How To Play: Halloween

Learn Halloween’s standard game setup, three-section action turns, ghost activation and Haunt Point victory.
In Halloween, you are a demon lord trying to collect the most Haunt Points. Summon and activate ghosts around town, use your player board’s three action sections and build towards card bonuses.
The standard game
This is Quined Games’ Halloween. Use the standard three-section player board; the Master variant and two-player adjustments have separate rules.
Setup
Set up using pages 4–5 of the publisher rulebook: three blue ghosts begin at the police station, and eight randomly selected action cards form the display.
Your turn
Take one action from each of your board’s three sections, in any order. Each section’s level limits which ghosts it may activate. Place action discs to mark used actions; a section cannot repeat one until rested. Resting retrieves that section’s discs and uses its action.
The normal actions are Summon, Scare, Upgrade, Move, Fight and Haunt. Ghost colours belong to levels, not players. Use the rulebook for each action’s requirements, movement, combat and token effects.
Ending and scoring
Using your last haunt token or occupying five action cards triggers the end. Finish the round for equal turns, then add card bonuses. Most Haunt Points wins; remaining Ghost Tokens break a tie.
Rulebook and teaching tips
Before playing, have everyone explain one sample turn and the end condition. Refer to the original diagrams together when a placement or scoring question arises. Mark the relevant page so the whole group can check it during play.
Read our Halloween review for a closer look at the game.
