Focus: Box Cover Front
In Your Head - Dans Ta Tête, Gigamic, 2018 — front cover (image provided by the publisher) - Credit: W Eric Martin
  1. Focus: Box Cover Front
  2. In Your Head - Dans Ta Tête, Gigamic, 2018 — front cover (image provided by the publisher) - Credit: W Eric Martin

Focus Review

Focus is a pure strategy game—no luck, just your brain and sneaky moves. Easy to learn but hours to master. Not for those who blame the dice. Storage is bad, but the gameplay? Top-notch fun!

  • Strategy and Skill
  • Replay Value
  • Component Quality
  • Balance and Fairness
4.5/5Overall Score

Focus is a clever, luck-free strategy game with great replay value, easy rules, and sadly, a box that hates storage.

Specs
  • Number of Players: 2-4
  • Playing Time: 30-45 minutes
  • Recommended Player Age: 8+
  • Complexity: Medium – Easy to learn, but deep tactics
  • Skill vs Luck: 99% skill, barely any luck involved
  • Designer: Sid Sackson
  • Published Year: 1963
Pros
  • Pure strategy, no luck
  • Easy to learn rules
  • Deep replay value
  • Balanced, fair gameplay
Cons
  • Poor storage solution
  • Bland board aesthetics
  • Steep learning curve
Disclaimer: Clicking our links may result in us earning enough for a new pair of dice, but not enough to quit our day jobs as amateur board game hustlers.

Alright, folks, let’s get rolling! This is my review of Focus, a game that has made me question just how sharp my brain really is. If you’re the type who likes to outsmart your pals without blaming a dice roll, you’re in the right place. Over several evenings of heated matchups (and a few spilled snacks), I put this game through its paces with my usual crew. Whether you love strategy or just want to prove you’re the mastermind in your group, I’ve got the scoop—warts and all—so you know if it’s worth your game night budget.

How It Plays

Setting up

First, slap the Focus board down on the table. Each player grabs 18 pieces of their color. You plop these pieces on the board in the pattern shown in the rules (don’t wing it, the pattern matters or my buddy Rick gets grumpy).

Gameplay

On your turn, you move a stack. You can move any stack that’s on top with your color showing. The number of pieces in the stack tells you how many spaces you can move it. You can split stacks, pile up with others, and send enemy pieces flying off the main play grid. These pieces become yours, like little trophies (or, in my house, tokens of revenge).

Winning the Game

The game ends when only one player can still make moves. That player is the winner. If you have the most of other player’s captured pieces at the end, you know you did great—but having moves left is what crowns you king (or queen) of Focus.

Want to know more? Read our extensive strategy guide for Focus.

Gameplay Mechanics and Strategy Depth in Focus

Alright, gameplay in Focus is kind of like chess got together with checkers and said, “Let’s get funky!” There’s no mindless dice rolling here. Just you, your opponent, and a board full of hypnotic marbles ready to wage war in a battle of wits. My friends and I sat around the board like generals…but with more snacks and fewer uniforms.

Each player moves stacks of marbles, but here’s the twist: you can only move stacks where your color is on top. This simple rule is so devious. I can’t tell you how many times my buddy Ray started grinning, thinking he had a sure move, just to realize he was about to hand me the win on a silver platter. There’s constant tension because every move shifts control, and you always need to watch for sneaky plays that can capture your marbles.

Strategy in Focus runs deep. Do you build a giant stack and risk losing control? Or do you split your forces and risk getting picked off? I’ve made both mistakes, usually after a third cup of coffee. There’s a lot to think about, but it never feels overwhelming. You can plan ahead, adapt to your opponent, and even pull off the occasional epic comeback – just ask my friend Sam, who still claims he “let me win.” Sure.

If you’re tired of games where luck decides everything, Focus brings pure skill to the table. But hold that thought! Next up, I’m cracking open my box to talk about the sweet, sweet component quality and board design.

