Aliens: Box Cover Front
Aliens -  - Credit: f-p-p-m
Aliens -  - Credit: f-p-p-m
Aliens - Large view of box backside - Credit: f-p-p-m
Aliens - Large Box Cover - Credit: f-p-p-m
Aliens -  - Credit: f-p-p-m
Aliens -  - Credit: f-p-p-m
Aliens -  - Credit: f-p-p-m
Aliens -  - Credit: f-p-p-m
Aliens -  - Credit: f-p-p-m
Aliens -  - Credit: f-p-p-m
  1. Aliens: Box Cover Front
  2. Aliens -  - Credit: f-p-p-m
  3. Aliens -  - Credit: f-p-p-m
  4. Aliens - Large view of box backside - Credit: f-p-p-m
  5. Aliens - Large Box Cover - Credit: f-p-p-m
  6. Aliens -  - Credit: f-p-p-m
  7. Aliens -  - Credit: f-p-p-m
  8. Aliens -  - Credit: f-p-p-m
  9. Aliens -  - Credit: f-p-p-m
  10. Aliens -  - Credit: f-p-p-m
  11. Aliens -  - Credit: f-p-p-m

Aliens Review

Aliens turns your game night into a sci-fi horror flick. Expect teamwork, drama, and a bit too much luck. Bring friends, trust no one, and maybe keep a motion tracker handy. It’s tense fun, if you don’t mind surprises.

  • Theme & Atmosphere
  • Luck vs Strategy
  • Replay Value
  • Player Interaction & Cooperation
4.3/5Overall Score

Aliens brings suspense, teamwork, and sci-fi chills. Luck plays a big part, but each game feels fresh and dramatic!

Specs
  • Number of Players: 1-6
  • Playing Time: 60-90 minutes
  • Recommended Player Age: 14+
  • Complexity: Medium; rules take a round or two to grasp
  • Cooperative or Competitive: Fully cooperative
  • Setup Time: 10-15 minutes
  • Publisher: Gale Force Nine
Pros
  • Awesome sci-fi theme
  • Great teamwork required
  • High replay value
  • Exciting dramatic moments
Cons
  • Luck often trumps skill
  • Some roles feel useless
  • Can be unfair sometimes
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Alright, so my friends and I spent last Saturday night screaming at plastic miniatures and blaming each other for being terrible at hiding from monsters. Yes, it’s time for my review of Aliens! If you’re looking for a game that promises suspense, sci-fi panic, and the chance to yell “Game over, man!” without judgment, you might be in the right place. But before you run off to spend your hard-earned cash, let me walk you through what worked, what didn’t, and whether this game is more pulse rifle or pea shooter. Buckle up, because this board game packs more tension than a cat at a dog show.

How It Plays

Setting up

First, lay out the creepy spaceship board. Hand out character cards—everyone gets to play as a terrified marine or, if you like chaos, the sneaky alien. Set up the mission objectives and scatter tokens like spilled popcorn at a movie night. Stick some dice and cards close by. That’s your arsenal. You’re all set, unless the cat is lying on the board again.

Gameplay

Turns go round the table. You move, search rooms, face random events, and try not to make bad life choices. If you’re a marine, you’ll explore, collect weapons, and scream (sometimes for real) when you find an alien. If you’re the alien, your goal is making everyone else’s day worse. Lots of dice rolling decides if you crush your friends, or just embarrass yourself. Watch your ammo—it runs out faster than my patience on family game night. Teamwork helps, but don’t trust anyone who’s smiling too much.

Winning the game

Aliens win by wiping out the marines, or meeting their secret goals. Marines win by pulling off heroic feats—usually blowing up the ship or escaping alive. Everyone else loses, sometimes in hilarious ways. The true winners, though, are those who laugh the most (usually at my horrible dice luck).

Want to know more? Read our extensive strategy guide for Aliens.

Game Theme and Atmosphere: A Cosmic Scream Fest

If you want to feel like you’re about to be eaten by something with too many teeth, then Aliens is the board game for you. The theme oozes out of every corner, just like the slime on the alien queen’s chin (gross and awesome at the same time). Seriously, from the creepy, dim corridors on the board, to those little cardboard tokens that look like motion sensors, you get the feeling you are right there on the doomed spaceship—probably regretting every life choice that led you to this moment.

My first time playing, my buddy Dave decided to narrate all our moves in a bad Sigourney Weaver impression, which somehow made the atmosphere even more tense. We laughed, we shrieked, we accused each other of attracting the aliens with our lunch leftovers. This game is a love letter to those classic sci-fi horror flicks. The cards, the art, even the way the rules tell you to search for gear feels like you’re fighting for your life in a dark hallway with something nasty lurking nearby.

What I liked most is how the game keeps the pressure on. Even when things seem calm, you know those aliens are just around the corner, waiting. It’s not all about combat, either—sometimes the real terror is just getting to the next room without stepping in alien goo or accidentally locking yourself in an airlock. Let’s just say: this is not Monopoly, unless you mean the Monopoly version where you might lose a limb.

