Alright folks, I’ve cornered my friends yet again for another round of board game mayhem, this time with a classic: Mexica. This review spills the beans on everything you need to know before you part with your cash. If you like tactical games that actually make you think (and maybe yell at your friends a bit), keep reading. I’ll even share the time I lost because I built a canal where my city should have gone. Trust me, there’s plenty to talk about!
How It Plays
Setting up
First, lay out the big Mexica board. Hand out the canals, bridges, and temples to each player. Place the action points marker and victory points tracker nearby. Pick a player to go first—bonus points if they can say Tenochtitlán on the first try.
Gameplay
On your turn, you get six action points. You can build canals, move your Mexica pawn, plop down bridges, or slap temples on the board. The big goal: create city districts that match the district tiles and then control them by building the most impressive temples inside. Other players will jump in, reroute canals, steal majority, and generally mess with your master plans—no one gets to build an empire in peace.
Winning the game
Once all city districts are claimed and temples placed, everyone counts their victory points from district control. The player with the most points wins bragging rights as Supreme Mexica—until someone demands a rematch. Trust me, they will.
Want to know more? Read our extensive strategy guide for Mexica.
Game Mechanics and Player Interaction in Mexica
If you’ve ever wanted to feel like an Aztec city planner with a splash of competition, Mexica is your game. Seriously, the game mechanics in Mexica are as crispy as fresh taco shells! The board starts out like a blank canvas, and by the end, you and your pals will have created a maze of canals and districts fit for a sun god. It’s so satisfying to watch things come together — until someone blocks you off and laughs in your face. (Looking at you, Andy. I haven’t forgotten 2019.)
Here’s how it works: On your turn, you get six action points. You can move your little figure, build canals, place bridges, snatch up masks, and found districts. There’s no dice, so you can’t blame your loss on bad luck — only your own terrible planning. There’s a real joy in figuring out how to use your points, and sometimes you’ll surprise yourself with a sneaky move, like blocking your friend’s huge plan. It’s the type of game where you can pretend to negotiate and then leave everyone in the dust. That’s not really mean, right?
Player interaction in Mexica is spicy but not mean-spirited. There’s plenty of bumping elbows, but no one gets knocked out of the game. The clever part is that almost every move changes the puzzle for everyone else. Your master plan can get sunk in a single turn. So, you have to stay alert and adapt fast—the tension is real and I love it!
Next time, I’ll chat about replayability and game length—because nobody likes games that outstay their welcome, unless you enjoy naps at the table!

Replayability and Game Length: Why Mexica Stays on My Table
Alright, let’s chat about something that really matters: will Mexica keep you coming back for more, or will it start gathering dust faster than my willpower around a bag of chips? In my experience, Mexica offers a blend of strategy and fresh decision-making that makes every game feel a bit different. The way the city gets shaped by canals, and the way players carve up the board for those juicy district points, means you never see the same map twice. Even my friend Mark, who once tried to use the same plan three games in a row, had to admit defeat—Mexica simply refuses to be mastered that easily.
The replayability sweetens even more when you realize that the player count matters. You’ll get a much tighter (and sometimes downright cutthroat) race for territory in two-player games, while four players create complete chaos—that good kind of chaos where you’re always one move away from glory or doom. Plus, with a game length that hovers around 60-90 minutes, Mexica fits well on any game night schedule. It doesn’t overstay its welcome, but it’s meaty enough to leave you bragging (or sulking) about your canal-building skills afterward.
There’s not a heap of luck, so the replay value comes from the people and the evolving board. I keep reaching for Mexica when the group wants something strategic but not soul-crushingly long. Next up, I’ll spill the meeples on whether the components and board are eye candy or eye-rolling—get ready for some spicy opinions!

Stunning Components and Eye-Catching Board Design in Mexica
When I first unpacked Mexica, I felt like I’d gotten the fancy version of a cake—lots of icing and it actually tastes good too. The tiles are chunky and satisfying, and the little bridges are surprisingly sturdy (I may or may not have jousted with them while waiting for my friends to arrive). The colors on the board pop like a bag of Skittles, but they’re still clear enough that you’re not left guessing what’s what when the game heats up.
The box insert fits everything, which is still not something I can say about half my collection. The cards, once you hunt them down under the bridges and canals you definitely just built, have a nice finish. I didn’t spot any misprints or color mismatches. I wouldn’t call it luxury, but it does feel like you’re playing with something that won’t fall apart when your cat jumps on the table (again).
The board itself is massive and draws people over to see what on earth you’re playing with so many canals and islands. The only knock is that it can take up a lot of table space, so don’t try this on your coffee table unless you also fancy eating dinner standing up.
But before I start building canals between my snacks and my drink, let’s wade straight into the next topic: the tug-of-war between skill and luck in Mexica!

Is Mexica Balanced for Skill or Does Luck Rule the Canal?
If you’ve ever flipped a board over because your friend drew the only card they needed to win, I see you. Mexica, thankfully, isn’t the kind of game that will have you searching for lost dice under the sofa. Mexica’s vibe is more chess than Chutes & Ladders—but with canals and Aztec flair.
Every move in Mexica feels weighty. You only get a set number of action points, so you really have to think. “Should I drop a bridge here to block Sam, or use my precious points to grab another city zone?” These are the tough, head-scratching moments that separate you from the people who pick their noses during Monopoly. Planning and foresight gets rewarded.
Luck does sneak in, but not in ways that make you want to bite a meeple. The initial setup, with random temple tiles, can shake up the board and keep power-players on their toes. But, once you’re off and racing, the best strategist usually comes out on top. Even my friend Greg, who claims to be “cursed by board game fate,” managed to win a game by clever planning—no lucky rabbits’ feet required.
In short: if you love games where brains beat blind luck, Mexica is your ticket to Aztec glory. I’ll say it straight: I recommend Mexica for anyone who likes their wins well-earned. Just be ready for some friendly grumbling when someone else outsmarts you!

Conclusion
That’s a wrap on my Mexica review! If you like games where your brain gets a workout, but your fists don’t (unless you really hate losing), Mexica is a winner. The game shines with smart mechanics, gorgeous bits, and just the right amount of player messiness. Sure, it takes up a whole table and maybe you’ll get blocked by a sneaky friend, but that’s part of the fun. Mexica stands the test of time and my own picky group keeps begging for rematches. If you love planning ahead more than flipping lucky coins, this one should be in your collection.