The Possession: Box Cover Front
The Possession - Testing the game in Cordoba 2014 - Credit: evilcore666
The Possession - Testing the game in Cordoba 2014 - Credit: evilcore666
  1. The Possession: Box Cover Front
  2. The Possession - Testing the game in Cordoba 2014 - Credit: evilcore666
  3. The Possession - Testing the game in Cordoba 2014 - Credit: evilcore666

The Possession Review

The Possession turns your game night into a spooky mess of bluffing and wild guesses. It's hilarious, chaotic, and sometimes unfair—but if you like wacky party games, you'll love it. Just don't expect to outsmart the ghosts every time!

  • Theme and Atmosphere
  • Replay Value
  • Skill vs Luck Balance
  • Player Interaction
4/5Overall Score

The Possession is a spooky, funny party game with hidden roles. Great for laughs, less for players who hate luck.

Specs
  • Number of Players: 5 to 10
  • Playing Time: 30 to 45 minutes
  • Recommended Player Age: 14+
  • Game Genre: Social Deduction, Party
  • Complexity: Light to Medium
  • Publisher: Haunted House Games
  • Components: Role cards, voting tokens, event cards, player guides
Pros
  • Great for big groups
  • Exciting hidden roles
  • Hilarious party moments
  • High replay value
Cons
  • Luck can ruin strategy
  • Unbalanced roles sometimes
  • Needs large player group
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The Possession Board Game Review

If you’ve ever wanted to freak out your friends and then blame it on the game, stick around for this review. I dragged my usual gang of suspicious board game addicts through a chilling night of The Possession, where paranoia goes hand-in-hand with laughter. Is this social deduction spook-fest worth your time, or will you feel more cursed than entertained? Let’s see how it held up under our wild, shouty playtest sessions—and find out if it’s a must-have for your next game night or just another ghostly gimmick.

How It Plays

Setting up

First, give everyone a Role card. Some are normal villagers. At least one is a Possessed. Shuffle and deal these face-down. Next, set out the voting tokens and put the suspicion tracker in the middle. You’re ready to go, unless your group argues for fifteen minutes about who shuffles best.

Gameplay

Each round, players talk, point fingers, and try to guess who’s acting odd. The Possessed want to blend in and mislead, while villagers hunt for clues. After enough wild accusations, everyone votes on who they think is Possessed. If you like chaos, you’ll love this bit. Getting called suspicious because you coughed is, apparently, fair game.

Winning the game

If the group boots out all the Possessed, the villagers win and go home to sleep with the lights on. If any Possessed sneak through until the end, they steal the win—and probably your snacks too. It’s honestly that simple. Well, except for all the shouting.

Want to know more? Read our extensive strategy guide for The Possession.

The Nuts and Bolts: Game Mechanics and Player Roles in The Possession

If you’ve ever wanted to argue with your friends over who’s secretly a demon, The Possession has you covered. The game throws players into an eerie house where one of you is possessed—and you don’t know who. It’s a classic hidden role setup mixed with a spicy twist. Roles are dealt at the start. You might be a regular human, a sneaky cultist, or (if you’re unlucky/me) the possessed. I usually get the bad guy role. My friends claim it’s because I make too many puns. Unfair, really.

Gameplay is all about bluffing, deduction, and accusing your best mates of being evil. Each round, players vote on actions like searching rooms or performing rituals. But there’s a catch: the possessed can mess with decisions, so mayhem is guaranteed. Sometimes, I just watch as chaos erupts over whether we should check the attic or the basement. (Hint: It’s never the attic. We learned the hard way.)

The mechanics lean pretty hard into social play and deduction. You follow a turn structure, but the real meat is in how you read the other players. There’s even a mechanic where the possessed can secretly act every night, changing the whole board while the humans are busy arguing about snacks. I love how tense things get when no one can trust anyone, but if you dislike games that run on suspicion and guesswork, you might find The Possession a bit stressful. Plus, if you hate luck-based outcomes, beware: sometimes a good guess beats solid logic, and that can be a bummer.

Next up, I’ll tell you why this game’s theme is creepy enough to make you leave the lights on while you play!

The Possession - Testing the game in Cordoba 2014 - Credit: evilcore666

Haunted Halls and Chilling Chuckles: The Possession’s Gripping Theme

When you rip the lid off The Possession, you know you’ve signed up for a night of goosebumps and giggles. The game throws you into a creaky old mansion, the kind where every shadow looks suspicious and the wallpaper probably has trauma. The theme is straight-up spooky: you and your friends are paranormal investigators, stuck inside a house where a malevolent spirit is trying to, well, possess you faster than you can say “I ain’t afraid of no ghost.”

