucky card draws!

The Cave brings tense moments and laughs as you crawl blindly and hope your rope holds. Tile placement feels clever, but luck can mess with your plans. Still, I've never had a trip underground end without a good story.