Shogun: Box Cover Front
Shogun - Shogun at BGG 2007 - Credit: cscottk
Shogun - My last game played at BixCON 2009 - Shogun. (It is a great game and beautiful to look at).  - Credit: Bixby
Shogun -  - Credit: lokides
Shogun - Board has broken after first play - Credit: ZoRDoK
Shogun - English edition, back cover - Credit: Brettspielhelden DD
Shogun - While playing! - Credit: Cussa
  1. Shogun: Box Cover Front
  2. Shogun - Shogun at BGG 2007 - Credit: cscottk
  3. Shogun - My last game played at BixCON 2009 - Shogun. (It is a great game and beautiful to look at).  - Credit: Bixby
  4. Shogun -  - Credit: lokides
  5. Shogun - Board has broken after first play - Credit: ZoRDoK
  6. Shogun - English edition, back cover - Credit: Brettspielhelden DD
  7. Shogun - While playing! - Credit: Cussa

Shogun Review

Shogun hits you with tense strategy, wild betrayals, and a combat tower that loves to swallow your troops. It’s a blast for planners, but beware: games can drag and luck sometimes steals the crown.

  • Strategic Depth
  • Player Interaction & Drama
  • Component Quality
  • Luck & Combat Resolution
4.3/5Overall Score

Shogun brings tense strategy, wild alliances, and a bit of luck—great for planners, but long playtimes limit casual fun.

Specs
  • Number of Players: 3-5
  • Playing Time: 120-150 minutes
  • Recommended Player Age: 12+
  • Designer: Dirk Henn
  • Publisher: Queen Games
  • Main Mechanics: Area control, simultaneous action selection, cube tower combat
  • Language Dependence: Low (icon-based with some rulebook text)
Pros
  • Deep strategic decision making
  • Excellent quality components
  • Intense player interaction
  • Memorable dramatic moments
Cons
  • Long playtime
  • Luck impacts battles
  • Tricky for new players
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Let me tell you, if you’re dreaming of ruthless warriors dueling in feudal Japan while your friends plot behind your back, you’ve probably just described my last game night with Shogun. This review covers the frantic backstabbing, brain-burning tactics, and yes, how one cardboard tower almost ruined my friendship with Sam. Grab a snack—this is a board game journey worth a few laughs and a close look before you spend your hard-earned cash.

How It Plays

Setting up

First, dump the map on the table and hand out player boards. Everyone picks a color and gets castles, armies, and the tiny wooden cubes that end up everywhere. Shuffle the province cards, deal them out, and load up on rice and gold. Oh, and don’t forget to put the infamous battle tower in place. This little box causes most shouting.

Gameplay

Each round, you secretly pick your actions—stuff like moving armies, building castles, smashing neighbors, or taxing hapless peasants. Place your action cards facedown, then reveal one at a time in order. Battles? Toss cubes of both sides into the battle tower and see what spits out. Yes, it’s as random as it sounds, but much more fun than regular dice.

Winning the game

After a set number of rounds, everyone counts up points for provinces, castles, and rice fields. Whoever has the most points is the new Shogun! If there’s a tie, argue loudly until your friends agree that you actually won. That’s the true spirit of the game.

Want to know more? Read our extensive strategy guide for Shogun.

The Wild Ride of Shogun’s Combat Tower: Chaos or Cleverness?

Let’s talk about the one thing in Shogun that had my gaming group howling: the Combat Tower. When I first saw this bizarre cardboard structure, I thought it was an elaborate napkin holder. Turns out, it’s the star of the battle show. Every time you want to resolve a fight, you chuck in a handful of colored cubes (yours and your enemies’), and wait for them to tumble out the bottom. If you’re lucky, your cubes come out in force. If not—well, I hope you brought snacks for the wait, because your army’s been lost to the mysterious abyss inside.

This sounds random, and it definitely feels random. Picture this: I once loaded that thing with an army, only to watch my cubes vanish like my motivation during a Monday morning meeting. The tower clings to cubes and spits them out later, sometimes when you least expect it. While this adds a touch of suspense to battles, it also injects a hefty dose of luck. That can be a huge bummer if you’re a strategy nerd like me, and you watch months of planning (okay, fine, three turns) go down the drain because the tower had a snack craving.

Still, it gets everyone excited and adds drama. You just have to accept that sometimes Shogun’s fate lies in the hands of a rickety cardboard box. If you want more control, you might find yourself yelling at furniture (I did).

Next up: let’s see how much brainpower Shogun really demands and if there’s more to it than just hurling cubes into the void!

