Cosmolancer - Cosmolancer, Avalon Hill, 2025 — front cover (image provided by the publisher) - Credit: W Eric Martin
Cosmolancer - Cosmolancer, Avalon Hill, 2025 — components (image provided by the publisher) - Credit: W Eric Martin
Cosmolancer - Cosmolancer, Avalon Hill, 2025 (image provided by the publisher) - Credit: W Eric Martin
Cosmolancer - Hungarian edition front box cover. - Credit: Simulacrum
Cosmolancer - Cosmolancer, Avalon Hill, 2025 — front cover (image provided by the publisher) - Credit: W Eric Martin
Cosmolancer - House Green (Or House Baratheon as we like to call it)crushes their foes in a decisive victory.  - Credit: Andr0ss
Cosmolancer - Midway through the middle round of a 2-player game. - Credit: McGames
Cosmolancer - Closeup of the 4-point caste mini from the latest edition of Kingdoms. - Credit: McGames
  1. Cosmolancer - Cosmolancer, Avalon Hill, 2025 — front cover (image provided by the publisher) - Credit: W Eric Martin
  2. Cosmolancer - Cosmolancer, Avalon Hill, 2025 — components (image provided by the publisher) - Credit: W Eric Martin
  3. Cosmolancer - Cosmolancer, Avalon Hill, 2025 (image provided by the publisher) - Credit: W Eric Martin
  4. Cosmolancer - Hungarian edition front box cover. - Credit: Simulacrum
  5. Cosmolancer - Cosmolancer, Avalon Hill, 2025 — front cover (image provided by the publisher) - Credit: W Eric Martin
  6. Cosmolancer - House Green (Or House Baratheon as we like to call it)crushes their foes in a decisive victory.  - Credit: Andr0ss
  7. Cosmolancer - Midway through the middle round of a 2-player game. - Credit: McGames
  8. Cosmolancer - Closeup of the 4-point caste mini from the latest edition of Kingdoms. - Credit: McGames

Cosmolancer Review

"Kingdoms combines strategic planning with a charming medieval theme. Despite some reliance on luck, it offers engaging player interactions. It's great for competitive spirits, but luck's impact keeps it from being a five-star game."

  • Game Mechanics
  • Theme and Aesthetics
  • Replayability
  • Player Interaction
3.8/5Overall Score

Kingdoms blends strategy, medieval charm, and engaging gameplay, but randomness limits it to three out of five stars.

Specs
  • Number of Players: 2-4
  • Playing Time: 45 minutes
  • Recommended Player Age: 10 and up
  • Game Type: Strategy
  • Publisher: Fantasy Flight Games
  • Components: Game board, tiles, castles, coins
  • Mechanics: Tile placement, area control
Pros
  • Engaging player interaction
  • Medieval theme charm
  • Strategic replayability
  • Dynamic rivalries
Cons
  • Too much luck involved
  • Unbalanced mechanics
  • Limited strategic depth
Disclaimer: Clicking our links may result in us earning enough for a new pair of dice, but not enough to quit our day jobs as amateur board game hustlers.

Welcome aboard, fellow board game aficionados! I’m about to embark on a lively review of Kingdoms. This game promises a delightful mix of strategy, unpredictable twists, and a splash of medieval charm. I’ve rounded up my trusty gaming friends to dive headfirst into this adventure, so strap in for some fun insights peppered with my usual blend of humor and honesty.

How It Plays

Setting Up

To set up Kingdoms, each player grabs a color set of castle tiles. Mix the land tiles, placing them face down. Reveal a few tiles to start the game board.

Gameplay

On your turn, flip a land tile and place it on the board. You can also place a castle to claim points from surrounding tiles. Use strategy to outsmart your friends and avoid bad tiles.

Winning the Game

The game ends after all tiles are placed. Calculate scores from castles and surrounding land. Most points win, so plan wisely!

Want to know more? Read our extensive strategy guide for Cosmolancer.

Exploring Game Mechanics: A Kingdoms Experience

The game mechanics in Kingdoms are like a double-edged sword. You might think you’re a strategic genius one moment, only to be outdone by sheer luck in the next. I found myself realizing that the mechanics are straightforward, but the trick is mastering them without flipping the table out of frustration. My friends and I quickly learned that the risk-reward balance is crucial here.

In Kingdoms, players place castle tiles on a board that represents a kingdom. Sounds simple, right? But beware, as each tile has a numeric value that can either boost or sink your score faster than my attempts at making whipped cream from scratch. The tile randomization introduces a good chunk of unpredictability. You might think you’ve seized the upper hand—only for that rogue monster tile to pop up, knocking your perfectly planned strategy down a peg.

Another point worth mentioning is the auction mechanic for castle placement. It adds a layer of strategy, like trying to decide if you should save your money for a comfy chair or spend it on snacks—except here, the stakes are much higher. The balance between strategy and luck keeps it engaging, though sometimes frustrating. If the game had a bit less luck involved, it would be the perfect medium-weight game, but hey, nothing’s perfect.

