Welcome to my review of a board game that has caused more friendships to end (and then somehow start again) than any Monopoly session: Dune. My friends and I have survived spicy betrayals, brooding alliances, and rules debates longer than the movie runtime. If you want sand, spice, and endless power struggles, you’re in the right place. Let’s see where Dune shines, where it gets gritty, and whether it deserves a spot on your next game night table—or if it should stay buried beneath the desert sands in my closet.
How It Plays
Setting up
Everyone picks a faction and grabs matching tokens, cards, and a handy rules summary. Place the big Dune board in the middle, dump all the spice tokens on the right spots, and line up the battle wheels, treachery deck, and storm marker. Set the sandworm aside for now. Assign someone to be the banker—being stingy is optional but encouraged.
Gameplay
Play goes in rounds. First, the storm wrecks some areas (classic Dune). Then a spice blow pops up. Everyone scrambles to send their troops to dusty territories. Battles break out if folks land in the same place—use your wheel and secret cards, and watch everyone get way too dramatic. Don’t forget to make alliances and then break them. Repeat. There is a lot of scheming. Sometimes it feels like a negotiation class run by people desperate for water.
Winning the Game
If you control three strongholds at the end of a round (or four in an alliance), you win! If no one pulls that off after 10 rounds, get ready for some weird tiebreakers based on your faction. So yes, betray your friends, but do it efficiently.
Want to know more? Read our extensive strategy guide for Dune.
Faction Asymmetry and Unique Abilities: House Rules to Rule Arrakis
One thing that makes Dune so wild is how each faction feels like you’re playing a whole different game. You’ve got the Atreides with their psychic peeking powers, the sneaky Bene Gesserit plotting in the shadows (no idea how they keep track of those prophecies), and the spice-mad Fremen popping up like whac-a-mole all over the map. I once tried playing as the Harkonnens just to be evil for an evening. My friends are still convinced I was born to betray them. Anyway, no two factions play the same, and that keeps everyone on their toes (or maybe just clutching their cards in fear).
But here’s the kicker: these asymmetric factions aren’t just for show. Each comes with totally unique abilities and secret win conditions. You want to drop a sandworm on your buddy’s army and cackle like a villain? The Fremen are for you. If you get stuck with the Spacing Guild, don’t worry – you’ll get a cut of all that sweet, sweet travel money. It’s like working the Arrakis toll booth. I found myself at least three times thinking “Oh no, I’ve made a huge mistake,” before discovering some wild faction power that completely changed my plan. The replay value here is bonkers, especially if you’re the type who likes trying out new strategies instead of blaming the dice (I see you, Carcassonne fans).
If there’s one gripe, it’s that some factions are definitely trickier to play well. The Bene Gesserit’s whole prophecy thing is straight up 4D chess. Expect to see newbies staring blankly at their secret win card like it’s written in ancient Fremen. But in the right group, this just adds to the chaos and the laughs.
Now, just wait until you see what happens when the alliances kick in – wheeling and dealing on Arrakis is a whole different sandstorm…

The Art of Scheming: Negotiation and Alliances in Dune
If you’ve ever wanted to backstab your closest friends and somehow still have them thank you for it, Dune is your game. Negotiation and alliances are not just key—they’re the entire heart transplant and pacemaker of the experience. The rules actually tell you to team up! There’s even one round where you can officially form alliances, which is code for “Hey, let’s pretend to trust each other for five whole minutes.”
Every game night with Dune in the middle of the table feels like a political thriller mixed with a family therapy session. It starts off innocent. You trade a little information, maybe throw a promise or two around, and the next thing you know, everyone’s in a secret meeting in the kitchen, whispering about who will betray who first. Last time, I lost track of my own lies, and ended up working for my main rival. That’s the Dune charm—you never really know who will be on your side by game’s end.
The negotiation isn’t just for kicks though. You need to form bonds to survive the constant sand-blasted chaos. Some alliances are built on mutual benefit, others on pure desperation. I’ve seen players offer everything short of the family pet to get out of a tight spot. And then, just as quickly, those deals crumble faster than a sandcastle in a windstorm. Nothing is binding except the spoken word, and in Dune, that word is as reliable as a spice harvester in a worm zone.
So if you love games that let you talk, trick and team up, Dune delivers in spades—often literally. But before you go shaking hands with every neighbor, let’s chat about whether the game plays fair or cheats like a Harkonnen at a casino!

Dune Board Game: Is The Spice Flowing Fairly?
I’ve played a bunch of board games that gave me flashbacks to being picked last in gym class, and let me tell you, Dune is… well, complicated when it comes to fairness. The biggest reason? Some factions in Dune can feel mighty strong if you don’t know how to handle them, and sometimes the game’s famous traitor mechanic can turn your “perfect” strategy to sand. I once spent two hours carefully plotting, only to lose because a friend played a single traitor card at just the right (or wrong, for me) moment. My tears could’ve watered the whole desert planet.
Dune is all about mind games and reading your rivals, so newbie players might get steamrolled by veterans who know every trick in the book. If you’re the kind of person who likes a level playing field, this game can sometimes make you feel like you walked into quicksand wearing clown shoes. Some rounds, you get an amazing leader or a lucky hand of cards and feel invincible. Other times, the Spice blows right past you and gifts your neighbor a shiny new sandworm. It can be a bit swingy if not everyone knows what’s up.
But I get it, that’s part of the charm for lots of Dune fans. The flavor, the chaos, and those moments where the whole table gasps at a double-cross are what keeps everyone coming back—even when the balance feels a bit wonky. At least the social mayhem distracts you from the pain.
Next up, let’s see if Dune is worth playing again and again, or if it just gets stuck in your board game desert.

Replay Value and Player Engagement in Dune
Alright, so, let’s talk about replay value and player engagement for Dune. This is where the game really gets its spice (see what I did there?). I have played Dune a bunch of times with friends who range from gentle peace-talkers to absolute backstabbing lunatics, and lemme tell you, every game is a different beast.
The replay value in Dune is wild. Not only do the factions keep games fresh, but the way the board changes, the storm moves, and – oh man – the way players read each other changes the story every single night. I have never left a session of Dune without someone saying, “Next time, I’ll get you for real!”. There’s just too much going on for the game to ever get stale. You will remember the grudges, the epic betrayals, and that one time someone won by a single, ridiculous rule. (Looking at you, Bene Gesserit.)
But, this is not a background game. You can’t play Dune and scroll through your phone or start a new side hustle during someone else’s turn. You’re always plotting, watching, bluffing, or panicking. Dune demands attention. I have noticed that even the quietest players suddenly have opinions (and daggers) by turn three.
Now, if you want a game you can finish in under an hour, go elsewhere. But if you want a game that makes you laugh, argue, and come back for more, Dune is a treasure. I absolutely recommend it – just maybe have snacks ready and a notepad for your growing list of Dune nemeses.

Conclusion
Dune is a wild ride through the sands of Arrakis, where every move, alliance, and betrayal matter. The game gives epic moments and laughter, but also a few groans when luck or unbalanced powers trip you up. Still, my friends and I always finish a game with wild stories and new grudges. If you want a game with deep strategy, intense deals, and you don’t mind the occasional chaos, Dune is a solid pick. If you hate losing to bad luck or weird rules, maybe stay on Caladan. That’s it for this review—may your spice always flow!







