Downfall: Box Cover Front
Downfall - Variable actions cards! Upgrades! Card reserves! If you can think it, Downfall’s got it. - Credit: The Innocent
Downfall - Welcome to the cleanup. - Credit: The Innocent
Downfall - The turn tracker, driven by the appearance of winter cards, leaves everybody on edge. - Credit: The Innocent
Downfall - Good scavengers. - Credit: The Innocent
Downfall - Each turn’s action is selected via a hand of cards, which is then passed left. - Credit: The Innocent
Downfall - Scavenging for scraps. Sorta. - Credit: The Innocent
  1. Downfall: Box Cover Front
  2. Downfall - Variable actions cards! Upgrades! Card reserves! If you can think it, Downfall’s got it. - Credit: The Innocent
  3. Downfall - Welcome to the cleanup. - Credit: The Innocent
  4. Downfall - The turn tracker, driven by the appearance of winter cards, leaves everybody on edge. - Credit: The Innocent
  5. Downfall - Good scavengers. - Credit: The Innocent
  6. Downfall - Each turn’s action is selected via a hand of cards, which is then passed left. - Credit: The Innocent
  7. Downfall - Scavenging for scraps. Sorta. - Credit: The Innocent

Downfall Review

Downfall makes you plan, sweat, and scheme, with chunky tokens and moody art. It’s not for folks dodging long games, but strategy lovers will eat it up. Be warned—luck can still mess with your masterpiece!

  • Game Mechanics and Player Interaction
  • Component Quality and Artwork
  • Strategy vs Luck Balance
  • Replayability and Game Length
3.8/5Overall Score

Downfall mixes strategy and luck with strong components. Great for planners, but luck can shake things up. Long games, high replay.

Specs
  • Number of players: 2-6
  • Playing Time: 2-4 hours
  • Recommended Player Age: 14+
  • Designer: John D. Clair
  • Complexity: Medium-High (lots to think about each turn)
  • Game Type: Area control, resource management, asymmetric factions
  • Published By: Tasty Minstrel Games
Pros
  • Deep strategic gameplay
  • High replay value
  • Durable, quality components
  • Great player interaction
Cons
  • Somewhat long play time
  • Luck can ruin plans
  • Tiny, hard-to-read text
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Alright, folks, gather round! Here comes my honest review of Downfall, the post-apocalyptic board game that’s got everyone at my table fighting over rusty cans and old batteries. I’ve played it with my crew more times than I care to admit—enough to know the rules by heart, but not quite enough to actually win. Now, before you drop your hard-earned money on this beast, let’s see if Downfall deserves a spot on your shelf—or if it should be left in the wasteland like my last round’s strategy.

How It Plays

Setting Up

Lay the Downfall board out and hand each player their color tokens and player mat. Pile up all the region tiles, randomize those event cards (trust me, they’re spicy), and give out resource cubes. Place starting units in your home zones. You’ll need a bit of table space. I learned that the hard way after knocking over my drink.

Gameplay

Each round, players take turns moving units, grabbing resources, and building cool stuff. Figuring out who gets to fight is half the fun, unless you’re me, and you always pick the wrong target (sorry, Steve). Event cards trigger wild weather or mutant attacks, so expect the unexpected. You’ll explore, expand, trade, and sometimes sabotage each other. Think of it as post-apocalyptic friendship testing.

Winning the Game

The game ends after a set number of rounds, or when a certain area is totally wiped out (if things get really out of hand). Count up your victory points from controlling regions, completed objectives, and shiny relics. Whoever has the most points wins. If you tie, go ahead and claim joint victory – or just arm wrestle for it like we do.

Want to know more? Read our extensive strategy guide for Downfall.

Game Mechanics and Player Interaction in Downfall

Downfall is a game that brings out the best and worst in people. I learned this the hard way after my friend Steve decided to nuke my city after I stole his resources. It’s not personal, Steve. It’s just survival. Downfall is all about tough choices and second guessing your pals at the table. The game has a post-apocalyptic theme, and the mechanics really make you feel it. You manage your own little civilization, scavenge for supplies, and build things to help you survive. The catch? Everyone else wants the same stuff, and they’re not above stealing it from you.

The main mechanic centers on action selection, but it’s mixed up with some good old-fashioned negotiation. You can form alliances (which last as long as a marshmallow in a campfire). I tried working with my friend Lisa to corner the food market, but she turned on me the moment I trusted her. Betrayal stings, but it sure spices up the night! There’s also a heavy dose of resource management. You need water, food, shelter, and luck (the good kind, not the ‘Steve just nuked you’ kind). Every action matters in Downfall, and the tension ramps up as you all try to outwit each other.

Unfair mechanics? Not here. Downfall gets big points from me for making sure you always have options. If you get knocked down, you can get back up (unless you’re Steve, who… well, let’s not talk about Steve). The luck factor is there, but skill and careful planning win out most games.

