Shogun: Box Cover Front
Shogun - Shogun at BGG 2007 - Credit: cscottk
Shogun - My last game played at BixCON 2009 - Shogun. (It is a great game and beautiful to look at).  - Credit: Bixby
Shogun -  - Credit: lokides
Shogun - Board has broken after first play - Credit: ZoRDoK
Shogun - English edition, back cover - Credit: Brettspielhelden DD
Shogun - While playing! - Credit: Cussa
  1. Shogun: Box Cover Front
  2. Shogun - Shogun at BGG 2007 - Credit: cscottk
  3. Shogun - My last game played at BixCON 2009 - Shogun. (It is a great game and beautiful to look at).  - Credit: Bixby
  4. Shogun -  - Credit: lokides
  5. Shogun - Board has broken after first play - Credit: ZoRDoK
  6. Shogun - English edition, back cover - Credit: Brettspielhelden DD
  7. Shogun - While playing! - Credit: Cussa

Shogun Review

Shogun’s cube tower drops more surprises than my cat at 3AM. If you love scheming, chaos, and awkward alliances, you’ll eat this up—just don’t blame me if your friends never trust you again.

  • Strategic Depth
  • Component Quality & Visuals
  • Luck Factor / Balance
  • Player Interaction & Replay Value
3.8/5Overall Score

Shogun mixes strategy, cube tower chaos, and betrayals. Fun for groups who love dramatic moments and unpredictable board game nights!

Specs
  • Number of players: 3-5
  • Playing Time: 120-150 minutes
  • Recommended Player Age: 12+
  • Main Mechanics: Area Control, Secret Planning, Cube Tower Combat
  • Complexity: Medium-High (may cause brain cramps)
  • Theme: Feudal Japan, Samurai Lords fighting for power
  • Publisher: Queen Games
Pros
  • Exciting area control gameplay
  • Unique cube tower mechanic
  • High replay value
  • Strong player interaction
Cons
  • Cube tower adds randomness
  • Risk of player ganging up
  • Long setup and playtime
Disclaimer: Clicking our links may result in us earning enough for a new pair of dice, but not enough to quit our day jobs as amateur board game hustlers.

Let me tell you, if you’ve ever wanted to conquer Japan, annoy your friends, and lose all trust in your alliance with Steve, this review is for you! After several chaotic evenings around my creaky dining table, I’ve put this game through its paces. I’m here to share my honest, possibly rice-fueled opinion, including the good, the bad, and the cube tower shenanigans. Welcome to my Shogun review—samurai hats optional, but highly encouraged.

How It Plays

Setting up

Lay out the main board showing feudal Japan, give everyone their army tokens, player board, and money. Set up that crazy cube tower and hand out cards for secret province selection. Put all your hopes and dreams in the box, you won’t need them.

Gameplay

Each round, pick your moves in secret: building castles, recruiting, or launching surprise attacks. Reveal your choices, then let the shenanigans begin! Battles are decided by tossing cubes into the tower—chaos reigns. Collect resources, scheme, and maybe cry a little when your plan fails.

Winning the Game

After two years (rounds) of blood, sweat, and lost friendships, count up control of provinces and shiny castles. The player with the most points—usually the one who betrayed the least people—wins. Brag mercilessly until your friends demand a rematch.

Want to know more? Read our extensive strategy guide for Shogun.

Mastering Area Control and Strategic Depth in Shogun

If you ever wanted to rule Japan but can’t even get your dog to sit, welcome to Shogun. Area control sits at the core of this game, and trust me, it’s no walk in the cherry blossom park. I played with my buddies, including Carl, who thinks strategy means eating chips quietly. By the end, I realized that winning in Shogun means more than just plopping armies down all over the island.

Shogun forces you to think about every move. Do you go all in and risk spreading too thin, or do you play like a shifty raccoon and snatch up weak provinces at the right moment? This makes every round tense. My friend Lisa once held three provinces in a row; she thought she would cruise to victory, but then the rest of us teamed up and carved her empire like a Thanksgiving turkey. Shogun encourages that kind of plotting—and backstabbing.

The game lets you balance offense, defense, and expansion. It’s not enough to have the biggest army; you have to manage rice, money, and unrest. Don’t feed your peasants, and boom, chaos erupts. This adds a layer of strategy that stops you from playing on autopilot. Even veteran gamers in our group admitted they had to rethink their tactics more than once. Mastering area control in Shogun means juggling resources, timing attacks, and making alliances you know you’ll break later. It’s deliciously crunchy.

Next up, we’ll peek behind the shoji screen and see how much luck versus player skill can tip the scales in Shogun—grab your dice, or maybe just cross your fingers!

Shogun - Shogun at BGG 2007 - Credit: cscottk

Luck vs. Player Skill: Who Really Rules in Shogun?

