The City: Box Cover Front
The City - Back of box - Credit: jlele
The City - Rules FR - Credit: jlele
  1. The City: Box Cover Front
  2. The City - Back of box - Credit: jlele
  3. The City - Rules FR - Credit: jlele

Metropolis Review

Metropolis is a fast-paced city-building game where auctions rule and luck takes a back seat. The sharp art, tense bidding, and clever strategy make every session feel like a downtown showdown—with only a hint of cardboard chaos.

  • Gameplay fairness
  • Player interaction
  • Component quality
  • Replay value
4.5/5Overall Score

Metropolis delivers fast city-building, sharp art, and fair auctions—great for strategy lovers who want fun with minimal luck involved.

Specs
  • Number of Players: 2-4
  • Playing Time: 30-45 minutes
  • Recommended Player Age: 10+
  • Game Type: Auction, City Building, Bidding
  • Release Year: 2008
  • Designer: Sebastien Pauchon
  • Publisher: Ystari Games
Pros
  • Minimal luck, more strategy
  • Quick and smooth gameplay
  • High replay value
  • Quality, sturdy components
Cons
  • One dull game token
  • Not for luck lovers
  • Art style feels generic
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If you ever wondered what would happen if high-stakes city building met a ruthless auctioneer, you’re in the right place. This is my review of Metropolis, the only game where you can talk your way into owning skyscrapers—and then watch your friends glare at you for the rest of the night. I’ve played it with buddies who will negotiate their socks off, so trust me, I know where this city’s foundations are strong and where the cracks start to show. Ready for some concrete opinions? Let’s get this review rolling!

How It Plays

Setting up

Lay out the game board. Give each player their colored bidding sticks and some starting cash. Everyone gets a secret building card to snoop at. Shuffle property tiles and place them face down, ready for grabs.

Gameplay

Players take turns auctioning off property tiles. When it’s your turn, you pick an open spot and start an auction war. Everyone tries to outbid each other by using their sticks (sometimes aggressively, if you play with my crew). You gotta decide: Do you go big, or hold back and hope for a cheap win later?

Winning the game

The game ends when all properties are claimed. Add up points for your buildings, bonuses for clever placements, and special secret goals. Whoever has the most points is crowned the master of Metropolis—and also gets to brag until your next rematch.

Want to know more? Read our extensive strategy guide for Metropolis.

How Metropolis Handles Gameplay Mechanics and Fairness

Let me just come out swinging: Metropolis is all about clever decisions, not just hoping for a lucky die roll. I’ve played with both my ruthless cousin and my sweet grandma. And much to my cousin’s rage, grandma took him down without any help from Lady Luck. Why? Because Metropolis has a neat auction system. You’re not at the mercy of some random card or dice—you control your own fate. When you want to claim a city district, you make a bid. You can keep your bids secret and sneak in to snatch up the most valuable plots, or just stand there and bluff so hard even your own cat doubts you.

It sounds simple, but the game’s real magic is how the bidding builds tension. You need to weigh your chances, know when to push, and when to bail out before you go broke. It reminds me a bit of that one time I decided to eat a whole family-size bag of chips by myself—commitment is important, but so is knowing when to stop.

What about fairness, you ask? I didn’t spot any wild advantages for newbies or veterans. The rules mean you can never just steamroll ahead without others seeing what you are up to… unless, of course, you’re that cousin of mine who thinks bluffing is a personality trait. But Metropolis punishes greedy moves and rewards smart choices, so balance wins out. If you lose, it’s more likely because you overreached or misread your friends rather than pure bad luck.

Next up, I’m spilling the beans on how Metropolis turns player interaction and negotiation into pure, glorious chaos—so brace yourself!

The City - Back of box - Credit: jlele

Player Interaction and Negotiation in Metropolis: Scheming, Wheeling, and Dealing

Let me tell you, if you play Metropolis with my regular group, wear a helmet. The game thrives on sneaky strategy and relentless negotiation that keeps everyone on their toes. The board almost feels alive with how often deals and alliances change! Unlike games that reward you for sitting quietly and hoarding resources (looking at you, Monopoly), Metropolis chucks you right into a city of chatter. You have to strike bargains, make risky trades, and sometimes convince your best friend’s partner not to buy up your precious spot, all before your next turn rolls around.

