Shogun: Box Cover Front
Shogun - Shogun at BGG 2007 - Credit: cscottk
Shogun - My last game played at BixCON 2009 - Shogun. (It is a great game and beautiful to look at).  - Credit: Bixby
Shogun -  - Credit: lokides
Shogun - Board has broken after first play - Credit: ZoRDoK
Shogun - English edition, back cover - Credit: Brettspielhelden DD
Shogun - While playing! - Credit: Cussa
  1. Shogun: Box Cover Front
  2. Shogun - Shogun at BGG 2007 - Credit: cscottk
  3. Shogun - My last game played at BixCON 2009 - Shogun. (It is a great game and beautiful to look at).  - Credit: Bixby
  4. Shogun -  - Credit: lokides
  5. Shogun - Board has broken after first play - Credit: ZoRDoK
  6. Shogun - English edition, back cover - Credit: Brettspielhelden DD
  7. Shogun - While playing! - Credit: Cussa

Shogun Review

Shogun throws you into chaotic battles over Japan, but rewards smart planning. The cube tower adds hilarious surprises—sometimes for you, sometimes your foes. It’s not perfect, but it’s perfect for fans of strategic chaos.

  • Area Control Strategy
  • Cube Tower Combat Mechanic
  • Balance of Luck and Skill
  • Replayability and Game Length
3.8/5Overall Score

Shogun blends strategy and chaos with tense area control and wild cube tower combat. Great for planners who enjoy surprises.

Specs
  • Number of Players: 3-5
  • Playing Time: 90-120 minutes
  • Recommended Player Age: 12+
  • Designer: Dirk Henn
  • Publisher: Queen Games
  • Main Mechanics: Area Control, Cube Tower Combat, Simultaneous Action Selection
  • Components: Game board, cube tower, player screens, cards, tokens, cubes
Pros
  • Unique cube tower mechanic
  • Strategic area control gameplay
  • High replay value
  • Tense, engaging player interaction
Cons
  • Cube tower adds randomness
  • Long playtime scares newbies
  • Tricky rules for beginners
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Let me tell you, my game nights have seen everything from epic wins to full-on friendship-ending betrayals, but nothing quite prepares you for the chaos and cunning in this Shogun review. I’ve clashed swords (well, cubes) with my pals across feudal Japan, doing my best to outwit them while hoping Lady Luck didn’t trip me up. This review covers all the plotting, backstabbing, and cube tower weirdness, so you’ll know exactly what you’re getting into before you make your wallet cry.

How It Plays

Setting Up

First, everyone grabs a player board, army cubes, and their sneaky secret bidding cards. Shuffle the province cards and deal out the map. Place your armies on your starting spots and fill up the cube tower with the right colors. It looks innocent now, but trust me, chaos lives inside.

Gameplay

Each round, you plan your actions in secret on your board. You might build castles, collect rice, or march your troops for battle. When fights break out, toss cubes into the cube tower to see who wins. Sometimes what goes in… doesn’t always come out. I once lost a battle to cubes I didn’t even know were hiding in there! After battles, keep your people fed or risk losing provinces to rebellion. If you’ve played Risk but wanted more mind games and surprises, you’ll feel right at home.

Winning the Game

After two years (that’s ten rounds, but trust me, it feels quicker when you’re plotting), count up your points from castles, temples, and controlled provinces. Whoever has the most points rules Japan. If you tie, well, you both get bragging rights as top shoguns—but only one gets to wear the lampshade hat. That’s a house rule, though.

Want to know more? Read our extensive strategy guide for Shogun.

Area Control and Sneaky Territory Grabs in Shogun

Let me tell you, area control games make me sweat more than running for the bus in July. There’s something about fighting over little pieces of cardboard land with my friends that I can’t resist—unless Rob plays, because he always attacks me for no reason. Shogun ratchets up the tension with its map of medieval Japan where every province is a prize and every border, a source of drama.

In Shogun, you’re not just pushing cubes and counting points. You’re plotting, scheming, and making promises you fully intend to break. The goal is not just to grab land but to hold it. Controlling the most provinces, collecting rice and gold, and making your neighbors nervous pays off big. Each round, you secretly plan your moves behind your little player screen. I always think I’m being so clever, and then someone snatches Osaka right from under my nose. The betrayal stings, but it’s all part of the fun.

I like that Shogun rewards solid planning and timing rather than sheer luck. You can pull off wild moves if you predict what your opponents will do. But don’t get too greedy—overextending leaves your provinces open for a swift kick from behind. I’ve lost count of how many times I’ve gone from a proud daimyo to a sad peasant in just two turns.

All in all, Shogun scratches that area control itch without feeling unfair. Just be ready to guard your lands with your life—or, at least, your dignity.

Next, things get shaken up with a topic that’s even more unpredictable than my cousin Dave’s dice rolls: the infamous Cube tower combat mechanic!

