
Rage Review
Rage is pure card chaos—just when you think you’ve got it, a wild card turns everything upside down. Fast, hilarious, but sometimes luck stomps all over your plans. Perfect for loud, fun-loving groups!
Party games are designed for groups and emphasize social interaction and fun. Examples include “Cards Against Humanity,” “Codenames,” and “Pictionary.”

Rage is pure card chaos—just when you think you’ve got it, a wild card turns everything upside down. Fast, hilarious, but sometimes luck stomps all over your plans. Perfect for loud, fun-loving groups!

If you ever wanted to lie to your friends for fun and profit, Contraband is your game. It’s quick, wild, and nobody trusts anyone by round three. My group is still arguing about who smuggled the rubber chicken.

If you want a game that makes kids squeal and adults giggle as you blast glowing ghosts off the walls, Ghost Hunt delivers. Just don’t expect deep strategy—this one’s all about chaos, laughter, and zapping the spooky spooks.

Sly mixed bluffing with sneaky animal art and plenty of groans when someone pulled off a sneaky win. If you love outsmarting friends and laughing at close calls, this game might just earn a spot on your shelf.

Scallywags splashes gold and giggles on the table, but don’t expect a fair duel—luck runs this pirate ship. Still, it’s a jolly choice for a silly night with friends, as long as you don’t mind some swashbuckling randomness.

Alarm! is that noisy party game where chaos beats strategy. If you love yelling and blaming your friends for mistakes, you’ll have a blast. Just don’t expect deep strategy—luck rules the night around this table.

Wink is a riot for parties, where suspicion and bad winking skills reign supreme. Easy to pick up, but sometimes the luck feels a bit unfair. Still, it's a hilarious romp if you love chaos!

Cowabunga brings quick laughs, wild cards, and just enough chaos to keep everyone guessing. It’s pure party energy—great for families or friends, but strategy lovers should look elsewhere. Expect mooing, groaning, and lots of blaming the dice.

Dreamers had us laughing, guessing, and second-guessing our own stories. It's perfect for loud groups who love creative play—not so much for folks who sit in silence or hate a bit of chaos at the table.

Stella lets you link words in the weirdest ways, making every round full of laughs and ‘what were you thinking?!’ moments. Quick to play, easy to teach, and barely any luck—my kind of game night hit.