AuZtralia - AuZtralia, SchilMil Games/Stronghold Games, 2018 — front cover (image provided by the publisher) - Credit: W Eric Martin
AuZtralia - AuZtralia, SchilMil Games/Stronghold Games, 2018 — front cover (image provided by the publisher) - Credit: W Eric Martin
AuZtralia - Play example - Credit: jlele
AuZtralia - Back of box FR - Credit: jlele
AuZtralia - Plateau joueur - Credit: jlele
AuZtralia - Cartes personnages - Credit: jlele
AuZtralia - Tuiles Découvertes - Credit: jlele
AuZtralia - Tuiles Grands Anciens - Credit: jlele
AuZtralia - Cartes Personnages - Credit: jlele
AuZtralia - Chinese Version - Credit: Auto520
AuZtralia - Components - Credit: jlele
  1. AuZtralia - AuZtralia, SchilMil Games/Stronghold Games, 2018 — front cover (image provided by the publisher) - Credit: W Eric Martin
  2. AuZtralia - AuZtralia, SchilMil Games/Stronghold Games, 2018 — front cover (image provided by the publisher) - Credit: W Eric Martin
  3. AuZtralia - Play example - Credit: jlele
  4. AuZtralia - Back of box FR - Credit: jlele
  5. AuZtralia - Plateau joueur - Credit: jlele
  6. AuZtralia - Cartes personnages - Credit: jlele
  7. AuZtralia - Tuiles Découvertes - Credit: jlele
  8. AuZtralia - Tuiles Grands Anciens - Credit: jlele
  9. AuZtralia - Cartes Personnages - Credit: jlele
  10. AuZtralia - Chinese Version - Credit: Auto520
  11. AuZtralia - Components - Credit: jlele

AuZtralia Review

Auztralia throws you into a wild mashup of farming, trains, and fighting Lovecraftian horrors. It’s strategic, weird, and just the right amount of stressful—if you like your sheep with a side of tentacles, this is your game.

  • Theme & Setting
  • Gameplay & Mechanics
  • Luck vs Strategy
  • Replayability & Fun
4/5Overall Score

Auztralia mashes farming, trains, and monsters in a unique strategy game. Smart choices mean fun chaos—best with friends!

Specs
  • Number of players: 1–4 (expandable to 5 with expansion)
  • Playing Time: 30–120 minutes
  • Recommended Player Age: 13+
  • Designer: Martin Wallace
  • Main Mechanics: Action selection, resource management, combat, semi-cooperative elements
  • Theme: Post-apocalyptic Australia with Lovecraftian monsters and farming
  • Publisher: Stronghold Games / SchilMil Games
Pros
  • Unique theme and setting
  • Strategic action selection
  • Tense player-driven pacing
  • Fun group experience
Cons
  • Luck can crush plans
  • Analysis paralysis possible
  • Theme not for everyone
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Picture this: you’re building railways, wrangling sheep, and then—bam!—Cthulhu shows up for a barbie. Welcome to my review of a game that threw my friends and me straight into the deep end of Australian madness. This isn’t your average farming simulator; there’s eldritch horror, resource fights, and a dash of pure mayhem. If you’ve ever wanted to battle cosmic monsters alongside kangaroos and military trains, keep reading. Just don’t blame me if your next game night gets a bit… tentacly.

How It Plays

Setting up

First, plop the board in the middle of the table. Everyone grabs a port board and all those lovely colored cubes. Shuffle the personality cards, create piles of resources, sprinkle some Cthulhu monsters onto the map, and line up the train track. If you’re the person who shuffles, be ready for others to question your technique. Place the Old Ones at their cozy starting spots and sigh dramatically.

Gameplay

Turns go fast until someone overthinks sheep. Pick an action and move your marker along the time track, because time is money and also doom. Build railways, harvest goodies, hire help, and fight off monsters who frankly, need to mind their own business. After a while, the Old Ones wake up—now the board fights back. Watch your plans unravel as killer kangaroos and squids rampage through Queensland.

Winning the game

Everyone scores for riches, defeated monsters, and farms that didn’t get eaten. If an Ancient One wins, everyone gets handed a polite loss. If not, the richest player wins—and gets bragging rights until next game night, or until you lose at Uno again.

Want to know more? Read our extensive strategy guide for AuZtralia.

Lovecraft Goes Down Under: The Wild World of Auztralia

If you’ve ever wondered what Cthulhu would look like in a sun hat, you’re not alone. The board game Auztralia does what no one asked for, but everyone needed: it brings the tentacled terror of H.P. Lovecraft to the outback. The setting is Australia in the 1930s, which means you get kangaroos, steam trains, and unspeakable horrors all in one box. G’day, madness!

I still remember the first time my friends and I opened Auztralia. The map sprawled in front of us, with golden coasts, red deserts, and those very polite little spaces for Cthulhu’s cousins to pop up unexpectedly. The theme is draped over the gameplay like a dusty outback hat—it’s everywhere, from the artwork to the cards. You’re not just battling Old Ones, you’re trying to farm sheep and build railroads at the same time. If you told me I’d have to worry about running out of wool while defending my port from squid monsters, I’d have called you mad (fitting, right?).

But here we are, building mines, bracing for the Great Old Ones to wake up and ruin everything. The mix of normal farming life with cosmic horror is so strange, it actually works. The game keeps the Lovecraftian creepiness but doesn’t take itself too seriously. If you want a horror game with sunshine and sheep, Auztralia is your golden ticket.

