Buckle up, space cadets! This is my review of the board game ‘Aliens.’ I played it with my friends, and things got weird fast. We screamed, we laughed, and someone (okay, me) flipped the board when things looked hopeless. I’m going to tell you how spooky the game feels, if the mechanics play fair, and if the components are worth the price. So, if you’re thinking about spending your hard-earned cash on hunting aliens (or running away from them), stick around. I promise to keep it honest, funny, and mostly free from flying plastic pieces. Let’s see if this game is out of this world or just spaced out.
How It Plays
Setting Up
Spread out the creepy, spaceship board—try not to spill your drink on it like I did. Hand out character sheets: humans huddle together, one lucky pal gets the alien. Place doors, tokens, and gear where marked, and shuffle the event deck. Everyone grabs their starting stuff. Now argue about who gets the flamethrower. (Hint: not your clumsiest friend!)
Gameplay
Each round, players take turns moving, searching rooms, or blasting things with suspiciously pointy weapons. Humans work together to survive and escape. The alien? They sneak, stalk, and try to turn everyone into snack food. There’s plenty of dice chucking, nail-biting choices, and the kind of teamwork where you constantly accuse your best friend of being a slime monster in disguise.
Winning the Game
Humans win if they escape the ship or defeat the alien. (Good luck with that.) The alien wins by munching on enough humans or stopping their escape. Simple, but trust me, the paranoia factor means you never really trust what’s happening until someone’s eaten.
Want to know more? Read our extensive strategy guide for Aliens.
Theme and Atmosphere: Alien Invaders on the Table
If you ever wanted to feel like Sigourney Weaver running around a haunted spaceship while clutching a flamethrower, Aliens gets you halfway there. The game drips with creepy vibes from the moment you crack open the box. It’s bursting with slimy alien miniatures, some of which stare at you as if they know you’ll botch your next dice roll. Even the cards and tiles have that “been slimed” look—dark, moody, and just a bit gross. My friend Pete spent ten minutes trying to make spooky noises before the first turn, and, honestly, it fit right in.
There’s a real sense of danger lurking behind every door. The designers went all out on making you feel trapped and hunted. The artwork is top notch, and the board is laid out like a proper spaceship, full of twisty corridors and claustrophobic rooms. I swear there’s a new alien hiding around every corner. My group was sweating before we even drew the first encounter card. It’s wild how a few plastic pieces and some cardboard can raise your blood pressure faster than a Monday morning alarm clock.
The game also gets bonus points for letting you create your own tense movie moments. There’s always a debate about who has to go into the suspiciously empty air vent or who gets to clutch the motion tracker. My friend Jessie tried to act tough, but the second three aliens popped out of the Locker Room, she screamed so loud we almost called her mom.
All this atmosphere means nothing if the game isn’t fair, though. Get ready for the next part—Game Mechanics and Balance—where I sniff out any sneaky alien shenanigans hiding under the hood!

Game Mechanics and Balance: Are You Just Alien Bait?
Let’s talk nuts and bolts. This game is not just rolling dice and hoping the aliens forget you exist. Nope, it mixes action points, card management, and some sneaky movement on the board. Every player gets their own role (I always get the one with bad luck, by the way), and each role comes with its own twisty set of special abilities. This adds a nice dash of flavor. If you love arguing which crewmate should open the scary door, this game delivers.
One thing that stands out: the balance between the humans and the aliens. Too often, board games about scary monsters make it impossible for the humans (or, well, snack-sized humans) to win. Not here. The designers must have eaten a lot of math for breakfast, because the balance feels mostly fair. Aliens are tough, sure, but with good teamwork and some clever plays, the humans stand a fighting chance. I admit, my group lost twice in a row, but that was because Jerry kept trying to “make friends” with the aliens. Classic Jerry move.
But it’s not all abduction rainbows and spaceship unicorns. Sometimes, luck does sneak in, especially with some card draws and dice rolls. If you hate randomness, you might find a few moments that make you want to flip the table (don’t do it, trust me, it hurts). Still, most of the decisions feel meaningful. Just don’t count on your brilliant plan surviving contact with the alien horde!
Next up, I’m going to discuss just how many times you can play ‘aliens’ before you start seeing green men in your sleep. Stay tuned for my take on Replayability and Variety!

Replayability and Variety: Will ‘Aliens’ Keep You Coming Back?
One of my secret board game rules: if I can play a game ten times without wanting to launch it out the window, it’s a winner. So, does Aliens pass my test? Strap in, space travelers, because this game offers a pretty decent level of replayability and variety.
First off, every session of Aliens throws different mission objectives and challenges at you, so you won’t just be stomping over the same moon rocks each time. My friends and I once thought we had the aliens figured out and then BAM! Surprise, the nest moved and our best plan crumbled like a day-old cookie. The game also lets you mix up your characters and roles with each play. You might be a nervous scientist this round, then a trigger-happy marine in the next. This means fresh strategies every time and plenty of room for bad impressions of movie marines.
There are also some random event cards that throw a wrench in your plans. Sometimes the aliens act all sneaky, other times they charge at you like they skipped breakfast. These unpredictable game elements keep us on our toes. The board layout can also change from game to game, so the alien-filled corridors don’t get old fast. It definitely helps with the replay value, even if it means my group has developed a mild suspicion of every shadowy corner on the map.
If you love surprises and the thrill of never knowing how the next beam of your flashlight will look, Aliens will keep you guessing game after game. Next up: let’s see if the component quality is out of this world or just another cardboard asteroid.

Component Quality and Artwork: Do the Aliens Look Good on Your Table?
I’ve played my fair share of games with paper-thin cards and wobbly tokens, but ‘aliens’ does not fall into that trap. The first thing my friend Todd did was flick one of the alien miniatures halfway across the table. It survived. That’s my kind of durability test. The mini alien figures are chunky, not flimsy, and packed with little details—a few of them genuinely look like they have slime where their brains should be. A+ for creepy effort.
The boards themselves have that nice, slightly glossy feel. They don’t curl at the edges, which is a blessing if you play on uneven tables like mine. Plus, the artwork feels way more atmospheric than I expected. The corridors look shadowy and tense, so even set up, it feels like those aliens could pounce at any second. I caught my cat glaring suspiciously at the board for most of our game night.
But it’s not all cosmic sunshine. The dice are a bit on the light side, and one of mine had an eyeball sticker that promptly peeled off. A tiny nitpick, but for the price, I secretly wish every component was space-proof. The rulebook also has a couple of weird typos, though it didn’t stop us from figuring out how to run away from aliens.
Would I recommend this? Absolutely, if you want your table to look like an alien invasion and you need game pieces that survive snack spills and excitable flicks from Todd. Just maybe keep a little glue handy, just in case.

Conclusion
Alright, that wraps up my review of ‘aliens’! I had a blast (sometimes literally) running from xenomorphs and yelling at my friends for leaving me behind. The game looks awesome on the table, has plenty of tense moments, and it’s easy to get sucked into the theme. The teamwork and missions keep things interesting, though a bit more balance and less chaos would make it even better for my taste. If you and your group love tension, sci-fi, and don’t mind a little luck, ‘aliens’ is a solid pick. Don’t forget extra snacks – running from aliens is hungry work! Thanks for reading, and let me know if you survive your first playthrough.