Shogun: Box Cover Front
Shogun - Shogun at BGG 2007 - Credit: cscottk
Shogun - My last game played at BixCON 2009 - Shogun. (It is a great game and beautiful to look at).  - Credit: Bixby
Shogun -  - Credit: lokides
Shogun - Board has broken after first play - Credit: ZoRDoK
Shogun - English edition, back cover - Credit: Brettspielhelden DD
Shogun - While playing! - Credit: Cussa
  1. Shogun: Box Cover Front
  2. Shogun - Shogun at BGG 2007 - Credit: cscottk
  3. Shogun - My last game played at BixCON 2009 - Shogun. (It is a great game and beautiful to look at).  - Credit: Bixby
  4. Shogun -  - Credit: lokides
  5. Shogun - Board has broken after first play - Credit: ZoRDoK
  6. Shogun - English edition, back cover - Credit: Brettspielhelden DD
  7. Shogun - While playing! - Credit: Cussa

Shogun Review

Shogun’s cube tower is pure chaos, and every battle leaves me sweating. Area control gets cutthroat, but smart play wins the day—unless your cubes revolts! It’s tense, wild, and perfect for anyone who loves scheming and surprises.

  • Area Control and Strategy
  • Cube Tower Combat Randomness
  • Player Interaction and Negotiation
  • Theme and Immersion
4/5Overall Score

Shogun throws you into feudal Japan with wild cube battles, tense area control, and sneaky deals. Chaos and fun guaranteed!

Specs
  • Number of Players: 3-5
  • Playing Time: 90-120 minutes
  • Recommended Player Age: 12+
  • Designer: Dirk Henn
  • Publisher: Queen Games
  • Main Mechanic: Area Control with Cube Tower Combat
  • Language Dependency: Low (icons and player aids provided)
Pros
  • Tense area control battles
  • Unique cube tower combat
  • Deep strategy every round
  • High player interaction
Cons
  • Unpredictable cube tower results
  • Long setup and playtime
  • Player elimination is possible
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Gather ’round, fellow meeple herders! If you’ve ever wanted to conquer feudal Japan without leaving your living room (or your sweatpants), you’re in the right spot. I recently put this classic strategy board game through its paces with my excessively competitive friends, and now it’s time for a totally honest review. Will careful planning, wild cube tower battles, sneaky deals, and sushi-themed betrayal win your heart? Will the random fates of flying cubes make you rage-flip the board? Stick with me as I share what worked, what didn’t, and whether you should storm the table or just quietly bow out.

How It Plays

Setting up

First, pass the map boards around and let your most responsible friend lay them down without flipping them upside-down (trust me, it happens). Each player picks a color and grabs their matching cubes, meeples, and cards. Everyone places their warlords in starting spots. Shuffle the event and warlord cards, set up the fancy cube tower, and place buildings and gold where the rules tell you. Someone always forgets the rice, so don’t let that be you.

Gameplay

Every round, plan your actions behind your handy screen. Will you build, harvest rice, tax peasants, or march into enemy provinces? Everyone reveals their moves at the same time, so chaos is pretty much guaranteed. Battles use the wild cube tower: throw everyone’s cubes in, and the ones popping out decide the winner—prepare for some dramatic sighs. Watch the rice: if you don’t feed your people, they will throw a hissy fit (revolt!). Oh, and don’t forget to build castles and temples for points!

Winning the game

After two full years (rounds) of plotting and cube-flinging, count your victory points. You score for provinces you hold, snazzy buildings, and controlling rice (starvation never pays off). The most points wins—the loser owes the winner sushi. That last part may be unofficial, but it’s good practice.

Want to know more? Read our extensive strategy guide for Shogun.

Area Control and Territory Mechanics in Shogun: Battle for Real Estate

Area control is one of those board game things that brings out the inner property tycoon in all of us. I know, because I’ve played Shogun with my friends and by the end, we were all talking like feudal landlords. In Shogun, you have to split your time between flexing military muscle and making sure your peasants don’t rebel more than a toddler at bedtime. It’s stressful, sure, but oh-so-satisfying when your plans don’t totally fall apart.

The map in Shogun is like a delicious pizza—split into flavorful provinces, each with its own slice of the victory points. You have to spread your armies, grab cities, and hold on tight, hoping no one steals your cheese (or your castle). There’s a real tug-of-war as players grab juicy territories and try to keep them, but if you stretch too thin, some wise guy will come in and make you regret it. Been there, done that—my armies once scattered like pigeons at a hot dog contest.

Shogun doesn’t reward blind aggression. You’ve got to plan, predict, and sometimes bluff. I love how controlling key territories gives you resources for future turns, but losing a province can feel like dropping your phone in a toilet. It’s tense, but never unfair. My only grumble? Sometimes, a sneaky player can nab a win just because they’re ignored, but hey, blame the table, not the game!

