If you’ve ever wanted to wear an eye-patch and shout, “Arrr!” at your friends for two hours straight, this review is for you. I’ve roped my friends into countless games of pirates! (the exclamation mark is required, apparently) to see if it’s more than just a party excuse to talk like a pirate. Will you love backstabbing your mates or throw the game board overboard in frustration? Grab your plastic cutlass and let’s set sail on this review—treasure, betrayal, and a lot of loud arguing ahead!
How It Plays
Setting up
First, give everyone their own pirate ship token. Shuffle the treasure and event decks. Place the board in the middle of the table, with all ships starting at port. Make sure everyone grabs a quick snack. Pirates need snacks.
Gameplay
Players take turns rolling dice to move around the map, plundering islands and fighting each other for loot. Event cards spice things up (storm incoming, sorry Steve). You can trade, shout, or trick your friends. The best pirates are sneaky and loud.
Winning the game
Game ends when all treasures are gone or someone sails back to port with enough loot. Count up coins and loot cards. Whoever has the most, wins! The loser has to talk like a pirate for the rest of the night, obviously.
Want to know more? Read our extensive strategy guide for Pirates!.
Game Balance and Fairness in Pirates!: Are You Walking the Plank or Steering the Ship?
When I picked up Pirates!, I hoped for a game that gave every player a fair shot at becoming king—or queen—of the high seas. Game balance can truly make or break a board game night. No one likes sitting there, glaring at their tiny rowboat while their friend charges around in a fully loaded galleon, cackling like they’ve just won the lottery.
Pirates! does a decent job at giving each player a chance, but if I’m being honest, there are a couple of treasure chests with sticky locks. The main issue? Some cards and events can tip the scales faster than you can say, “Yo ho ho!” For example, I once drew a card that let me steal from any player—sounded fun at first, but then my friend used the same card on me three turns later, and suddenly my stash of doubloons was more like a lonely penny jar. If you’re unlucky and end up caught in a barrage of bad events, you might find yourself just along for the ride.
At its best, the game’s random events add excitement and make each playthrough unique. At its worst, they can leave some players feeling like they’re sinking without a paddle. As someone who’s seen one too many board games ruined by a badly timed die roll, I have to dock a star or two for this. Don’t get me wrong, it’s not as bad as some games out there (I’m looking at you, Monopoly), but it’s not perfect either.
Now, just when you thought you were about to become a solo pirate legend, let’s set sail into the next section: Player interaction and teamwork, where true alliances—and betrayals—are made!

Pirate Alliances and Backstabs: Player Interaction & Teamwork in Pirates!
Let’s talk about the heart and soul of Pirates!: the way you mess with your friends and pretend you’re Jack Sparrow. If you enjoy games where you can bribe, betray, and buddy up, Pirates! has you covered. In my last game, Pete, who swore he’d back me up, suddenly said, “Arr, sorry matey!” and took my gold. That’s the kind of glorious nonsense you get here.
Teamwork does exist, but it’s more like two hungry sharks circling the same target. You’ll form shaky alliances, like, “Let’s take down Jenny, then I’ll stab you in the back.” The game gives you chances to trade treasures and plot together. But don’t get too comfy! Pirates! rewards clever talk and smooth double-crosses. During one game, I watched my mate Dave set up a deal, then snatch the loot right in front of the rest of us. We were all in shock—and a bit impressed, to be honest.
There’s plenty of banter. You can talk, threaten, or joke your way out of trouble. If you’re a quiet sea dog, you might fall behind while everyone else forms noisy pacts. Social skills matter. I once spent five minutes promising not to attack, then… well, no one trusted me after that. Fair enough.
For me, Pirates! shines best with more players, when the table turns from a boardgame into a pirate tavern. If you like negotiation and outsmarting people, you’ll have a laugh. Honest, you may lose friends, but you’ll gain stories. Next time, I’ll see if the winds of fortune favor skill or luck: get ready for the great debate—Luck vs. Strategy!

Luck vs. Strategy in Pirates!: Can You Outsmart the Dice?
Let’s get one thing out of the way: I do not like games where the outcome is decided by who the dice gods favor that evening. So when my crew of rum-loving friends and I tried Pirates!, I approached the table with a weather eye for cheap dice shenanigans.
At first, Pirates! lures you in with promises of cunning battles and clever maneuvers. But then, when you least expect it, you are suddenly tossing dice to see if your pirate captain trips over his own bootstraps. The game mixes both strategy and luck, but it’s not always a perfect blend. Planning and bluffing do matter, especially when you try to psych out your mates over which island you’re all heading for. I pulled off a neat trick once by acting like my treasure haul was much bigger, only for my friend Sarah to catch me with a lucky roll and steal everything. I still grumble about it.
Don’t get me wrong, there are some good strategic bits! Deciding who to trust, where to sail, and which battles to pick can feel brilliant. If you’re sly (or lucky), you can avoid nasty skirmishes and grab treasure when rivals are busy fighting. But if you hate losing due to a string of bad dice rolls, let me warn you: Pirates! does like to throw a few cannonballs your way out of nowhere.
That mix makes the game exciting but also maddening if you want chess-level control. Still, if you want laughs and a bit of chaos, it’s a riot. Now, let’s grab our hats and talk about how many times you’ll want to plunder these seas—replay value ahoy!

Replay Value and Variety in pirates!
Alright, let’s talk about what keeps me coming back to pirates! (besides the thrill of shouting, “Avast!” at my friends, which apparently gets old quick for them). Each game promises a different kind of mayhem thanks to random map setups and a wild card deck. You never know if you’ll stumble on hidden treasure or just more trouble. Sometimes the sea throws a kraken in your face. True story: My friend Sharon still claims she’s haunted by that one tentacle.
The roles can change each time too. Maybe you’re a sneaky backstabber one game, then a noble captain the next. pirates! pushes you to try new plans and see who cackles the loudest when your clever plot fails. Plus, with more players, things get rowdier than a pirate karaoke night. The more, the merrier—and the more suspicious the glares across the table. Swapping out cards and tiles mixes things up, though if you play ten games in a row (which I did for, uh, research), it can feel a bit samey.
One thing I’d like to see is an expansion with new scenarios or unique pirate powers. That’d breathe new life into the sails. But even as it stands, pirates! does a solid job making repeat sessions fun if you don’t mind some chaos and friendly betrayal. If your group likes to laugh, shout, and chase after cardboard loot, then yes—I’d recommend pirates!. Just don’t trust Sharon, whatever she promises you.

Conclusion
Well, mateys, that wraps up my look at pirates!. This game brings wild fun to the table, especially if you love messing with your friends. There’s loads of chaos, shouting, and the odd betrayal or two—so it’s a good time for most game nights. I love how everyone gets to cheat, steal, and laugh, though the luck factor can sometimes leave a player stranded like a soggy biscuit. Still, the high replay value and crazy player interaction make it worth a spot on your shelf if your group likes mayhem more than fairness. Just don’t blame me when your alliances go overboard and someone gets marooned in the living room. Arrr!