Museum - Museum, Holy Grail Games, 2019 — front cover (image provided by the publisher) - Credit: W Eric Martin
Museum - Museum, Holy Grail Games, 2019 — front cover (image provided by the publisher) - Credit: W Eric Martin
Museum - Museum, Holy Grail Games, 2019 — German front cover (image provided by the publisher) - Credit: W Eric Martin
  1. Museum - Museum, Holy Grail Games, 2019 — front cover (image provided by the publisher) - Credit: W Eric Martin
  2. Museum - Museum, Holy Grail Games, 2019 — front cover (image provided by the publisher) - Credit: W Eric Martin
  3. Museum - Museum, Holy Grail Games, 2019 — German front cover (image provided by the publisher) - Credit: W Eric Martin

Museum Review

Museum turns me from a bumbling collector to a cunning curator in one round. Its artwork is a showstopper, but the real magic is in the fair, puzzle-like gameplay—no mean tricks, just clever moves and laughs.

  • Artwork & Visuals
  • Gameplay & Mechanics
  • Player Interaction & Strategy
  • Replayability & Expansions
4.5/5Overall Score

Museum is a stunning, fair board game with clever strategy, high replay value, and beautiful art. Great choice for all!

Specs
  • Number of Players: 2-4
  • Playing Time: 60 minutes
  • Recommended Player Age: 10 and up
  • Designer: Eric Dubus & Olivier Melison
  • Publisher: Holy Grail Games
  • Main Mechanics: Set collection, Card drafting, Hand management
  • Language Dependence: Low—just basic reading needed
Pros
  • Gorgeous artwork
  • Fair, balanced mechanics
  • High replay value
  • Engaging indirect interaction
Cons
  • Setup takes some time
  • Can feel repetitive solo
  • Luck can impact strategy
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Picture this: you’re hunched over a table with your friends, bickering over ancient artifacts, and hoping you don’t blow the budget on a bone flute from Mesopotamia. Welcome to my review of Museum! I spent a good chunk of evenings playing this with pals, arguing about whether a random coin from Rome deserved a spot next to a golden sarcophagus. Was it fun? Stressful? Did anyone try to sneak a priceless painting into their collection during a snack break? Let’s see how this game measures up before you splash your cash.

How It Plays

Setting up

First, everyone grabs a player board. Place the big museum board in the center. Shuffle up the artifact cards and deal each player a starting hand. Put the rest nearby as the draw pile. Toss out the public goal cards for all to see, and make a pile of the handy tokens and resources you’ll need. If you’re like my group, you’ll also spill a few pieces and spend five minutes picking them up. Classic.

Gameplay

On your turn, you collect new cards, then trade or grab more from the display. The main goal: pick artifacts that fit your own themes or public goals, and then put them proudly in your gallery. You can trade cards with your friends or give them away to get the cards you need. But keep an eye out—helping others too much can backfire! Turns go pretty quick, and you always feel like you want just one more card for that perfect set.

Winning the Game

Once the deck runs out or you hit the end game trigger (you’ll know it, trust me, there will be groans), count up points for collections, public goals, and any bonuses. The player with the most points—aka, the fanciest, most jam-packed museum—wins! Bonus points if you manage to pronounce ‘Mesopotamian’ correctly every time.

Want to know more? Read our extensive strategy guide for Museum.

Feast Your Eyes: The Artwork and Visual Design of Museum

I’ll be honest, the first thing that pulled me into Museum wasn’t the idea of pretending I was curating priceless relics. It was the box. Let’s face it, this game is like the Mona Lisa of board games sitting right there on my shelf, winking at all the other boring boxes. The art style is rich and has this lovely vintage vibe, like old travel posters mixed with Indiana Jones. Every card has detailed illustrations—I found myself stopping the game more than once just to look at the tiny art. My friend Sarah, who usually doesn’t care about art unless it’s on a coffee mug, said, “Is it weird if I frame some of these cards?” It’s that pretty.

The board itself is laid out like a blueprint for your dream museum, with bold colors and sharp lines that keep the layout clear, even when we started covering it in artifacts. The iconography makes sense—well, after a quick look at the rulebook. There’s a lot going on visually, but it never felt cramped or messy. I’ve played games where the art gets in the way of play (looking at you, that one pirate game I won’t name), but Museum balances flair and function like a pro.

Component quality is top notch. The tokens feel chunky and satisfying to move, and the cards don’t get flimsy after a couple shuffles. I’m rough on my games (ask my dog), but this one’s holding up. Museum’s table presence always sparks a “Whoa, what’s that?” from new players wandering by.