Next up: let’s talk about Downfall’s component quality and artwork—I hope you like cardboard, because you’re about to meet a lot of it.

Downfall - Variable actions cards! Upgrades! Card reserves! If you can think it, Downfall’s got it. - Credit: The Innocent

Downfall: Component Quality and Artwork That Set the Mood

Let’s talk about what you actually hold in your hands when you play Downfall. I knew right away that this was no dollar store special. The board is huge—big enough to terrify anyone with a small table. There’s lots of room for all the tokens and cards, so even my friend who can’t sit still didn’t knock over stuff (for once). The board isn’t just big, it’s sturdy. No flopping around when someone opens a window in July!

The tokens are chunky and satisfying to move around. Downfall comes with little wooden pieces shaped like resources. I’m a fan of wood over plastic, and these feel nice. I did get the feeling that if you sneezed really hard, the bits would go flying, but that’s true for most games that don’t bolt the board to the table.

Now the artwork: If you love post-apocalyptic drama, Downfall will not let you down. The art on the board and cards is gritty, and dark in a way that makes you wish you had a flashlight. It fits the theme perfectly. My friend Molly joked that she felt like she’d need a tetanus shot after looking at the ruined cities, which is oddly a compliment. The box cover is like a movie poster for a film I’d definitely watch.

One small gripe though—while the icons are generally clear, the card text is a bit tiny for those of us who refuse to admit we need reading glasses. Nothing game-breaking, but worth a mention. Next up, let’s see if the balance between clever moves and wild luck is as pretty as the cardboard!

Downfall - Welcome to the cleanup. - Credit: The Innocent

Strategy vs Luck: Who Really Rules in Downfall?

Strategy and luck are like peanut butter and jelly – you want the right mix. But in Downfall, which one gets more bread? After several nights plotting with my friends (and eating way too many chips), I can say this post-apocalyptic beast leans towards brainpower, but luck never leaves the room.

In Downfall, every move matters. If you love agonizing over decisions, welcome! Planning out resource scrambles, army movement, or dealing with that annoying raider is where the game shines. I watched my buddy Dave, a true tactical mastermind, pull ahead by thinking three turns ahead. But then, I watched his empire crumble because of a card draw. Downfall gives you tools to tilt the odds, but a wild event or sneaky opponent can flip your plans like a burnt pancake.

There’s a lot to juggle: building a strong hold, managing food, not dying of radiation (ugh). Most choices feel meaningful, and luck rarely ruins your night. But I will say, if you hate surprises, Downfall might give you a few gray hairs. It’s not as random as some games—I’m looking at you, Monopoly—but sometimes you just have to roll with the fallout. The good news is, smart players can usually recover from bad luck. Unless they’re me, in which case, I blame the universe.

Next up: Can you actually finish a game of Downfall before you turn into a skeleton, and is it fun enough to play again? Stay tuned for tales of replayability and time!

Downfall - The turn tracker, driven by the appearance of winter cards, leaves everybody on edge. - Credit: The Innocent

Will You Get Bored? Replayability and Game Length in Downfall

If you’re the kind of person who only eats margherita pizza but insists every slice must taste different, then replayability is a big deal for you. Well, Downfall knows how to shake things up like a pizza chef in a wind tunnel. Every game I played with my group ran a bit differently. One game, everyone hoarded resources and acted too polite, and the next, we were backstabbing each other so hard we had to apologize after. The map setup and event cards in Downfall make every session feel fresh, unless you’re the type to play fifty times in a row. (In which case, I can’t help you. Maybe go outside?)

Game length is another beast. The box claims 2-4 hours, which is not a lie, but my group has the attention span of a goldfish, so we sometimes stretched that to five. Blame the snacks, not the game. Still, Downfall never overstayed its welcome. I always felt like the end came just as we started plotting our final moves. If you don’t like games longer than a Marvel film, though, brace yourself. Downfall isn’t a “quick round before bed” type of game.

So, do I recommend Downfall? If you enjoy big, meaty strategy games that never play out the same twice and you’ve got friends willing to stick it out for the long haul, go for it! If you want something fast and breezy, Downfall is a bit like inviting a rhinoceros to a tea party—cool, but maybe too much for the situation.

Downfall - Good scavengers. - Credit: The Innocent

Conclusion

So, there you have it. Downfall is a chunky, thinky game for folks who love planning, scheming, and blocking their friends. The components are solid, the art is a bit grim (but hey, so is nuclear winter), and it rewards players who love a meaty challenge. But I won’t sugarcoat it: if you want a light, quick game or get grumpy when the dice mess up your masterplan, you might want to pass. My group had fun, even with the epic length and occasional “wait, whose turn is it?” moment. If you like deep strategy and don’t mind the time, Downfall earns a spot on your shelf. That wraps up my review—now excuse me, I need to go rebuild civilization. Again.

3.8/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.