Museum - Museum, Holy Grail Games, 2019 — front cover (image provided by the publisher) - Credit: W Eric Martin
Museum - Museum, Holy Grail Games, 2019 — front cover (image provided by the publisher) - Credit: W Eric Martin
Museum - Museum, Holy Grail Games, 2019 — German front cover (image provided by the publisher) - Credit: W Eric Martin
  1. Museum - Museum, Holy Grail Games, 2019 — front cover (image provided by the publisher) - Credit: W Eric Martin
  2. Museum - Museum, Holy Grail Games, 2019 — front cover (image provided by the publisher) - Credit: W Eric Martin
  3. Museum - Museum, Holy Grail Games, 2019 — German front cover (image provided by the publisher) - Credit: W Eric Martin

Museum Review

Museum dazzles with great art and theme, but luck can trip up your plans. It’s fast to learn and fun with friends, though sometimes it feels like the card gods want you to open a potato exhibit instead.

  • Artwork and Theme
  • Gameplay and Rules Clarity
  • Player Interaction and Strategy
  • Luck vs. Skill Balance
4/5Overall Score

Museum offers stunning art, simple rules, and fun set collection, but luck can sometimes overshadow strategy in this beautiful game.

Specs
  • Number of Players: 2-4
  • Playing Time: 60 minutes
  • Recommended Player Age: 10+
  • Mechanics: Set Collection, Hand Management
  • Publisher: Holy Grail Games
  • Designer: Olivier Melison, Eric Dubus
  • Theme: Museum, History, Artifacts
Pros
  • Beautiful artwork
  • Easy to learn
  • Great table presence
  • Engaging set collection
Cons
  • Luck can overpower strategy
  • Some icons are unclear
  • Less fun with two players
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I gathered my friends, grabbed some snacks, and set out to test our wits and patience with Museum. Welcome to my review! I’ve sorted artifacts, squabbled over exhibits, and (almost) flipped the table after a lucky card snatch. If you’re thinking about adding this beauty to your shelf, read on—because I’ve got stories, laughs, and a few grumbles to share.

How It Plays

Setting up

Everyone grabs a museum board and gets their own color tokens. Shuffle those artifact cards like your uncle shuffles for poker night—badly. Deal each person a starter hand and place the decks in the middle. Lay out Expert cards and the Public Opinion board, then randomly pick a First Player. Ready your snacks. This is key.

Gameplay

On your turn, you snag artifacts from the common pool or trade with friends (or “friends” if someone already stole the statue you wanted). You add artifacts to your museum by paying with others from your hand. Plan your collections for bonuses, but keep an eye on rivals—they will block you faster than I block spoilers online. Oh, and don’t ignore those public objectives or the World Events, unless you love missing out on points.

Winning the game

The game ends when the artifact deck runs out. Everyone totals up points from their exhibits, Expert cards, and objective bonuses. Whoever has the flashiest, most valuable museum wins. If there’s a tie, the player with the most sets laughs last. Now go gloat about your dusty Greek vases!

Want to know more? Read our extensive strategy guide for Museum.

Gameplay Experience & Rulebook Clarity in Museum

I always get scared when I open a game box and the rulebook is thicker than a big city phonebook. With Museum, I had a brief heart palpitation, but don’t worry! This is not a game that will eat your whole evening with just the rules. Me and my group got going in less time than it takes to microwave some pizza rolls. The game throws you into the glorious, chaotic world of 1900s museum curation, so rules could easily get messy. Thankfully, they are mostly clear!

Here’s what you do: you are a museum curator, trying to create the most impressive collection of artifacts. That sounds easy, but then the game slaps you with sets, card combos, public objectives, and a sprinkling of global events that can mess up your plans. Each round flows well—players pick cards, swap stuff with shady collectors, and try to make displays that earn them points. There’s a lot to think about, but no single turn feels like a slog. Most of my friends had it figured out by the second round, except Greg, but Greg still thinks Tic-Tac-Toe is a game of skill.

The biggest hitch: the iconography. Some symbols in Museum made me squint, and there were a couple of rules that made us scratch our heads. We had to check the rulebook and even the FAQ online for a few things—especially when expansions got involved. I wish everything was a bit more clear right outta the box.

Next, I’ll brush dust off the sarcophagus and rant about Theme and Artwork Quality, because there’s a lot of eye candy and some questionable sculpture choices coming up!

