Ahoy, mateys! If you’ve ever wondered what it’s like to chase treasure, dodge cannonballs, and yell at your friends for stealing your loot, you’re in the right spot. This is a review of the board game Pirates—a game I’ve played enough times to say “Arrr!” in my sleep. I’ll cover whether the game gets you feeling like a real buccaneer, talk about the parts you touch (and almost eat), and give you the honest truth about whether you’ll win with skill or just dumb luck. So grab your fake eyepatch and let’s see if this game is worth your precious gold!
How It Plays
Setting up
Each player grabs a pirate meeple, a ship, and a few golden coins. Set the board in the center, shuffle the treasure cards, and deal everyone a map. Scatter the little treasure tokens around the islands—I recommend doing this with a dramatic “ARRR!” for effect.
Gameplay
On your turn, spend your action points to move your ship, search for treasure, or attack your mates (only in the game, please). Draw event cards and brace yourself—sometimes you get lucky, sometimes you get eaten by a kraken. Scurvy luck! Make deals, swap info, and try not to get double-crossed. Rounds get wild when someone shouts, “You sunk my friendship!”
Winning the game
The game ends when a player hauls in enough treasure or the deck runs dry. Whoever has the most gold at the end becomes the new pirate king (and should be required to speak in pirate slang for the rest of the night).
Want to know more? Read our extensive strategy guide for Pirates.
Swashbuckling Game Mechanics and Player Shenanigans
Pirates, the board game, sets out to feel like a real sea adventure. You and your friends become pirate captains, all looking to score the biggest loot. The whole thing kicks off with a mad dash for ships and supplies. None of that boring “roll and move” stuff—here, you pick your actions and have to plan moves ahead, but then, of course, someone always barrels in and messes it up. My buddy Paul once sank my ship just to see if the rulebook allowed it. Spoiler: it does, but I still owe him for that.
The action point system gives you a nice chunk of choices each turn: sail, attack, plunder, or even go for ship repairs (which you’ll need way more often than you think). But, don’t expect the game to let you relax and build an empire. Oh no. At any moment, someone can ram your ship or swipe your treasure, and the rules cheer them on. This makes the player interaction wild. I’ve seen alliances form and fall apart faster than you can say “yarrrr!” It doesn’t take long before your friends are plotting against you, whispering like conspirators at a kid’s birthday party.
One thing I noticed: sometimes, the game can lean a bit too much on luck. If the dice hate you, you might spend the night patching up your ship as everyone else sails off rich. If you live for strategy, this can be annoying, but if you like chaos and laughter, it’s a good time. We had one round where Becky won just because she kept rolling sixes. She was more surprised than anyone.
Next up, we’ll talk about the theme and pirate atmosphere—prepare to hoist the Jolly Roger and sing sea shanties (badly)!

Setting Sail: Theme and Pirate Atmosphere
Arr matey, if there’s one thing this game nails, it’s making you feel like a real pirate. The theme grabs you right from the start, with treasure maps, hidden loot, and enough eye-patches to make you consider a new career path. At the table, my friends and I yelled things like “Avast!” and “Yo ho ho!” with wild abandon. I think my neighbor even thought we were filming a low-budget pirate movie.
The pirate atmosphere oozes from every part of the game. Each role you take on — captain, gunner, or sneaky thief — feels unique. Suddenly, your good buddy Greg, reliable in real life, is betraying you for a handful of gold coins and cackling like a madman. Swapping alliances and backstabbing is pretty much required, and somehow it never gets old. There’s also this weird urge to talk like a pirate for hours—even my cat seemed confused by the sudden talk of scallywags and parrots.
I loved how the board looked like a real pirate island, and the action cards let you pull off classic pirate stunts, like burying treasure or causing trouble at sea. The game doesn’t just say it’s about pirates, it really makes you live the pirate life with every sneaky trick and scheme.
So if you want to feel like a swashbuckler, this one is a sure bet. But don’t put away your spyglass just yet—the next section sails into the wild waters of component quality and artwork, where cardboard meets the high seas!
Component Quality and Artwork: A Treasure Chest or Fool’s Gold?
Let’s talk about what you actually get in the box, because if we’re forking over gold coins—err, real-life money—for a pirates board game, it better look the part. I still remember the first time I popped the lid on this game. The box gave me that whiff of fresh cardboard and plastic, and I could almost hear a parrot squawking in the distance. The board is sturdy, and the map actually feels like a map where you’d want to bury treasure. Thumbs up for that.
Now, the pirate tokens are a real highlight. These little scallywags have personality, even if a couple of mine looked like they’d had a few too many rum shots during painting. The ships are chunky and easy to pick up—no splinters or tiny pieces to lose in the couch cushions, which my dog is thankful for. I appreciate how the coins have a decent clink, though you won’t mistake them for real gold unless you’ve already downed some grog yourself. The cards? Colorful and sturdy, just don’t bend them like a blunderbuss or you’ll end up with wrinkled treasure maps.
The artwork screams pirate adventure from every corner. There are parrots, cutlasses, and enough skulls to make me want to check my will. It makes me want to talk in a terrible pirate accent the whole evening—and yes, you’ll get bonus points if you do too.
Next up, let’s see if the game’s balance between skill and luck will have you feeling like a master captain, or just washed up on a deserted island.
Skill vs. Luck: Who’s Really Steering Your Pirate Ship?
Ahoy matey! If you think playing Pirates is a pure test of wit and cunning, well, I’ve got some salty sea tales for you. When I sailed into my first game night with this one, I was ready to outsmart my pals and claim all the treasure. But let’s just say, sometimes the winds of fortune (read: dice rolls and card draws) had other plans.
First off, Pirates tries to balance skill with luck, but it leans a little bit too hard on the luck side for my taste. You can try to chart a clever course, and maybe even outmaneuver a rival with some strategic moves. But just when you feel clever, you pull a not-so-great card from the event deck and watch your plan sink faster than my attempt at a pirate accent.
I noticed this most when my friend, who literally fell asleep during the rules explanation, somehow won after getting three lucky rolls in a row. Meanwhile, I blessed Poseidon himself after each move, but the only thing I got was a sunken ship. There are choices—don’t get me wrong—but the big swings come from random draws and rolls, not careful planning. It keeps things exciting and unpredictable, but if you want a pure strategy game, be warned.
So, do I recommend Pirates? If you enjoy a good laugh, chaotic fun, and don’t mind letting luck steer the ship now and then, set sail! But if you want to win by skill alone, you might want to look on another shore, matey.
Conclusion
And there we have it, mates! That’s a wrap on my adventure with Pirates. The game really swings with its spot-on theme, cheeky pirate artwork, and those chunky tokens you just want to steal (don’t do it though, that’s bad form). It’s a wild ride full of backstabbing, noisy alliances, and dice luck that can make or break your day. If you love a party, don’t mind a big scoop of randomness, and want a few laughs, Pirates is a blast. If you like games shaped by pure skill, you might want to keep your doubloons for something else. Thanks for reading my review—now go pillage your board game shelf and see if Pirates belongs in your treasure chest!