But enough gawking—next, I’ll tell you if the gameplay actually matches the beauty, or if it’s just a pretty face…

Museum - Museum, Holy Grail Games, 2019 — front cover (image provided by the publisher) - Credit: W Eric Martin

How Does Museum Play? The Nuts, Bolts, and What-the-Hecks

I sat down with my friends, snacks in hand and the rulebook in the other, ready for what Museum had in store. If you think collecting artifacts sounds fancy, well, it kind of is—but it’s also a game that keeps you on your toes. The goal is simple: build the most impressive museum by collecting artifacts from all over the world. But don’t expect a lazy stroll through history, because Museum has you drawing, swapping, and thinking fast on your turn.

Every round, you grab new cards (good ol’ artifacts) and figure out what to keep, what to slap into your museum, and what to toss away. Here’s the twist—anything you discard becomes fair game for everyone else. I learned that the hard way when Bob grabbed my discarded Egyptian statue and scored big. I’m still not over it. The turns go quick, so no one is stuck waiting forever, just plotting artifact heists in their head.

The domain and civilization cards keep it spicy, encouraging you to focus collections in certain areas or cultures. At first I tried to collect everything, but learned fast that a tight focus wins out. There’s also public objectives to keep everyone in the running for glory. The luck of the card draws can be a pain sometimes (my friend Sam got three Aztec cards in a row—how?!), but with good planning, you can still outplay your rivals. Bonus: the mechanics are smooth and straightforward, so even my friend who thinks Monopoly is complicated was on board after a couple of turns.

Ready to see if we ended up as friendly curators or cutthroat competitors? That’s all coming up in the next section on Player interaction and strategy. Grab your popcorn!

Museum - Museum, Holy Grail Games, 2019 — German front cover (image provided by the publisher) - Credit: W Eric Martin

Player Interaction and Strategy in Museum

If you like feeling smug about outsmarting your friends, Museum gives you plenty of chances to do just that. Every turn, you’re not only building your own masterpiece of a museum but also peeking over at your neighbor’s halls and secretly hoping they accidentally discard something you need. I still laugh thinking about the time my friend Rachel kept discarding cards I’d been eyeing for two rounds… I’m convinced she did it on purpose.

One thing I love is the way Museum rewards careful planning. You need to keep your collection focused if you want big points. Do you chase after a full set from one continent, or do you go for wide variety to snag those Exhibition cards? If you have the attention span of a goldfish (like me when someone brings out snacks), this will keep you on your toes. There are multiple paths to victory, and the best part is that you never feel stuck – unless, of course, someone else nabs the card you need!

Player interaction in Museum isn’t direct, but it’s always present. You’re constantly swapping, discarding, and sometimes even giving friends what they need without realizing it. There’s a sneaky layer here, making every draft and discard count. However, there’s not much in the way of backstabbing or mean-spirited moves. This isn’t the sort of game where your cousin throws a fit and storms off (I’m looking at you, Monopoly).

With all the plotting and table talk, every play feels fresh, but does it stay that way forever? And what about stretching the game with expansions? Let’s dust off the cobwebs and look under the sarcophagus in the next section: Replayability and Expansion Options!

Replayability and Expansion Options in Museum

After a few games of Museum with my friends, I noticed something magical: no two nights ever felt the same. The core box alone tosses you a wild mix of artifact cards and shifting objectives. Seriously, my buddy Greg tried to build a collection of ONLY vases once. (Spoiler: He scored well and made us rethink everything we knew about pottery.)

The game comes with a bunch of different Public and Private Objectives. This means you always have fresh goals to chase. Got bored of Egyptian stuff? Try chasing Pre-Columbian artifacts next time. No two games play out the same, unless you’re a robot set to “Ancient Greece mode.” Even then, good luck!

If you want more flavor, there are several expansions floating around like rare relics up for auction. There’s “The Black Market,” which adds sneaky trade, and “The Cthulhu Relics,” which adds a tentacle or two (no ancient museum is complete without eldritch horrors, I guess?). I’ve tried two expansions so far, and both mixed things up for my group. Expansions keep things feeling new, with new strategies and surprises. Also, they’re a solid excuse when you tell your spouse, “But honey, I NEED more artifacts for my collection!”

Is Museum a game I recommend you put on your Kallax shelf? Absolutely. The replay value is high, and with expansions it’s basically infinite, unless you’re a mummy and sleep through game night. Just keep your artifacts away from Greg. Nobody needs to lose to pottery twice.

Conclusion

Museum turned out to be a real gem in my board game collection, and that’s coming from someone whose shelves are creaking! The gorgeous artwork pulled me in, but it’s the smooth, strategic gameplay that kept my friends and me coming back. The game offers clear goals, fun choices, and just enough interaction to keep things spicy without turning it into a table-flipping feud. Sure, there’s a dash of luck with the card draws, but the mechanics stay fair and balanced. If you grab an expansion or two, you’ll squeeze even more life out of the box. Upshot: Museum is a well-designed, fun game that begs for repeat plays—unless you hate beauty and clever puzzles, in which case, who hurt you? This wraps up my review, and I say Museum deserves a proud spot on your shelf!

4.5/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.