If there’s one thing I can say for sure about Shogun, it’s that the game has a very chatty balance between luck and skill. And by chatty, I mean it doesn’t shut up about it the whole night! My first game, I strutted in thinking I’d out-brain everyone at the table because, hey, I once won at chess against my gran. By turn two, I’d lost half my provinces thanks to a surprise rice shortage and a backstab that almost made me spill my drink.

Here’s the thing: Shogun looks like pure strategy from the outside—area control, planning, resource management. But there’s a twist, folks. The infamous cube tower is not just a fun piece of plastic. It gobbles up armies with the appetite of a toddler at a candy store. You plan a perfect assault, send your cubes marching, and then—clunk, clunk, clunk—half your army disappears into the tower’s mysterious depths, not seen again till next Christmas. Sometimes you feel like a tactical genius, other times you feel like you’re rolling the dice at a rickety carnival booth.

That said, you can absolutely get better at Shogun. Smart planning helps, and reading your opponents pays off. But you never have full control. The mix of chaos and cunning keeps things exciting. If you hate luck messing with your best-laid plans, you might growl at Shogun. For me, it’s just the right amount to keep everyone at the table on their toes, laughing and shouting. But yeah, I can’t give it a five-star rating for strategy alone, because sometimes the tower just eats your dreams.

Next up, let’s put on our fancy hats and talk about the component quality and visual appeal—because who wants to go to war on an ugly board?

Shogun - My last game played at BixCON 2009 - Shogun. (It is a great game and beautiful to look at).  - Credit: Bixby

Shogun’s Components and Visual Appeal: Eye Candy or Cardboard Catastrophe?

Alright, let’s talk about the first thing that smacks you right in the eyeballs when you open the Shogun box: the components. Is everything inside a visual feast, or did the publisher blow the budget on cube towers and pocket the rest for sushi? From my experience (three games, one spilled drink, zero friendships lost—so far), Shogun actually looks pretty sharp. The map is a sprawling patchwork of medieval Japan, with regions that scream, “Fight over me!” in the politest possible kanji.

Now, that legendary cube tower! You get a hefty, well-made tower that feels like a mini fortress. It’s the star of the table, and any guest who hasn’t seen it before instantly wants to shake it. All the colored cubes are nice and vibrant. I weirdly enjoy just running them through the tower, like some sort of feudal Plinko. There’s a reason people talk about this component years after playing. Even if you lose, at least you lost with style.

The cards and money tokens are decent quality, nothing to write a haiku home about, but they do the job. If you’ve played budget games where you can see through cards, don’t worry—these aren’t those. The little wooden buildings and armies look snazzy on the board, and nothing beats slamming your castle down in a province and feeling like the shogun of plastic.

Artwork-wise, Shogun is not going to win any art contests, but it’s clean, thematic, and does not get in the way. The iconography is clear even after your third cup of sake. So, if you want a game that upgrades your coffee table’s looks, this one’s got you covered.

But enough about pretty pieces—up next, I’ll spill the (rice) beans on player interaction and why this game is basically a samurai soap opera with cubes.

Shogun -  - Credit: lokides

How Shogun Keeps You Guessing: Player Interaction & Replay Value

Right, so let me tell you—if you want a quiet evening with everyone doing their own thing, Shogun is not your game. This game wants you scheming, plotting, and occasionally shouting “Why are you attacking me AGAIN, Steve?!” You can’t just build up your little empire in peace. Nope, every turn, someone is eyeing your rice fields or plotting to snatch your shiny castles. The player interaction in Shogun is spicy and, honestly, half the fun. Whether you’re tricking your neighbor with a sneaky order or forming shaky alliances that fall apart faster than my last diet, Shogun keeps you on your toes.

The best (or worst?) part: no two games feel the same. I’ve played Shogun a bunch of times and every group brings a new flavor. Sometimes it turns into a cold war, sometimes it’s all-out chaos from turn one. Because you secretly plan your moves, everyone is second-guessing each other. There’s always a new tactic to try or a hare-brained plan to crash and burn with. Add in the mix of regions, card draws, and the odd personal vendetta (sorry, Steve), and the replay value shoots way up.

Of course, if your group is all about quiet puzzle-solving, Shogun might feel a bit too much like a reality show. But if you enjoy dramatic table talk and a game that rewards (and punishes) bold moves, you’ll get tons of mileage out of it. Do I recommend Shogun? Absolutely—unless you’re Steve, in which case, watch your castles!

Shogun - Board has broken after first play - Credit: ZoRDoK

Conclusion

Alright folks, that’s a wrap on my Shogun review. This game packs a punch with its area control, sneaky player moves, and glorious cube tower that turns grown adults into giddy kids. The components look sharp, and there’s always a story to tell after each game—usually involving someone’s betrayal (looking at you, Dave). Shogun does rely on some luck, which can make or break your plans, so if you’re the type who flips the table when the cubes betray you, maybe steer clear. But if you like excitement, drama, and a game that rewards clever plotting (and a bit of chaos), Shogun’s for you. Just remember: no plan survives contact with the cube tower! Thanks for sticking with me, and happy gaming!

3.8/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.