Museum - Museum, Holy Grail Games, 2019 — front cover (image provided by the publisher) - Credit: W Eric Martin

Theme and Artwork Quality in Museum

Let me tell you, Museum has one of the best themes I’ve seen in ages. It’s weirdly fun to act like a museum curator, even if the closest I’ve come to art is a poorly drawn stick figure in high school. The game does a great job making you feel like you’re hunting for real treasures, not just cardboard bits. You’re strolling through history, nabbing up ancient relics to show off in your own fancy exhibit. I always feel a tiny pang of guilt when I steal a priceless sculpture from a friend (well, maybe not that guilty).

The artwork in Museum is bonkers good. The box alone looks like it belongs in, well, a museum. Every single card is a mini-masterpiece, which means you spend half the game just gawking at the illustrations. Seriously, sometimes my group gets distracted flipping through the cards, admiring things way fancier than our actual living rooms. The cards span cultures and eras, and it’s clear the illustrators did their homework. You can tell they put love—and probably a few sore drawing hands—into the visuals. If you have someone who loves art or history in your group, they’ll lose their mind over this game.

The theme and visuals do most of the heavy lifting and make it easy to sink right in. It’s got more personality than most museum visits I’ve ever been on (no offense, dusty pottery section).

Now, let’s chat about how much you’ll actually be butting heads with your friends in Museum, and if any clever strategies pay off or if it’s just a fancy art grab.

Museum - Museum, Holy Grail Games, 2019 — German front cover (image provided by the publisher) - Credit: W Eric Martin

How Cutthroat Can a Museum Get? Player Interaction & Strategy

Let me be honest: when I first set up Museum with my friends, I thought it’d be a polite affair. Maybe a passive race to see who could get the fanciest Egyptian urn. I was wrong. Turns out, Museum is a proper tug-of-war over precious relics, where your buddy will absolutely swipe that last Byzantine tile you had your eye on. The player interaction is lively, and you can’t just build your own little gallery in peace. You snooze, you lose!

In Museum, you draft cards from the central board, but here’s the kicker: other players can nab what you were saving, or, with a happy little smirk, dump a “Donation” into your hand, filling your collection with items you probably didn’t want. There’s a good amount of tactics here, especially if you like figuring out what your mates are collecting and then purposely denying them. I once watched my friend Claire build an entire strategy around hoarding one civilization’s artifacts—only to have us unite and block her at every turn. She’s still not speaking to us about it.

Beyond the card-drafting, there’s the tricky business of set collection and timing your big museum display for max points. If you don’t plan ahead, you’ll end up with a bunch of useless pottery and a reputation as the least exciting curator in history. But play smartly, and you’ll be rolling in masterpieces.

Stick around, because next we’ll peek behind the velvet rope to see if Museum is more brains or blind luck…

How Much Does Luck Mess With Your Masterpiece?

If you’re like me, you like to blame your losses on bad luck. (Hey, it’s easier than facing the truth about my questionable choices.) So, when I broke open Museum on my kitchen table, I wanted to see if this game would turn me into a world-class collector… or just another victim of the card gods.

First thing’s first: luck definitely shows up to the Museum gala. The main way you get artifacts is by drawing cards from four giant decks. Sometimes you snag a rare artifact, other times you pull out a dusty boot you don’t even want. Luck of the draw, baby. When I played, my buddy Kevin kept picking perfect cards like he had an inside man at the Louvre, while I got stuck with more Grecian urns than my museum could hold. I felt about as lucky as a guard on night shift.

But all is not lost for us unlucky souls! There is a bit of skill at play. You decide what to keep, what to swap, and how best to fill your museum. Clever timing and a bit of card counting can turn things around. Tactical trading is the real star—convincing someone to give up the piece you need is hilarious (and possibly friendship-ending). But, at the end of the day, if the right region or civilization cards aren’t coming your way, strategy only goes so far.

So, would I recommend Museum? If you don’t mind the odd swingy round and enjoy a mix of strategy and fortune, yes—I’d say go for it and show the card gods who’s boss! If you want pure skill, maybe look elsewhere.

Conclusion

Museum looks stunning on the table and has simple rules that even my snack-obsessed cousin could follow. The artwork pulls you in, and the set collection feels satisfying when your plan works out. But beware: luck can mess up even the best-laid exhibits. If you dig beautiful games with enough tactics to keep things interesting (but don’t mind the odd unlucky card draw), Museum is a solid choice for your shelf. If you rage at luck, maybe keep walking through the gallery. That wraps up my review—now if only I could get those museum snacks in real life.

4/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.