If you want big atmosphere, Aliens delivers. But does it keep things balanced between luck and skill? Strap in, because next we’ll see if the dice are on your side or if the aliens are just cheating.

Aliens -  - Credit: f-p-p-m

Luck vs. Strategy: Do the Aliens Stand a Chance?

Alright, let’s get this out of the way: luck is in this Aliens board game like ketchup is on a burger. Sometimes you get just enough, sometimes the whole thing’s a mess. But let me explain. The core idea is brilliant: you and your crew try to outwit the aliens, who are most definitely not here for a friendly chat. Every turn, you draw cards, roll dice, and hope you don’t get hugged by an egg. Here’s the rub—sometimes those dice are colder than space, and all your plans fall apart faster than my attempt to assemble Ikea furniture without instructions.

Now, don’t get me wrong, the game tries to keep things even. You do have choices. Should you sneak down the corridor or go full Rambo? Sometimes your decisions matter tons, especially if you’ve had your coffee and can plan ahead. But, if lady luck decides you’re tonight’s snack, all the math in the world won’t save you. I’ve watched my friend Mark get eaten three times before he even found a weapon. He wasn’t happy. The unpredictability does add to the tension, but after a few rounds, I wanted more reward for smart plays and fewer “oops, you died” moments.

If you’re a strategy nut and hate rolling dice, you’ll feel frustrated. If you love suspense and don’t mind a few unfair endings, you’ll be on board. Next up, let’s talk about replay value and variability—like, can you play this game more than once without losing your mind?

Aliens -  - Credit: f-p-p-m

Replay Value and Variability in the Aliens Board Game

If you’re asking, “Jamie, will I get bored of playing Aliens after a weekend?” I raise an eyebrow and say, “Not unless you’re secretly an android.” The game packs in enough variety to keep even my most easily distracted friends engaged for several play sessions. First, the map tiles are modular. Every time we set up, the spaceship feels a little different, like we took a wrong turn at Albuquerque. Major bonus points for keeping things fresh and terrifying!

The missions and objectives change too. One night, we needed to rescue survivors without getting our faces hugged off. The next, we were scrambling to destroy eggs before more little aliens burst out like uninvited dinner guests. There’s just enough uncertainty in how objectives appear to stop us from auto-piloting through the game. Yet, it never feels random for the sake of random. The game lets us adapt, plot new strategies, and occasionally panic in entirely new ways.

Add in the different character roles—each with its own special skills and, let’s be honest, fan-favorite lines to shout—and I’ve rarely seen two games play out the same. The aliens themselves have just enough nasty tricks up their slimy sleeves to keep us guessing, and sometimes running. Whether you want to hone your plans or improvise like you’re in a sci-fi improv troupe, you’re set for many nights of galactic drama.

Next up, I’ll talk about how aliens aren’t the only thing you need to watch—your so-called friends are just as vital. Trust me, player cooperation gets wild!

Aliens - Large view of box backside - Credit: f-p-p-m

Teamwork Makes the Dream Work: Player Interaction in Aliens

If you’re looking for a game where shouting “Cover me!” at your friends is not just allowed but required, Aliens hits the spot. From the first round, there’s no sitting pretty in your own little bubble. Communication is life or, in my case, questionable survival. My friend Dave got so into the mission, he started using a walkie-talkie—inside my living room. That’s the level of panic and coordination this game brings out.

The aliens are not here to make friends. These sneaky critters force you and your pals to plan, share resources, and even argue over who gets to hold the flamethrower. (Spoiler: it’s never me, apparently I have bad aim.) When one player gets pinned down by a hissing alien, everyone has to pitch in to save their sorry skin or they’re out of the mission. The sense of actual teamwork here is strong. You can’t succeed alone, unless you are some kind of space genius who doesn’t mind losing every friend you have.

There’s also a bit of roleplay that creeps in naturally. Someone always gets dramatic and does their best Ripley impression, which honestly adds to the fun—until the tension spikes and the aliens sweep through like a tidal wave made of sharp teeth. You mess up, you all pay for it, and somehow, the group comes out stronger (or possibly in need of couples therapy).

Would I recommend Aliens? For groups who want to talk, plan, and panic together, absolutely. For people who just want a quiet evening? Maybe try Solitaire.

Aliens - Large Box Cover - Credit: f-p-p-m

Conclusion

Well, that wraps up my adventure through the slimy corridors of the Aliens board game. If you want a game that melts tension with every dice roll, Aliens gets your blood pumping—like, hopefully not literally. Teamwork is a blast, the atmosphere is on point, and yelling “they’re right behind you!” never gets old. Luck does mess with my plans more than I’d like, which keeps it from perfection in my book. Still, the replay value and frantic group moments totally make up for a few unlucky breaks. If you’ve dreamt about yelling at your friends while escaping a spaceship, this game’s a solid bet. Just watch your back and trust no one. That’s it for this review—now, who wants to play another round?

4.3/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.