Stay tuned, because in the next section, we’ll be diving into the world of themes and aesthetics, which might surprise you more than my attempt at abstract watercolor art!

Cosmolancer - Cosmolancer, Avalon Hill, 2025 — components (image provided by the publisher) - Credit: W Eric Martin

Exploring the Theme and Aesthetics of Kingdoms

The theme and aesthetics of the board game Kingdoms transport you to a world of medieval flair. As you open the box, you’re greeted by pieces that scream “medieval splendor”—quite literally, if you’ve ever accidentally dropped a wooden castle token on your foot! The game board itself is a colorful map filled with rolling hills, treacherous mountains, and prosperous valleys. It’s like someone took a Renaissance fair and shrunk it down to tabletop size.

Each player represents a distinct kingdom, competing to build the most prosperous land. The artwork is rich and vibrant, drawing you into the medieval atmosphere. You almost expect a noble steed to prance across the board, but alas, the only thing prancing will be your fingers as you move pieces. The design elements are crafted with attention to detail, creating an immersive experience without needing to wear a metal helmet or worry about jousting accidents at home.

Kingdoms’ aesthetics are not just pretty to look at; they enhance the gameplay by making it easy to distinguish between different elements. The clear illustrations help avoid any mix-ups, unless you’re like me and manage to confuse a mountain with a valley after a day of gaming and soda guzzling. Overall, the aesthetics contribute greatly to the enjoyment, making each playthrough feel like a grand tournament.

Ready to discover if this medieval madness has staying power? Let’s look at the replayability of Kingdoms, preparing our royal court for endless hours of fun—or not.

Cosmolancer - Cosmolancer, Avalon Hill, 2025 (image provided by the publisher) - Credit: W Eric Martin

Replayability: Is Kingdoms a Game You’ll Want to Return To?

Ah, Kingdoms! It’s like that tasty slice of pizza you reach for at midnight, except you won’t regret it in the morning. So, how often can you keep coming back for another round of this delightful strategy game? Well, it boasts a respectable replayability factor that can keep players interested for many game nights.

First off, the board in Kingdoms changes every game. This random setup means each session feels fresh. But don’t expect just a shuffle of tiles. The different layouts can have a big impact on the strategy you need to win. It’s like playing Tetris where the blocks keep changing shapes. You’ll think on your feet each time, and that’s a good thing!

Special tiles throw in another twist. These tiles can shake things up and even the playing field, so repeat playthroughs don’t get stale. Even though luck can sometimes rear its head, the strategic decisions keep it engaging.

Players can also swap game strategies based on previous plays, which adds another layer of replayability. You might find yourself trying new tactics like an old adventurer on a new quest. And trust me, like an addicting video game, you’ll want to try “just one more time” if only to prove you can do better.

If you’re eager to keep the flame alive, Kingdoms rewards you with multiple paths to strategy bliss. In our next thrilling chapter, we’ll uncover the secrets of Player interaction in Kingdoms—where laughter, rivalry, and the occasional grudge await!

Cosmolancer - Hungarian edition front box cover. - Credit: Simulacrum

Player Interaction in the Kingdoms Board Game

Playing Kingdoms feels like a medieval joust of wits. It’s not just you against the board; it’s you against everyone at the table. This game thrives on player interaction, with constant strategic maneuvers and surprises at every corner. The feeling when you place a seemingly harmless tile next to your friend’s prized castle, only to watch their expression change as it devalues their empire – it’s priceless! (Sorry, Dave, but I had to!)

Kingdoms keeps you on your toes as you constantly watch your opponents plot and scheme. The decisions you make are critical, as every move impacts the balance of power between empires. For instance, during one intense game night, my buddy Steve played a sneaky move that completely flipped our expectations for the round. He placed one of those dreaded dragon tiles, and suddenly, everyone’s kingdoms seemed way less grandiose.

What really shines is the dynamic nature of the player interaction. You can’t just play the game; you have to play the players. Reading the room is essential. One player might try to bluff their way through while another could be as open as a book. Your job is to decipher their intentions and react accordingly. Every new game feels like a new chapter in an epic saga of rivalry and conquest.

If you’re looking for a game where you can engage in some good-spirited tactics and rivalry, Kingdoms certainly delivers. Just be ready to defend your realm and watch your back. Yes, I recommend Kingdoms, especially if you relish a game where friends can become friendly foes!

Cosmolancer - Cosmolancer, Avalon Hill, 2025 — front cover (image provided by the publisher) - Credit: W Eric Martin

Conclusion

Kingdoms delivers a blend of strategy and charm with its medieval theme and dynamic player interaction. Each round keeps you hooked with its unpredictable mechanics and replayability, though the luck factor might throw off serious strategists. Ideal for game nights where laughter and competition mingle. At three stars out of five, it’s a solid addition to any collection, provided you embrace its quirky balance of skill and chance. Kingdoms isn’t perfect, but it sure makes for a fun battle. Thanks for joining me in this adventure through board game realms. Until next time!

3.8/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.