This game has a sneaky way of making introverts bargain out loud and turning the most even-tempered friend into a fast-talking real estate mogul. There’s something oddly satisfying about seeing how a good bluff or clever negotiation can shake up the whole board. I’ve had games where my only shot at winning was convincing Mel that the shimmering waterfront tower was worthless—even as my victory depended on grabbing it in the next round!

The negotiation aspect never feels forced, which is the real magic. You can’t ignore the other players, and you can’t win by playing solo. The game design makes you interact, backstab, and—sometimes—make up just in time for the next deal. If you love games where talking, plotting, and second-guessing are half the fun, Metropolis is a perfect fit.

Next up, I’ll talk about game length and replay value—so grab a snack and maybe cancel your evening plans, just in case!

The City - Rules FR - Credit: jlele

Metropolis: Does The Fun Last, Or Is It Over Too Soon?

Let’s talk time. Metropolis usually wraps up in around 45 minutes, but when my friend Steve is plotting—okay, stalling—it sometimes hits an hour. But honestly, that’s still less time than it takes us to agree on pizza toppings. The sweet spot is that it never drags on. Turns stay quick, no one zones out, and I haven’t resorted to checking my phone (which is rare for me, trust me).

As for replay value, Metropolis surprised me. The board changes every game, so you never see the same layout twice. The buildings get shuffled, and the way players outbid each other can lead to wild new tactics and grudges (looking at you, Becky, for stealing my district three times). No two matches have played the same for my group. If you like coming up with sneaky plans and getting revenge on a friend who outsmarted you last week, this game keeps on giving.

Now, don’t get me wrong, if you only like heavy strategy or you want a campaign game that builds over time, Metropolis isn’t that. But if you want a quick challenge with sneaky moves and new maps every time, it’s got legs. I’ve played it at least fifteen times now, and there’s still tension—and arguments—every session.

Speaking of arguments, the next thing we need to talk about is what you’re actually moving around and looking at: the pieces and the board. Get ready, because my next section on component quality and visual appeal will be more honest than a toddler with a mouth full of cookies.

Components & Art: Is Metropolis a Showstopper on the Table?

Okay, let’s talk about the stuff you touch and stare at while arguing over city blocks in Metropolis. Right out of the box, this game sets the mood. The board art is slick and full of nice details—imagine some city planner’s fever dream but with fewer spreadsheets and more drama. Your eyeballs will not complain.

The cardboard tiles? They feel pretty sturdy. I’ve played with my usual crew (shoutout to clumsy Dave) and not a single tile has bent out of shape, even after a heated session where someone flipped the board. The buildings—oh boy—these are colorful and chunky. I will say, though, stacking them can get wobbly if you’ve had too much root beer. There’s a nice, satisfying thunk when you plop one down, which just makes me want to build all the skyscrapers.

My only gripe: the player tokens look a bit plain. Why do I always get stuck with the beige one? It’s like the game wants to dull my metropolitan sparkle. But honestly, everything else is so nice I can forgive it. The rulebook is clear and has big pictures (thank you, publishers, for thinking about us impatient types).

Some folks say looks aren’t everything, but if your game looks like a tax form, I’ll pass. Luckily, Metropolis makes every play feel like an event, and it looks good doing it. If you want a board game that’ll grab your friends’ attention and survive the occasional pizza spill, then yes—Metropolis gets my stamp of approval. Just keep the boring beige token away from me, okay?

Conclusion

Alright, that’s a wrap for my Metropolis review! After roping in my friends for a few rounds, I can say this game hits lots of the right notes. It’s got sharp auction mechanics, player haggling that’s almost as fun as the game itself, and it looks pretty slick on your table. The components feel solid too, though I still wish they’d made the mayor token less beige.

If you like games where your choices matter more than the roll of a dice, Metropolis is for you. It’s not too long, always feels fresh, and there’s a good dose of friendly (or not-so-friendly) betrayal at every turn. I’ve played it enough to spot that it’s fair, with no runaway leaders or pure luck wins—my kind of city-building chaos.

Metropolis stays in rotation at our game nights, and that’s saying something. Just remember: don’t trust my friend Tom. He’ll outbid you and call it ‘negotiation.’

4.5/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.