The Thing: Box Cover Front
The Thing - playing The Thing (2 players, still very fun!) - Credit: dodecalouise
The Thing - close up of some cards - Credit: dodecalouise
  1. The Thing: Box Cover Front
  2. The Thing - playing The Thing (2 players, still very fun!) - Credit: dodecalouise
  3. The Thing - close up of some cards - Credit: dodecalouise

The Thing Review

The Thing is a thrilling blend of deduction and deception. Its immersive theme keeps you on edge, although luck can sometimes tip the balance. Still, it's a fantastic game for those who love suspense and strategy.
  • Theme and Atmosphere
  • Gameplay Mechanics
  • Player Interaction
  • Replay Value
4/5Overall Score

The Thing blends deduction, deception, and an immersive theme. Offers great replay value, but can be luck-based at times.

Specs
  • Number of players: 4-8
  • Playing Time: 60-120 minutes
  • Recommended player age: 14+
  • Type: Deduction, Horror
  • Publisher: Mondo Games
  • Year Released: 2017
  • Components: Board, Characters, Tokens, Dice, Cards
Pros
  • Immersive theme
  • High replay value
  • Intense player interaction
  • Strategic gameplay
Cons
  • Luck impacts outcomes
  • Learning curve
  • Unbalanced mechanics
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Welcome, fellow board game lovers! Today, I’m sharing my thoughts on a game that will have you questioning your friends’ loyalty and your own sanity. Yes, I’m talking about The Thing. In this review, I’ll take you through its theme, gameplay mechanics, player interaction, and replay value. So, buckle up; it’s time to find out if this game is a must-have or one to skip.

How It Plays

Setting Up

First, gather your brave group of players. You’ll need 4-8. Hand out character sheets and align the board. Shuffle the role cards – one of you is The Thing, the rest are humans. Pass these cards out secretly. Now, place the starting pieces on the board. Make sure everyone has their initial resources.

Gameplay

Each round, players discuss and decide on missions to complete. The catch? The Thing blends in, trying to sabotage the crew’s efforts. Players take turns moving, performing tasks, or spreading trust and doubt. Watch out for creeping paranoia as you try to determine who The Thing is.

Players need to balance resource management, suspicion, and survival. Trust becomes a commodity. When the team decides on a mission, they select a leader and members. Mission success depends on contributions – but The Thing can secretly mess things up. After each mission, it’s time for discussions (and accusations!).

Winning the Game

The humans win by completing all missions or exposing The Thing. Simple, right? Well, not really. The Thing wins if it’s not exposed by the end or if it causes too much sabotage, rendering the humans helpless. The game’s tension builds as missions stack up, trust erodes, and The Thing’s tricks become more ominous.

In short, ‘The Thing’ tests your friendships, your poker face, and your ability to handle stress. Good luck!

Want to know more? Read our extensive strategy guide for The Thing.

Theme and Atmosphere in ‘The Thing’

‘The Thing’ nails the theme and atmosphere like a dog playing the piano – it’s unexpected but darn impressive! Based on John Carpenter’s 1982 horror classic, the game immerses you in a cold, isolated Antarctic research station. You and your friends will feel the chill in the air, the paranoia creeping up your spine, and the suspicion hanging in the room.

The board is a visual treat. The artwork gorgeously represents the station’s various rooms, and the character cards are spot-on. Ever play a game and think, “Wow, I feel like I’m actually there!”? That’s exactly what happens with ‘The Thing’. Whether you’re the research scientist, the mechanic, or the cook, you’ll feel tied to the role like a well-worn glove.

The atmosphere intensifies as the game progresses. You have to trust no one. Heck, I started suspecting my dog after a while! My friends and I were casting suspicious glances at each other, wondering who was going to stab us in the back (figuratively, of course). The soundtrack, which you can stream in the background, adds a haunting layer that ramps up the tension.

It’s not all chilly winds and creeping dread, though. There’s humor too, especially if you play with the right crowd. Someone always cracks a joke about flamethrowers or the unlikely event of making friends with an alien imposter. The game balances this mix of horror and humor perfectly, making you shiver and giggle almost at the same time.

If you like games that transport you to another world, ‘The Thing’ is a must-try. Just don’t get too cozy—it’s treacherous out there!

Next up, let’s crank up the tension as I explore the gameplay mechanics that make ‘The Thing’ such a nerve-wracking experience.

