Go Review

Go’s rules look easy, but the game will fry your brain if you’re not careful. Every stone you place matters. Luck is nowhere in sight—just pure skill, wits, and the sweet taste of outsmarting your friends. Highly recommended!

  • Rules and Learning Curve
  • Player Interaction and Strategy
  • Component Quality
  • Replayability and Skill Growth
4.5/5Overall Score

Go is a classic game of pure strategy, no luck, endless replayability, and quality components for endless skill testing fun.

Specs
  • Number of players: 2
  • Playing time: 15-90 minutes (depends on skill and board size)
  • Recommended player age: 8+
  • Complexity: Easy to learn, extremely hard to master
  • Luck factor: None – 100% skill
  • Setup time: Less than 1 minute
  • Board sizes: 9x9, 13x13, 19x19 grids
Pros
  • Endless replay value
  • Pure skill-based game
  • Minimal luck involved
  • Simple yet deep rules
Cons
  • Steep learning curve
  • Takes lots of time
  • Can feel overwhelming
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Alright folks, gather round! This is my review of the legendary board game, Go. If you’ve ever wanted to taste glory, feel defeated, and then suddenly win when everyone least expects it, well, Go will give you all those feels and more. My friends and I have banged our heads against its simple rules and bottomless strategy, and now I’m here to give you the honest scoop. Buckle up—this ancient classic has more depth than my uncle’s fishing stories!

How It Plays

Setting up

Set the Go board between you and your opponent. If you’re fancy, use the full 19×19 grid. For quick games or when my dinner’s on the stove, I use a 9×9 or 13×13 board. One player takes all the black stones, the other takes white. Black goes first.

Gameplay

Players take turns placing stones on empty points where the lines meet. First time, you feel like a Zen gardener. Your goal is to surround more territory than your opponent. You can capture their stones by surrounding them on all four sides. If you do, those stones go back in the box—like they never existed, except you feel weirdly smug about it. Rules are simple, but my brain definitely overheats by turn ten. No dice, no cards, just pure tactics.

Winning the game

The game ends when both players agree there are no good moves left (or when my dog steals a stone and runs). Count up the empty spaces you’ve surrounded, plus any captured stones. Whoever controls the most territory wins. It’s satisfying—unless you lose by one point, in which case it’s “just a practice round” (I say this a lot).

Want to know more? Read our extensive strategy guide for Go.

Go Rules and the Steepest Learning Slope You’ll Climb

Alright, let’s talk about the rules of go, the game that managed to make me feel like both a genius and a complete beginner in the same evening. If you can place a black or white stone on a grid, congrats, you now know 80% of the rules! The basic rules are so simple that my friend’s eight-year-old picked it up faster than I remembered my own PIN number. You and your opponent take turns placing stones on the intersections of a 19×19 grid (or a smaller grid, if you like your self-esteem intact). The aim is to surround more territory than your opponent by the time the board fills up or you both decide to stop—the go equivalent of ‘let’s call it a night before we lose any more brain cells.’

There are a few twists. If you surround your rival’s stones, they’re removed from the board. Ko and suicide rules prevent endless loops and rash moves, but, honestly, if you’ve ever played any board game before, learning these extras is a piece of rice cake (that’s a go joke; I’m sorry, not sorry). The real challenge is not in what you can do, but in when and where to do it. The learning curve after the first game feels less like a curve and more like falling off a cliff into an ocean of ancient strategy books.

If you think the rules are easy, just wait till you see how much your friends can mess with your head in go—stick around for my next bit on player interaction and strategy depth!

Player Interaction and Mind Games in Go

Let’s talk about player interaction in Go. If you like staring down your friends, plotting silent revenge, and pretending to know what you’re doing, you’re in luck. Go is all about reading your opponent. There’s no hiding behind a lucky dice roll here — it’s you, your moves, and the grim stare of the person across from you. Every stone you drop on that board sends a message. Sometimes it says, “I have a plan.” Other times, it says, “Please don’t notice I have no idea what’s going on.”

Go does not mess around with strategy depth. This is chess’s cool, older cousin who knows judo. Every move sets off ripples across the board. Is your group safe? Are you about to get surrounded, humiliated, and forced to re-think every life choice that led to this moment? I can’t count how many times I tried a bold move, only for my friend Leo to laugh and show me why it made absolutely no sense. The game is a beautiful tug-of-war, with both players trying to carve out territory and block each other’s master plans. If you’re looking for a game with room for clever tricks, Go will keep you coming back for more. Just don’t expect to feel clever all the time.

If you think the mind games are good, wait till you hear about the board itself—next I’ll chat about Go’s component quality and board design (spoiler: it’s got more style than my favorite pizza place).

Go Board Design and Component Quality: A Tactile Delight

I’ve played Go on everything from a wrinkly paper printout to a fancy wooden board that cost as much as a small car. The one thing that sticks out every time? How much the pieces and board add to the game. Go isn’t just about brain power; it’s a feast for your senses—if you have the right set.

The best Go boards are made from thick wood, and boy, do they smell good. Setting down a stone gives a satisfying “click”—the kind of sound that makes you feel smarter, even when you’re about to lose your last territory. The heft, the texture, even the look of it on your table, all add to the experience.

Cheaper Go sets use plastic stones and thin boards. They get the job done, but there’s not much magic there. I once played on a travel set with stones smaller than my fingernail. Let’s just say, I dropped a black stone and spent ten minutes on the floor cursing my clumsy fingers.

Traditional boards are big, so check your table space first unless you want to play while balancing the board on your knees (don’t ask). One nice perk—Go sets last forever. Even the cheap ones will outlive your pet fish. Fancy sets become heirlooms. Grandpa’s Go board is a thing.

Now, if you’re wondering if the magic of Go lasts more than a few plays or turns you into a strategy wizard, well… shuffle your stones, because next up is Replayability and Skill Progression!

Go - 13x13. Endgame situation. - Credit: rudolfoaligieri123

Replayability and Skill Progression in Go: Never the Same Game Twice

Alright, here’s the wild thing about Go—no two games are ever the same. I’ve logged more hours on this game than I’d care to admit (and my partners in crime know it), and I still find new, sneaky traps and clever tactics to try every time. If you think chess is replayable, Go says, “Hold my beer.” The sheer number of possible games is mind-blowing. Even when I lose (which, believe me, happens a lot), I can spot ten things I could have done differently. That keeps me coming back for more punishment—I mean, learning experiences.

The game also feeds my competitive streak. Progress in Go has this delicious, climbing-a-mountain vibe. When you figure out a new joseki (that’s Go lingo for a clever opening move), you feel like a genius. Then your friend, who never reads the manual, casually destroys your plan, and suddenly you’re playing catch-up again. It never gets boring!

What I really love is that Go rewards effort. You actually get better with time, and the better you get, the more you realize there’s so much more to know. It turns into this happy (and slightly infuriating) obsession. If you want a game that will never wear out—even if your patience might—I totally recommend Go. It’s the board game equivalent of a magical bottomless bowl of ice cream. Who wouldn’t say yes to that?

Go - Cover of the rulebook from the 1982 Hansen version - Credit: MartinStever

Conclusion

So that’s my review of Go! I can honestly say, after many rounds (and losing more than I want to admit), Go stands out as one of the smartest games you can play. It’s simple to start but rewards you for learning and improving. The quality of boards and stones can make a big difference, but even basic sets are fun. Most of all, I love that every match feels new—no boring repeats here. If you want a game with almost zero luck and tons of clever strategy, Go is worth every penny. Just get ready to lose to someone’s grandma at least once. That wraps up my review—now go play Go!

4.5/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.