Gather round, board game fans! If you’ve ever wondered what happens when you throw a bunch of Vikings, some tile-laying, and a dash of economics into a box, you’re in the right place. This is my review of the game where Norsemen build islands, snatch up tiles, and sometimes leave you questioning your life choices (in a good way). I played this one with my usual group, including Tom who thinks he’s a Viking just because he owns a beard and a drinking horn. Did the game stand up to our rowdy crew? Did it survive my cat’s interest in tiny wooden meeples? Let’s see what adventures (and arguments) this one sparked!
How It Plays
Setting up
First, toss the big board in the middle of the table. Give everyone their own starting island tile, a pile of Viking meeples, and coins. Shuffle all the land and ship tiles into a big, tempting stack. Place the round wheel—yes, there’s a spinny wheel—next to the board and lay out a few random tiles around it. Make sure nobody pockets the coins early, like my friend Tom who claims he ‘was just holding them.’ Sure, Tom.
Gameplay
On your turn, you’ll grab a tile from the wheel. You can take the cheapest one, or pay coins to skip ahead for a tastier pick. Then, add the tile to your growing island. Sometimes, boats with mean-looking invaders show up. Sometimes, you find new Vikings to help you (thank Odin for axe guys). You keep building your islands, trying to match Vikings to the right places, and collect coins wherever you can. There’s a little bit of sabotage, a lot of planning, and the occasional ‘oops, I sunk my boat.’
Winning the game
Once all the tiles are gone, you score points based on your islands, your Vikings, and how well you fought off nasty invaders. Whoever has the most points wins! The winner usually gets bragging rights for the rest of the night, or until someone spills their drink on the board and you have to start over.
Want to know more? Read our extensive strategy guide for Vikings.
How Vikings Work: Gameplay and Mechanics Overview
If you like the sound of building your own Viking world and bossing around burly bearded folk, then boy, Vikings is about to scratch your itch. So, what does a night with Vikings on the table actually look like? Let me walk you through the basics, in between telling Thor jokes and trying not to shout “Valhalla!” every time I win a round.
The game is all about assembling the best clan by grabbing those hex tiles—think of them like little bits of Viking Ikea furniture, but with more swords. Each round, you get a crack at snatching up islands, workers, and ships. The catch? You buy them in a rotating market that moves faster than my patience for endless rulebooks. Timing your purchases can mean the difference between a glorious feast or a soggy pile of herring. (I still blame Sven for sniping my good tile on turn four!)
You score points by placing Vikings on those islands, making sure they match the right colors—yellow Vikings can’t fish, blue Vikings can’t build, and so on. By the end, your table will look like a chaotic Norse picnic. Add in bonus tokens, end-of-round scoring, and more than a few “Wait, that’s how it works?” arguments, and you have a game where brainpower counts for more than luck. You’ll need to plan ahead, keep an eye on your friends’ boards, and not get distracted by the little plastic Vikings (they are pretty cute for pillagers, I must say).
The best part: I always feel like I’m making clever choices rather than just tossing dice and praying to Odin. But does all this cleverness actually lead to fairness for everyone? Next up, I’ll talk about balance, fairness, and why my cousin still holds a grudge over last year’s Viking betrayal…

Is Vikings a Fair Fight or Just a Raid Gone Sideways?
I’ve played Vikings enough times to know exactly who in my friend group is a sneaky raider and who is a sitting duck waiting for a storm. The real question, though: Is the game itself fair, or does it toss us all to the wolves (or, you know, to the sea)?
Vikings nails balance in a few clever ways. The market wheel, where you pick tiles and crew, keeps everyone on their toes. You can’t hoard all the good stuff unless you’re rolling in coins. And trust me, you won’t be. The best tiles always cost more, so no one can run away with an unbeatable lead early on. I’ve tried. It ends in tears (mine).