The Thing - playing The Thing (2 players, still very fun!) - Credit: dodecalouise

Unraveling the Mystery: Gameplay Mechanics of The Thing

Alright, pals, let’s talk about the backbone of any board game: the gameplay mechanics. ‘The Thing’ knows how to keep you on the edge of your seat. This game is all about deduction and deception. Imagine you’re in an Antarctic research base, and one of your friends is actually an alien in disguise. Yep, it’s that kind of party!

First, players get roles – either human or the alien (aka The Thing). If you’re the alien, your job is to infect others without getting caught. For humans, it’s all about surviving and identifying the alien. Sounds simple? Not quite!

The game uses action phases where players can move, perform tests, or sabotage (if you’re sneaky enough). One of the best features is the blood test. It’s a tense moment where you might reveal The Thing! I remember my buddy Dave sweating bullets when we tested him. Spoiler: He was The Thing all along. The trust (or lack thereof) is real, folks.

However, I did notice some imbalance. If you get unlucky with cards or dice rolls, it can feel unfair. I’ve seen games where humans had no chance due to early sabotage. Luck plays a role, and if it swings too wildly, it can spoil the fun. We had a game where the alien won in like, 15 minutes. Boo!

Overall, ‘The Thing’ nails the balance most of the time, but be ready for those off moments. Next, we’ll dive into the juicy bits about Player Interaction. Trust me, you’ll want to know who’s pointing fingers or shaking hands!

The Thing - close up of some cards - Credit: dodecalouise

Player Interaction in ‘The Thing’: Who Can You Trust?

Welcome to paranoia central! In ‘The Thing’, the player interaction is the juiciest part. You and your buddies will stare into each other’s souls, trying to figure out who’s trustworthy and who’s got an alien living in their spleen. The accusations, alliances, and backstabbing make you feel like you’re in a Hitchcock film. Everyone starts with some semblance of trust, but that illusion shatters the moment someone sneezes suspiciously.

Here’s a fun story. The first time my friend Dave played ‘The Thing’, he swore he could spot a liar from a mile away. Ten minutes in, he was leading a witch hunt against everybody except the actual alien host. We laughed so hard that coffee nearly came out of my nose. This game is a masterclass in sowing distrust, and you end up questioning even your closest friends.

Group discussions can get heated in the best way. You debate over who gets to do what tasks, who should be isolated, and who’s acting fishy. The player interaction is so strong that it makes you forget the board is even there. You get so immersed that when someone flips a card to reveal they’ve been sabotaging the mission, the gasps are real.

That said, if you’re playing with someone who dislikes bluffing or debating, they might have a hard time. The game does require active engagement from everyone. If one person zones out, it can throw off the entire dynamic. The Thing thrives on a group fully committed to pointing fingers and shouting “Liar!” at every turn.

What’s next, you ask? Hold on to your hats because we’re talking about Replay Value next!

Replay Value

Let’s talk replay value. Does ‘The Thing’ have the chops to keep you coming back for more? In short, absolutely.

First, the hidden identity aspect means you’ll never have the same game twice. One game, your best buddy is the alien trying to sabotage the mission. The next, it’s you! These shifting roles keep everyone on their toes.

The game also shines with different player counts. I’ve played it with as few as four and as many as eight. Each number offers a unique feel. With fewer players, it’s a tight, nerve-wracking affair. With more, it becomes a chaotic mess of accusations and second-guessing.

And let’s not forget the different strategies you can employ. Maybe you’re the human who never trusts anyone, voting to quarantine at the drop of a hat. Or you’re the alien playing a long con, slowly turning everyone against each other. Every playthrough allows you to try something new.

One thing to note, though: the learning curve. The first time around might be a bit rough. The rules are simple but the strategies? Not so much. It takes a game or two to get the hang of it.

But here’s the kicker: despite that, I still want to play it again and again. That’s the mark of a good game. It’s like that movie you can watch a hundred times and still find something new to appreciate.

So, is ‘The Thing’ worth adding to your collection? Absolutely. It’s a tense, thrilling rollercoaster of a game that keeps you guessing every time you play.

Conclusion

Wrapping up our review of ‘The Thing’! This game is a wild ride full of suspense and distrust. Its theme and atmosphere are top-notch, making you feel like you’re in a chilly, isolated outpost. The gameplay mechanics mix deduction and deception, but be warned, there are some luck-based elements that might throw off your strategy. The player interaction is intense, turning friends into frenemies as you try to figure out who’s human and who’s the Thing. Replay value is high thanks to shifting roles and different strategies, though there’s a bit of a learning curve. All in all, if you’re into tense, story-driven games that keep you guessing, ‘The Thing’ is a must-play, despite a few quirks. Happy gaming!

4/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.