Shogun - Shogun at BGG 2007 - Credit: cscottk

Strategic Depth and Decision Making in Shogun

If you like games where your brain gets a solid workout, Shogun might just be the game for you. When I played it with my group, the table turned from friendly laughs to intense staring contests as we each planned our moves. The game makes you pick your actions in secret and in advance for each of your provinces. This is like playing chess against four people and yourself, while someone throws in the occasional curveball. There’s a lot of pressure to outguess everyone. Will Steve try to grab my rice fields? Should I focus on defending the castle or go wild and attack everyone? The tension is real.

Planning in Shogun also means you have to manage your economy and keep your provinces happy. Ignore your people, and you’ll face a full-on peasant revolt. Trust me, nothing ruins your plans faster than angry peasants and losing the province you just snagged. Shogun rewards careful planning and punishes players who don’t think a few steps ahead. But don’t get too comfortable—someone’s always got a sneaky move lined up, and you never quite feel safe.

The most satisfying part? When your plans actually work and you pull off a perfect round, it feels like winning at 3D chess, blindfolded. Sure, sometimes you’ll overthink and end up sabotaging yourself (I did, no shame), but the payoff is huge when things come together.

Next, I’ll talk about player interaction and alliances—because what’s a samurai warlord without a little backstabbing and some very shaky handshakes?

Shogun - My last game played at BixCON 2009 - Shogun. (It is a great game and beautiful to look at).  - Credit: Bixby

Alliance Shenanigans and Player Interaction in Shogun

When you slap Shogun open on a table, you better believe there will be drama. This game throws you into a room with a bunch of would-be daimyos (fancy word for warlords, I checked), and gives you exactly enough power to tick off your closest friends. I’ve watched alliances form and fall apart quicker than my New Year’s resolutions. The way you pick provinces, vie for temples, and squabble over castles means you can’t hide in a quiet corner. Someone will always want what you’ve got.

Shogun never tells you to make alliances, but let’s be real, you’ll want a buddy or two to survive—even if that friendship lasts all of fifteen minutes. Deals are made, promises are whispered, and then BAM, someone stabs you in the back because “it was just business, Jamie!” Every session is a social experiment. My pal Dave once convinced half the table to join him against me, then promptly switched sides when he saw a better deal. I still remind him. Every. Single. Game.

The need to balance trust and betrayal juices up every round. You’ll try to read faces like you’re at a poker table, but don’t be surprised when you get blindsided by a grinning roommate. Shogun’s player interaction isn’t just direct—it’s gleefully sneaky, and you’ll be second-guessing not just your enemies but your so-called friends.

Ready to hear whether your money buys you sturdy armies or cardboard duds? Brace yourself—the next section is all about component quality and how long Shogun hogs your table!

Shogun -  - Credit: lokides

Shogun’s Components and Playtime: Worth the Commitment?

I have to say, the first time I opened my copy of Shogun, I felt like a feudal warlord ready to conquer Japan—or at least my kitchen table. The box is a hefty beast, and believe me, you’ll want to clear your calendar and your flat surfaces for this one.

Let’s talk bits and pieces. Shogun comes packed with chunky wooden cubes, well-printed cards, and sturdy boards. The star of the show is that wild combat tower (seriously, I’m convinced it would survive a toddler attack). The maps are big and colorful, the player sheets are clear, and the overall look screams, ‘games night just got an upgrade.’ But there are a few hitches. Those cubes can be slippery and love to roll off the table at the worst moments. And trust me, hunting for runaway cubes under the couch is not as fun as leading samurai.

Now, Shogun does not skimp on playtime. With five players, you’re in for a good two or three hour marathon. If you’re the type who wants a quick battle before the pizza arrives, this may not be your jam. But if you love epic tales and slow-burn planning (and don’t mind the occasional snack break), Shogun rewards your patience. Just make sure everyone stays focused—analysis paralysis is real, and you don’t want to spend all night waiting for Carl to pick just one province.

So, do I recommend Shogun? If you want a game with style, substance, and a touch of dramatic flair, absolutely. But if you only have an hour, maybe try something lighter on the battle tower—and your schedule.

Shogun - Board has broken after first play - Credit: ZoRDoK

Conclusion

So, that wraps up my review of Shogun! This game packs strategy, drama, and enough cubes to choke a daimyo. I love the moments when my friends groan at the combat tower swallowing their hopes, or when alliances crumble over a single rice field. Sure, the tower throws in some wild luck, and if you hate long games, clear your schedule. But if you like plotting, betrayal, and laughing at your own misfortunes, Shogun’s a blast. I say bring snacks and a sense of humor—you’ll need both. Until next game night, may your cubes find mercy in the tower!

4.3/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.