Next up, get ready for the wild world of the Cube Tower, where combat outcomes come shaking down like a bag of jellybeans!

Shogun - Shogun at BGG 2007 - Credit: cscottk

The Wild Ride of Cube Tower Combat in Shogun

I’ve flung a fair amount of plastic cubes in my years of gaming, but nothing tests your blood pressure quite like the cube tower in Shogun. For those new to this chaos generator, picture a cardboard tower stuffed with odd baffles and secret nooks. When a battle happens, each player drops their army’s colored cubes in the top. Then you all stand around the table like anxious squirrels, praying your cubes tumble out the bottom in greater numbers than your opponent’s. Spoiler alert: the tower has other plans.

Here’s the catch—some cubes stubbornly get stuck inside, or older cubes from past battles suddenly pop out and join the fray. I once lost a battle I was sure I’d win because a lone black cube from three rounds ago leapt out and went on a rampage. This randomness means you never feel fully in control. And if you’re like me and believe strategy should matter more than luck, it can get frustrating! I get that Shogun wants to keep us on our toes, but sometimes I just want my army to listen to orders instead of doing the hokey pokey inside the cube tower.

The tower does add drama. Everyone cheers or groans with every single drop. And sure, sometimes the underdog comes out on top and that’s a story you’ll tell for ages. But if you want fairness and skill to win the day, this mechanic might leave you shouting more than plotting. Next up, let’s see if friendships survive the delightful mess of player interaction and negotiation in Shogun…

Shogun - My last game played at BixCON 2009 - Shogun. (It is a great game and beautiful to look at).  - Credit: Bixby

Battle Plans, Betrayals, and Bribes: The Art of Player Interaction in Shogun

Let me tell you, Shogun knows how to get the social part of your brain working overtime. If you think you’re just moving armies and shifting cubes, you’re in for a surprise. The real fight happens around the table, not just on the map. Every turn, players stare at each other, trying to guess who will strike where, who really needs that key castle, and who’s just bluffing to throw you off the scent. My friends and I spent more time side-eyeing each other than actually playing our cards!

Negotiation in Shogun is like a samurai soap opera. If you want to nab that province, you’d better have your excuses ready. “Oh, I’m just passing through, I swear!” becomes the soundtrack of the game night. Sometimes you make deals, but more often, you break them. I still haven’t lived down the time I promised not to invade my buddy’s rice fields—his scream still echoes in my ears. Deals are made with shaky hands and broken with evil laughs. Don’t get too attached.

There’s also a surprising amount of table talk, with every player trying to convince the table that someone else is the real threat. It’s like watching five reality TV villains at once, all vying for control. In Shogun, your silver tongue might just be as sharp as your sword.

Buckle up, because next, we’re grabbing our kimonos and stepping into the world of feudal Japan for a look at how Shogun nails its theme and drags you back in time—rice paddies, ronin, and all!

Shogun -  - Credit: lokides

Shogun: Feel Like a Feudal Warlord Without the Need for an Actual Army

Let’s set the scene: It’s 17th century Japan and you (yes, YOU) are a wannabe shogun, ready to conquer provinces, build castles, and bribe some samurai. Shogun nails the historical setting so well I actually tried to boss my friends around in old-timey Japanese. Spoiler alert: They just laughed at me and took my rice. The artwork on the map oozes feudal Japan vibes, with provinces laid out in that classic style. I genuinely caught myself plotting my next move and whispering “for honor!” at my meeples. No judgement.

The action selection board is the real MVP here. Every round, your plans feel like they’re part of some ancient scheme for power. You might think you’re hot stuff planning out a tax, only to realize you forgot about a peasant revolt. Suddenly, your game feels like a gritty Netflix historical drama, minus all the subtitles. Even the little cubes (okay, soldiers) in your army have a rustic wooden look, which makes every battle feel more epic. You’ll probably want to eat sushi while playing. I did, but then someone spilled soy sauce on the board, and now Edo looks like it was hit by a tsunami.

So, do I recommend Shogun for fans of theme and immersion? Absolutely! If you’re looking for a game that drops you straight into samurai intrigue and lets you boss people around (game-wise), this one’s a winner. Just keep the sushi on a different table.

Shogun - Board has broken after first play - Credit: ZoRDoK

Conclusion

Well, that wraps up my wild ride through feudal Japan with Shogun. If you love scheming for land, outsmarting your friends, and rolling the dice (well, tossing cubes) on your fate, Shogun brings a feast to your table. The area control is tight, the theme is strong, and there’s just enough chaos in the cube tower to keep everyone sweating. Sure, the randomness might irk a serious planner, and you might lose your castle to a lucky drop, but wow, it makes for good stories. If you want a clever game with laughter and betrayal, put on your best kimgono and give Shogun a try. This ends my review – may your rice never run out and your cubes always fall in your favor!

4/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.