I also love that the game mixes a bit of strategy with some gentle randomness. The tile draw isn’t so wild you want to flip the table, but it does keep you guessing. And, unlike other games where you get walloped by a random event, here you always feel like you had options—even if they all stink because your friends bought what you wanted.
Now, if you’re looking for a take-that fest, Vikings isn’t it. You can’t attack your friends directly. It’s more about clever planning than sabotage. So skill matters, and nobody gets trampled by a runaway Viking (unless it’s a runaway sheep, but that’s a story for another day).
Speaking of sheep, coins, and cardboard, next up I’ll chat about Vikings’s components and artwork—and let’s just say, some of these Vikings have a face only a meeple could love!
Vikings Board Game: Component Quality & Artwork Review
When you first open the box for Vikings, you don’t get a helmet and a horn, but you do get a boatload of cardboard bits. The tiles feel sturdy—honestly, tougher than my patience during game night. The wooden meeples have a nice heft to them, which gives every move a little satisfying clack. There’s no need to worry about cards warping or tiles bending during a heated raid (or pizza grease accident).
The artwork on Vikings is charming in a practical, old-school Eurogame way. You won’t mistake it for a modern fantasy epic, but the art feels clean and colorful. It’s easy to tell your fishermen from your nobles, unless you’re playing with my friend Kevin who still thinks the fisherman is actually a viking dentist. The boats look great and the islands feel inviting—well, as inviting as a remote archipelago can get.
Setting up is a breeze thanks to clear iconography. The insert holds all the pieces, even after my cat knocked the box off the table. That’s a win in my book. Sure, the board is a little plain, but it doesn’t distract you. It’s all about the gameplay, not about epic seascapes or dramatic lighting. Some folks will want more bling for their buck, but I’ll take easy-to-read over pretty any day.
Enough about how good Vikings looks—let’s talk about how often you’ll want to return to these Nordic shores, and whether your friends will laugh, cry, or plot your downfall. Next: Replay value and player interaction!
How Many Times Can You Pillage? Replay Value and Viking Shenanigans
If you’re wondering, “Will Vikings keep me coming back to the table like a Norseman to a feast?” the answer is mostly yes. My game group played Vikings at least five times before anyone even considered suggesting we try something else. That’s a big deal. Usually, if a game feels like used socks after one round, it disappears forever into the ‘meh’ pile (which I’m convinced is where weaker Viking tribes go to hide their shame).
Replay value gets a boost from the clever market system and the different ways you can lay out your islands. We tried going for massive island chains one game, and then in the next, someone focused on hiring chubby boatmen like it was a Viking weightlifting contest. There are enough paths to victory to keep everyone guessing, and it never feels like you’re repeating yourself, unless you have the memory of a goldfish (in which case, congratulations on reading this far).
As for player interaction, it’s definitely there but not in a “sword in your back” kind of way. You don’t directly attack each other, but you will absolutely snatch the tile your buddy wants, then laugh as they curse Odin and try to recover. It’s more about depriving your rivals and subtle sabotage than all-out war. My friend Sam stopped talking to me for two whole rounds because I stole his last fisherman. Good times, unless you’re Sam. Sorry, Sam.
If you like your games brainy with a side of quiet competition and strategic tile snatching, Vikings is a strong pick. I wholly recommend it. Unless you’re Sam.
Conclusion
That wraps up my epic journey through Vikings! After a good bunch of games with my friends (and even a family member who thinks axes are overrated), I can say this game is a keeper for most game nights. The rules are simple but the choices get spicy, the market feels fair, and there’s plenty of chances to mess with your rivals. The artwork and pieces look solid on the table, making the Viking vibe come alive. Sure, a little luck pops up, but it won’t sink your longship. If you love clever tile games, or just want to fiercely outbid your buddies for the best villagers, Vikings will hit the spot. Just keep your mead away from the tiles — trust me, they don’t float. That’s it for my review. Thanks for reading, and may your next game be Viking-sized fun!