Every card, token, and art choice oozes with ghostly vibes. I love how the table gets tense right away—thanks to the cardboard Ouija board centerpiece and the player screens that make you feel like you’re hiding secret rituals. The soundtrack (yep, there’s a soundtrack, and it’s not just me humming horror movie themes) boosts the creep factor, though my dog is still mad about that wolf howl. The Possession doesn’t just talk the talk—all the components make you feel like part of the drama. I once spilled my drink from a jump scare when someone revealed they were possessed. Turns out cola and spectral betrayal don’t mix.

I will say: the ghostly theme carries strong through the whole session, but it can get a bit campy if your group leans more towards jokes than jump scares. But honestly, that’s half the fun. Some might find the overtly haunted mansion setting a bit much, but if you play board games for the story as much as the strategy, The Possession really nails the “I might never sleep again” vibe.

So, if you’re wondering if this game holds up for a second round or how many friends you’ll need at your séance table, grab your candles—I’m about to spill the (ectoplasmic) beans on replay value and player count.

The Possession - Testing the game in Cordoba 2014 - Credit: evilcore666

Replay Value and Player Count in The Possession

Let me tell you, replaying The Possession felt like visiting a haunted house with a different set of friends every time—someone always ends up screaming, and it’s rarely the same person twice. This game thrives with variety. The secret roles and shifting alliances mean that no two games play out the same way. Sometimes your buddy Greg gets accused of being the ghostly possessor three games in a row (I promise, Greg, it wasn’t personal!), and other times you wind up on the hot seat, sweating harder than a marshmallow at a campfire.

Replay value gets a big thumbs-up from me. After five plays, my group still found fresh ways to mess each other up—one time, my friend Stacy managed to convince us I was possessed just because I accidentally knocked over a soda. Sudden betrayals, false accusations, and oops-I-did-it-again moments all make the game feel new each playthrough. That said, the fun plateaus a bit if you always play with the same group, since patterns and tells start to show. Toss in a newcomer, and it’s like shaking a snow globe—everything changes.

On player count: The Possession is best with five to eight players. Fewer than five and you lose that wild, party-game energy; with eight, it becomes pure chaos (the good kind, though). We tried it with six, and the sweet spot for confusion and laughter hit just right. Avoid trying it with only four—unless you enjoy awkward silences and staring contests.

Next up, we’ll peek behind the curtains and reveal how much skill and luck really haunt The Possession. Will fate or fancy footwork win the night? Let’s get spooky-smart.

Does Skill Win, or Does Luck Steal the Show in The Possession?

Okay, confession time. I thrive on outsmarting people in board games, not just rolling dice and hoping for the best. So, when we cracked open The Possession, I kept my eyes peeled for sneaky strategies. Here’s the scoop—this game is like an ongoing battle between your wits and the forces of randomness, and sometimes those spirits (or the rulebook) just want to mess with you.

The hidden roles in The Possession set up some great bluffing moments. You can try to outtalk everyone and make them sweat, which feels amazing when you pull it off. If you’re good at reading people, you’ll have an edge. But, and it’s a big but, there’s always a wild streak of luck. For instance, you might get stuck with a role that hamstrings you from the get-go. Or, the group might decide to vote you out for wearing the same color shirt as the ghost last round. (Yes, I’m still salty.)

That’s not to say it’s a total luck-fest. Smart players who keep a cool head can definitely twist the game in their favor. Still, there are moments when all your clever plans collapse because someone guessed right out of the blue, or because fate decided to troll you. In my group, there were shouts of, “How did you know it was me?!” and a couple of sulky snack breaks.

So, would I recommend The Possession, knowing the balance tips between skill and luck? If you want a party game where laughs matter more than pure skill, go for it! Strategic masterminds who crave control—maybe keep a backup game ready, just in case.

Conclusion

Alright, spooky board game fans, that wraps up my haunted house adventure with The Possession. If you want a creepy, funny, and chaotic party game that gets everyone yelling at their best friends (in a fun way!), this one delivers. The tension, wild accusations, and secret roles kept my group laughing and plotting late into the night.

Now, if you crave deep strategy and have a curse against luck-based twists, beware. The spirits of randomness can turn the game on its head. But for social gamers who love bluffing, quick thinking, and surprise betrayals, The Possession has real replay magic. It’s best with a rambunctious crowd ready to ham up their spooky roles.

So, if you’re planning a game night and want something full of chills, thrills, and laughs, give it a shot. As always, may the dice ghosts treat you well!

4/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.