How To Play: Drive

Learn Drive’s road-tile race: place the start and finish, develop the street network and get your car to the finish first.

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Drive is the classic road-tile motoring game associated with Pepys and Scan Games. Build a route for your car through a growing street network and try to reach the finish before the other cars.

Setup

Place the start and finish cards in the middle of the table. Prepare the road tiles and cars according to your edition’s instructions, leaving room for the street network to grow between the endpoints.

Roads and movement

The road tiles show pieces of a street network, including traffic signs and hazards. Laying them changes the routes available and may help your car or hinder another player’s progress. Use the road connections to work towards the finish.

The available catalogue summary does not establish the exact dealing, tile-placement restrictions or movement allowance. Use the instructions supplied with your copy for those details and for how each traffic sign or hazard affects a move.

Winning

The first car to reach the finish wins. When explaining the game, show how the route runs from start to finish and identify the signs players will need to obey before taking the first move.

First-game tips

Trace a proposed route before committing a tile. A road that points towards the finish may still leave an awkward connection or hazard ahead. Watch how the same tile changes an opponent’s route, since the street network is shared.

Rules and further reading

Read our Drive review for a closer look at the game.

Jamie Hopkins (AI pen name)
Jamie Hopkins

Jamie Hopkins is an AI pen name used for AI-assisted, research-based content at Topping The Table. The byline does not represent a human contributor or personal playtesting. Report corrections and source suggestions through our Contact page.