Shogun - Shogun at BGG 2007 - Credit: cscottk

Cube Tower Combat: Shogun’s Shaky Hand of Fate

Let’s talk about the infamous cube tower in Shogun! If you’ve never seen it, imagine a wobbly medieval blender where your hopes and dreams get tossed in… and only some of them tumble out the bottom. At first, the cube tower looks like a gimmick. I thought it belonged in an office supply closet, not a classic strategy game. But after a few battles, it started to win me over. It turns out this thing is the beating, unpredictable heart of fighting in Shogun.

Here’s how it works: When armies clash, you drop your cubes and the enemy’s cubes (representing troops) into the top of the tower. Inside, there are hidden shelves and nooks, so not all cubes come out the other side. Some stick around for later. The cubes that fall out at the bottom decide who wins the battle. It adds a quirky layer of suspense—sometimes you send a huge force in, only for half to vanish mid-fight. Other times, a cube from last turn gets loose and swings the fight in your favor. My group still jokes about “the ghost cube” that magically appeared in a siege last game night!

The tower levels the playing field. It means you can’t just steamroll by numbers alone—sometimes a smaller force gets lucky, or your careful plan gets thrown off by physics. It’s not pure luck, but it sure keeps everyone on their toes and stops the game from turning into a math slog. If you hate dice, but enjoy drama, this tower’s for you.

But—can you outsmart the luck, or will the cubes rule your destiny? Strap in, because next up I’ll talk about how Shogun balances luck with good, old-fashioned brains.

Shogun - My last game played at BixCON 2009 - Shogun. (It is a great game and beautiful to look at).  - Credit: Bixby

Mastering Luck vs. Skill in Shogun

If you’ve ever flipped a table because a board game betrayed you with a single bad roll, you’ll want to know how Shogun handles the age-old fight between luck and player skill. Thankfully, Shogun takes a different route. Sure, luck plays a part (it isn’t chess), but the real winners are the ones with sharp plans and sharper instincts. You’ve got to juggle resource management, sneakily outmaneuver your friends, and predict where they’ll strike next.

Unlike those games where you toss dice and cross your fingers, Shogun lets you plan your moves in secret. I admit, sometimes my perfect plan gets wrecked by a surprise card from a sneaky opponent. But, isn’t that half the fun? It keeps everyone guessing and adds spice to the strategy stew. Don’t get me wrong, luck can still swing a battle or an event your way (or against you), but I’ve seen players who “don’t believe in luck” clean up round after round, just by outthinking us all.

Shogun rewards players who think a step ahead, but it never lets the game become a snooze-fest. The mix of skill and unpredictable events keeps things lively. You’ll need to adjust your strategy on the fly, so don’t expect to coast on a single clever move. Even my friend who claims he has “the worst luck in board games ever” has pulled off stunning wins with good timing and clever choices.

Next up, I’ll talk about the replayability and game length—strap in, because this is where Shogun really shows its staying power!

Shogun -  - Credit: lokides

Shogun Replayability and Game Length: Is One Round Ever Enough?

Let’s talk about the replayability of Shogun and how long it takes to play. Honestly, every time I whip out this box, folks at my table start stretching their arms and backs like they’re about to run a marathon. And they’re not wrong! A full game with five players eats up a chunk of your evening—think 2.5 to 3 hours, and that’s if everyone keeps the bathroom breaks short. Set up is a bit fiddly, but tearing it down is satisfying, like popping bubble wrap. The effort needed may dissuade some, so beware if you prefer quick games.

But let me tell you, Shogun is never the same twice. The map changes, the random province allocations mess up your best-laid plans, and the action program cards throw everyone for a loop. There’s always that one buddy who tries a completely wild strategy, like only building rice fields for a whole season. (It never works… but he never stops.) The game’s variety and the shifting alliances make every session feel fresh, and there’s a real sense of satisfaction when you finally master a region that’s been slipping from your grasp.

If you play long games often and your group enjoys a strategic slugfest with a fresh coat of paint every time, Shogun is worth every minute. If you prefer your fun in snack-size packs, maybe this one’s a little too filling. For me, I recommend it—but only if you clear your calendar and love leaving the table with wild stories to tell.

Shogun - Board has broken after first play - Credit: ZoRDoK

Conclusion

That’s a wrap on my wild ride with Shogun! If you want a big, brainy game where planning matters more than luck, this one fits the bill. The cube tower alone makes each fight a heart-pounding event—you’ll curse it, you’ll cheer for it, and you’ll probably want to shake it upside down when your last army gets stuck. Sure, it takes a while to play, but with so much replay value, you’ll want to come back for another round. Shogun is not for the faint of heart or those who hate a little chaos. But if you love strategic area control with a side of cube-flinging madness, I say gather your most patient friends and get conquering. This ends my review, so good luck and may your cubes always fall in your favor!

3.8/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.