So, my friends and I recently got our hands on Guardians, and let me tell you, chaos soon followed! This is my full review after many nights of friendly betrayal, wild strategy, and one game where I nearly flipped the table (don’t worry, the snacks survived). If you want to know if Guardians is balanced, fun, and worth squeezing onto your already crowded game shelf, you’re in the right place. Grab a snack, and let’s get started!
How It Plays
Setting Up
Shuffle the hero decks, toss out those fancy tokens, and set the battlefield board in the middle. Every player grabs a team of heroes (you get to draft, so lots of arguing with friends here). Put out some city cards, hand out starter decks, and keep your snacks close.
Gameplay
On your turn, you play cards to attack cities or block your pals. Each card does something a bit wild, so be ready to rethink your plans every two minutes. Heroes get special powers, and you build combos that make your friends groan. Every now and then, someone will forget a rule and everyone will argue until you check the rulebook.
Winning the Game
You win by controlling more cities than anyone else. Or if your opponent flips the table in frustration, that probably counts as a win too. First to three city victories usually means you’ve outplayed the rest, or just annoyed them enough to let you have it!
Want to know more? Read our extensive strategy guide for Guardians.
Is Guardians a Fair Game? Let’s Talk Balance
I have played a lot of board games. Some leave you feeling like a genius, others just make you want to toss the board out the window. When it comes to balance, Guardians sits right in the middle. It’s got heroes, villains, and a bunch of cards that do wild stuff. But here’s the real question: does it feel fair?
So, I rounded up my friends (the usual suspects) for a few sessions. We got dramatic—there was shouting, some snacks got crushed, but we survived. The game starts off with everyone feeling pretty equal. You pick your team, get a stack of cards, and plan your strategy. Nobody walks in with more power than anyone else, which is good. I hate games where someone just wins because they got lucky with the starting stuff.
But let’s be honest. Guardians does have a dash of luck. Sometimes you draw the perfect card, other times you pull three cards in a row that do nothing but make you question your life choices. That said, most games we played, the better planner won. If you know how to use your cards and position your heroes, you’ve got a good shot. The power cards never felt too overpowered—no one combo broke the game, and I never saw someone lose just because of a bad draw. That’s a relief, since unbalanced games make me grumpier than an unplugged fridge.
Get ready, because next I’ll tell you about how much you’ll actually talk, scheme, and mess with your friends in Guardians. Spoiler: things get spicy.

Player Interaction and Strategy Depth in Guardians
Let me just say, if you don’t like talking to your friends (or enemies), Guardians is not for you. The board game almost forces you to engage with your fellow players. And I don’t mean passive-aggressively stealing their last biscuit—I mean outmaneuvering, bluffing, and calling their bluffs right back. There’s a little trash talk too, at least when I’m at the table. Everyone’s always planning two moves ahead, trying to figure out if you’re about to go for a sneaky win or if you’re just pretending to know what you’re doing. (Pro tip: pretending really works for me.)
Guardians doesn’t just reward one style of play either. You can go aggressive and try to dominate, or you can bide your time and watch the chaos unfold before making your move. Some games break under a pile of groupthink, but Guardians lets each player’s style shine through. Even when my friend Dave tried his wild all-or-nothing strategy, and somehow didn’t lose instantly, I had to admit the game made it work.
The special powers and different character choices mean your strategy can change every game. My group loves experimenting with different combos, and the meta shifts every session. Is it deep? Not quite chess-deep, but there’s more than enough room for clever plays and big moments. And you won’t win by just copying what worked last time; you have to adapt. Guardians keeps you on your toes, and you might even have to use your brain instead of just your lucky socks.
Ready your eyeballs, because next up I’m checking out the component quality and artwork, and oh boy, Guardians does not disappoint in the looks department!

Guardians: Bold Artwork and Sturdy Bits
Let’s talk about something you’ll actually touch—no, not your opponent’s snacks—the pieces and the pretty pictures. When I first opened Guardians, the art hit me in the face (in a good way). Each hero looks like they could headline a Saturday morning cartoon. The colors pop, and every card feels unique. My friend Lisa kept stopping the game mid-play just to admire a card. That should tell you something.
Component-wise, Guardians does not try to be fancy and then fall apart when you look at it. The cards are nice and thick, with a finish that doesn’t feel cheap. I dropped a few on the floor during my usual “accidentally fling my entire hand” moment—no dings, no bends. The tokens are chunky enough to pick up, even with my sausage fingers. Nothing worse than fiddly little bits that zip across the table like air hockey. Not here! Everything feels sturdy and ready for repeated play sessions.
And don’t get me started on the board design. It’s functional, but it also looks pretty cool on the table. I’ve seen games where the board is more confusing than a cat in a bathtub, but not so with Guardians. Clear lines, easy to read.
If you’re expecting miniatures, you’ll be sad, but honestly? With art this good, you won’t miss them after a few turns. Next up, I’ll share if the rules made my brain melt or if Guardians is as simple to learn as tying your shoes—stay tuned for my take on the learning curve and rule clarity.

Learning Curve and Rule Clarity in Guardians
So, how hard is it to learn Guardians? Well, let’s just say it’s not like learning to juggle flaming swords while blindfolded, but you’ll want to keep the rulebook handy for your first couple of games. Guardians sits right between light and medium weight in terms of complexity. I taught it to a group of friends—two seasoned board gamers and one guy who thought “Meeple” was a new Marvel villain. We made it through the first game without flipping the table, so I’d call that a win.
The rulebook is pretty clear, even if it’s not winning any design awards. All the main rules are covered, with lots of text and a few handy examples sprinkled about. Sure, I had to double-check the scoring one time (and yes, I lost that round, but I’m not salty…), but otherwise, the explanations are simple enough for new players to follow. It’s not bogged down with edge-case scenarios, so you won’t spend half the night Googling whether you can use a special ability on a guard dog.
I will say, if you introduce Guardians to new folks, plan for a practice round or two. The way cards interact and the timing of powers can confuse absolute newbies for their first fifteen minutes. But once you play a full round, everything feels logical. Oh, and the quick reference cards are a lifesaver. Trust me.
So, is Guardians beginner-friendly? Mostly, yes. As long as you don’t mind a few rulebook flips at the start, you’ll get along just fine. I definitely recommend it for new and seasoned gamers looking for something fresh—but maybe don’t play with someone who refuses to read instructions.

Conclusion
So there you have it, folks—my honest look at Guardians! This game packs some punchy strategy, fun hero battles, and a decent amount of thinking. The art pops, the cards feel great, and I never saw anyone flip the table (unless you count that one time Dave tripped on my dog’s tail). The rules are beginner-friendly, which means you can actually play before your snacks go stale. Sure, luck shows up sometimes, but skill usually wins out. If you want a game where you can outsmart your friends and enjoy some wild art, Guardians is a strong bet. That’s it for this review—go play something awesome and blame me if you lose!