Speaking of sheep, let’s see if the gameplay mechanics herd my attention as well as the setting—next up, we’re getting our hands dirty with those action choices!

AuZtralia - AuZtralia, SchilMil Games/Stronghold Games, 2018 — front cover (image provided by the publisher) - Credit: W Eric Martin

How Auztralia’s Action System Makes You Sweat

If you’ve ever wanted to feel tense while building railroads and throwing dynamite at tentacles, Auztralia is your ticket. The action selection system is the beating heart of the game. Each action—be it building a farm, recruiting military, or blowing up a shoggoth—costs valuable time. And in Auztralia, time isn’t just money; it’s the ticking clock of doom. Every space you move the action marker means the Old Ones creep closer to snacking on your sheep farms.

You’ve got a menu of actions on your player board. You want to do everything—expand, gather coal, grab gold—but you can’t. And that’s where the cold sweats begin. My friend Dave tried to be clever and rushed his military—he ended up bankrupt and surrounded by angry cultists. I, on the other hand, tried heavy farming, then quickly realized I needed more guns when a Great Old One woke up right by my pumpkins. The system punishes greed and rewards careful planning (and a little paranoia).

What I love is that time acts as a resource. Every player races along their own time track, but once that clock hits a certain mark, the Old Ones start to take turns too. Yep. Now it’s you versus Cthulhu’s minions in a southern hemisphere showdown. It keeps the game moving, so no one spends half an hour planning their next sheepish move.

The action selection in Auztralia is flexible, tense, and often hilarious. Next up, we’ll see how this brain-burning system balances cold, hard tactics against the cruel, random hand of fate—get ready for the big ‘luck versus strategy’ debate!

AuZtralia - Play example - Credit: jlele

How Balanced Is Auztralia? Weighing Strategy Against Luck

When it comes to Auztralia, I have to say it sits in a weird spot on the luck-strategy see-saw. You get these brilliant moments when you think you’ve planned it all out, only to have a sea monster pop up in the middle of your sheep farm and ruin everything. (RIP, Wooly McWoolface. We hardly knew ye.)

The game throws a bunch of strategic decisions at you. You can invest in railways, hunt for resources, or try to get those military folks on your side. Every action feels important because every tick of the time track brings the Old Ones closer to waking up and stomping your little farm to bits. It’s tense and sometimes you question why you ever thought farming was a good idea in monster-infested Australia.

BUT—and it’s a kangaroo-sized but—there’s a hefty scoop of luck mixed in, especially during combat. You pull cubes from a bag to see if your troops hit the monsters, or if they get squashed like bugs. Sometimes, you’ll send in a crack team, pull all blanks, and watch them get eaten. Other times, you get lucky and wipe out a Shoggoth like it’s a particularly ugly sheep.

I admit, this can be frustrating. If you love pure strategy, the luck can sometimes feel unfair. But honestly, the chaos fits the theme, and it’s hilarious to watch your friends’ plans fall apart. Just don’t expect chess with tentacles.

Speaking of solo disasters and multiplayer madness, in the next section I’ll share how Auztralia changes when you play alone versus with friends—and trust me, it’s as wild as a kangaroo on espresso.

AuZtralia - Back of box FR - Credit: jlele

Solo vs Multiplayer: Who Really Runs the Outback in Auztralia?

At first, I thought playing Auztralia solo would feel like trying to tell ghost stories to myself – a little sad and possibly insane. But to my surprise, the solo mode in Auztralia offers a unique vibe. You’re up against the automated Old Ones, who are just as likely to mess up your day as your actual friends, only they don’t judge you for eating too many Tim Tams while plotting your sheep empire. The solo system uses a clever deck to run the bad guys, and let me tell you, they don’t pull any punches. If you’re after a tense, brain-burning puzzle with nobody to blame but yourself, solo is solid.

Now, add some friends to the table and the game takes on a wild new life. Multiplayer Auztralia brings in the beauty of human chaos. Suddenly, you must watch out not only for Cthulhu’s minions, but also for Karen hoarding all the coal, or Bob launching a surprise attack on tentacle monsters that you were just about to zap yourself (classic Bob). The competition for resources gets spicy, and alliances shift faster than my motivation to eat vegetables.

The major difference? Solo play is methodical, almost chess-like. Multiplayer is a glorious mess of negotiation, accidental sabotage, and last-minute heroics. Both are engaging, but the laughs and shared panic only come out with more players.

Do I recommend Auztralia solo or with friends? Both work. But if you want stories to tell and snacks to spill, the multiplayer mode is where this game truly shines like a sheep in a fedora.

AuZtralia - Plateau joueur - Credit: jlele

Conclusion

So there you have it, I’ve survived the wild sheep, the angry Lovecraft monsters, and at least three friends who took things way too seriously. Auztralia stands out with its wild mix of action planning and oh-my-gosh moments, balanced enough that luck can’t ruin your best laid plans (but it will still laugh in your face sometimes). It’s clever, it’s weird, and it’s got more personality than my uncle at a BBQ. If you like your strategy games with a twist—and don’t mind some chaos—Auztralia is worth a spot on your shelf. Thanks for reading, and may your rails always avoid tentacles. That’s a wrap for this review!

4/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.