Welcome to my review of Guardians! I got my friends together, loaded up on snacks, and spent way too many hours playing this superhero card game. If you want a game that looks good on the table, makes you think, and doesn’t make you want to flip the board in rage (most of the time), you’re in the right place. I’ll share what worked, what didn’t, and why my mate Dave now calls himself the “Combo King”—all in the name of fun and fairness. Let’s get started!
How It Plays
Setting up
Lay out the main board in the middle. Everyone picks a team of heroes and gets matching decks and tokens. Put all damage markers and city cards within reach. Everyone draws their starting hand. Get snacks. This step is important for morale (and crumbs).
Gameplay
Players take turns playing cards, using hero abilities, and sending wild attacks across the board. You’ll spend energy to unleash powers and try to control three different cities. Expect some epic clashes when someone thinks they’re winning, then gets hit with a nasty surprise. Stay alert, or the cat will walk on your cards and ruin your masterplan.
Winning the game
The first player to control two out of three cities wins. Or, if you’re me, the first player to loudly declare victory only to realize they miscounted tokens and lose on the next turn. Double-check before celebrating!
Want to know more? Read our extensive strategy guide for Guardians.
How Well Does Guardians Stand Up to Game Balance and Fairness?
Let’s get one thing straight—I love a board game that makes you feel like you’ve got a fighting chance, right up to the end. Nobody wants a repeat of Monopoly Meltdown 2017, when my cousin Gary ran away with all the hotels and my dignity in the first half hour. So when my friends and I cracked open Guardians, I had my keen gamer senses set to “detect injustice.”
Happy to report, Guardians mostly passes the test. The character abilities all feel unique, but not so wild that one player zips into the lead while the rest of us are picking up the pieces. There’s a draft phase for Guardians, which means everyone gets a fair shake at the cool powers, not just whoever’s lucky enough to go first. I’ve seen newer players hold their ground against old pros (which did wonders for my ego that one time I actually won).
That said, I’ve noticed a tiny hiccup: a couple of Guardian combos feel a smidge stronger than others, especially if you can grab them early on. We had one game where Dave pulled off a move that was so powerful, we accused him of reading the rules backwards just to hack the system (he swears he didn’t). So while balance is really solid, there’s room for a little house-ruling if your group likes a real nail-biter.
But is it all skill and clever moves, or can pure luck swing the game? Don’t worry, next up we’ll be rolling into the tangled jungle of luck versus strategy in Guardians!

Luck or Skill? The Battle for Bragging Rights in Guardians
I’ll say this up front—nothing gets me grumpier in a board game than watching someone win just because fortune smiled on them. I want to win because I made clever moves, not because I picked the lucky card (unless that card gives me nachos, but that’s another issue). So, let’s talk about the luck versus strategy situation in Guardians—does it reward sharp brains, or does it just hand out victory to whoever the dice love the most?
I’ve played Guardians with my friends about a dozen times now. Each time, we all grip our cards and squint at each other, hoping outsmarting will topple luck. Good news: Guardians is not a game where you can win by shutting your eyes and randomly grabbing at your deck like you’re picking snacks from a mystery bag. You need to plan your team, think about when to play your best cards, and sometimes, yes, read your friends’ poker faces (if only my buddy Sam would stop giggling every time he gets a good draw!).
That said, luck still plays a role. Draws can bail you out or completely mess up your plans. There’s always that one friend who seems to have a magical connection with their cards—seriously, someone call the X-Files. But most of the time, skill wins the day in Guardians. You can tell who planned well and who just tossed cards and prayed for miracles. Don’t get me wrong, the random bits keep things fresh, but if you hate rolling with the punches, you’ll have moments of heartbreak and triumph in equal measure.
Now that we’ve sorted out brains versus blind luck, let’s peek under the hood: next up, the glorious world of Guardians’ component quality and artwork—pack your sunglasses because it’s a visual rollercoaster!

How Good Are Guardians’ Components & Does the Art Slay?
Let’s get real for a moment. I have played enough board games to know when a game feels cheap. We’ve all had that one box where the cards feel like wet cereal and the miniatures look like they belong in a bootleg toy shop. Guardians, on the other hand, made me feel like it actually respects my hands and eyes. The cards are solid and have a bit of snap to them—good news for people who shuffle like they’re competing in the Olympics. The boards are thick, and nothing slides around unless your friend Dave gets overexcited and elbows the table. (We forgive you, Dave.)
Now, onto the artwork. If you’re like me and get drawn in by a pretty box, you’re in for a treat. Guardians’ art is bold, colorful, and seriously cool. Each hero pops off the card like they’re auditioning for their own comic book. I caught my friend Lisa just admiring her hand of heroes for a good minute during our first play; she said it was like picking her team in a Saturday morning cartoon. The iconography is clear enough so even my cousin, who claims he can’t read anything smaller than a billboard, had no trouble figuring out what was what. My only gripe: I wish there were more art variations for the same hero, but that’s just me being greedy.
But let’s not get stuck in an art gallery—next up, I’m tackling replay value and how much fun you’ll have mixing and matching those flashy heroes.

Replay Value & Hero Variety in Guardians
Let’s talk about playing Guardians more than once… or twice… or, if you’re like my friend Ben, trying to set a world record for most crushed hopes in a single evening. One of the best things about Guardians is how much the replay value keeps things fresh. Each game, you build a team of heroes and guardians from a pretty beefy roster. No two teams look the same, unless you’re like me and always pick the same combo, hoping for different results (definition of madness, right?).
The heroes each have their own unique powers. At first, I thought the abilities were just flashy window-dressing, but I was wrong. Every character in Guardians brings a real twist to how you shape your strategy and how you plan to stomp your pals. Some heroes are all about smashing things with big numbers. Others play sneaky support roles. There are even some that make your foes grumpy just by being on the board. My group spent half the first game just reading all the special moves out loud and plotting new evil ways to use them next time.
Mixing and matching these heroes means you’ll always find some new team-up or silly combo. Since you draft heroes, you never know which powers you’ll get, which really helps the game stay interesting. Even after a dozen plays, there are still hero pairings I’ve never tried. If you want a game that delivers on replay value and lets you try something new every time, Guardians totally delivers. I definitely recommend it for anyone who hates boring, same-old games. Just prepare for your friends to steal your favorite hero now and then!

Conclusion
Well, that wraps up my review of Guardians. If you want a game with cool art, lots of heroes, and some real meat to chew on (not literally, don’t eat the cards), you’ll like this one. The choices matter and the game rewards smart plays more than lucky ones—big win in my book! Just keep in mind some combos can get a bit spicy, and you might wish for more hero art. Still, my friends and I went for several rounds and nobody flipped the table, which is usually a good sign. I’d say Guardians is worth a spot on your shelf—unless you’re allergic to superheroes or fun. Thanks for reading, and good luck keeping your city safe!