In Your Head - Dans Ta Tête, Gigamic, 2018 — front cover (image provided by the publisher) - Credit: W Eric Martin

Component Quality and Board Design: How Focus Gets it Right (or Wrong)

Alright, let’s talk about holding stuff! If you’ve played Focus, you know the board is a circle. Not a square, not an octagon. It’s a perfect circle, and let me tell you, that’s more exciting than it sounds. Why? Because it spins so smoothly—no squeaky plastic here! The grooves are deep enough that the pieces don’t go flying off if you sneeze mid-game. Trust me, I tested this with my friend Dave, who sneezes like a cartoon bear.

The pieces themselves are chunky and surprisingly satisfying to stack. They’re made from hard plastic, and after a dozen games and one particularly heated “who can flip the stack higher” contest, I can report they’re tough as nails. The colors are bold enough so my color-blind pal didn’t need to squint or ask, “Is this mine or yours?” every two minutes. That’s more than I can say for half the games in my closet!

There’s one flaw though—the lack of storage. The box does not come with little baggies or snug inserts, so if you’re not careful, you’ll open it upside-down one day and find a rainbow avalanche in your lap. Pro tip: steal some baggies from another game or risk chaos.

Component quality gets a solid thumbs-up from me, but let’s not forget: the look of a board game is only half the story. Next up, let’s see if Focus sparks fierce friendships or ends them forever in the Player Interaction and Balance section!

Teamwork, Tactics, and Tension: Player Interaction and Balance in Focus

When I play Focus with my crew, it feels like we’re all trying to outsmart each other in a high-stakes chess match—except, you know, with plastic pieces that love to roll off the table. Every move matters, because each player can shift and stack any piece on the board, regardless of color. That means you’re not just watching your own stack, but everyone else’s too. Even my buddy Carl, who usually forgets whose turn it is, found himself plotting three moves ahead. The interaction is real: if you zone out, someone will swoop in, munch your best stack, and probably rub it in.

Balance is where Focus really shines. The rules are simple, but the strategy runs deep. No surprise victories from a lucky card draw or weird die roll—just pure skill. Even when I fell behind (thanks to a single bad move—thanks Laura), I always felt like I had a chance to claw my way back. The game doesn’t favor any one player, and if you lose, you only have yourself to blame. It’s the kind of game where trash talking runs high but so does respect for a clever move.

If you’ve ever wanted to test friendships without flipping a table, Focus is golden. And if you want to know if you’ll be bored after two rounds or always coming back for more, the next bit is about Replay Value and Learning Curve—so hold onto your socks!

Replay Value and Learning Curve in Focus: Will You Keep Picking It Off the Shelf?

When I first played Focus, I thought I’d outsmart my buddy Rob in a few moves and be done with it. Oh, how wrong I was! Focus is one of those games where you sit back after a match, scratch your head, and think, “Wait, let’s try that again—I know what I did wrong.” That’s the kind of replay value we’re talking about here.

Focus doesn’t lose its shine after a couple of games. The split-second decisions about which stack to move and which color to target never play the same way twice. There’s always a new trick to try, or a mistake to fix. So if you’re the type who loves to tweak and tinker, Focus gives you a lot of reasons to come back.

But let’s talk about the learning curve. You don’t need to be a chess grandmaster to play. The rules fit on a single sheet, and my friend Lisa (who once asked if a meeple was a dessert) picked up the basics in fifteen minutes. Now, getting good at Focus? That’s another story. Mastering its strategy takes more time and a bit of patience—we had to resist flipping the table once or twice. But winning after a hard-fought battle feels extra sweet.

Overall, if you like games that reward practice and make your brain work harder than your biceps, Focus is a winner. I recommend it heartily, unless you hate thinking or have an allergy to strategy. In that case, stick to tic-tac-toe!

Conclusion

If you like clever stacking, bold moves, and a game that lets pure skill shine, Focus might just be your new game-night star. I loved that brains always win here—no rolling dice and praying for luck. Sure, the box is a bit of a storage nightmare (seriously, who designed that insert?), but everything else is rock solid. My friends and I played this until our brains hurt, and each round we discovered new tricks and traps. Simple to learn, tricky to master, and never the same twice—if you want a game that treats you like you’ve got a brain, Focus is a winner. That wraps up my review—now go stack some pieces and show off to your mates!

4.5/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.