Steam: Box Cover Front
Steam - Two Player Game of "Basic" Steam - Credit: Lowengrin
Steam - The "city" of Maine. - Credit: Lowengrin
Steam - Red "blocks" Brown into Ottawa - Credit: Lowengrin
Steam - teaching game - Credit: lwerdna
Steam - gameboard back and front - Credit: fabricefab
  1. Steam: Box Cover Front
  2. Steam - Two Player Game of "Basic" Steam - Credit: Lowengrin
  3. Steam - The "city" of Maine. - Credit: Lowengrin
  4. Steam - Red "blocks" Brown into Ottawa - Credit: Lowengrin
  5. Steam - teaching game - Credit: lwerdna
  6. Steam - gameboard back and front - Credit: fabricefab

Steam Review

Steam is the train game even my risk-hating friend loved. It's cutthroat, strategic, and replayable—but never unfair. If you like clever choices more than dice rolls, Steam will keep you chuggin' along for ages.

  • Strategy Depth
  • Player Interaction
  • Components & Artwork
  • Replay Value
4.3/5Overall Score

Steam brings clever strategy, fair competition, and endless replay value—perfect for fans of challenging, luck-free board game nights!

Specs
  • Number of players: 3-6
  • Playing Time: 90-120 minutes
  • Recommended player age: 12+
  • Designer: Martin Wallace
  • Mechanics: Route building, auction, network/connection
  • Complexity: Medium-heavy
  • Publisher: Mayfair Games
Pros
  • Deep strategic choices
  • Little reliance on luck
  • High replay value
  • Great player interaction
Cons
  • Steep learning curve
  • Artwork feels dated
  • Can run a bit long
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If you ever wondered what it’s like to run your own train empire (and no, buying a model set doesn’t count), then you’re in for a treat. This is my very honest review of a board game that gets track-layers, cube-pushers, and armchair CEOs all hot under the collar. I’ll take you through the highs, the lows, and the occasional “wait, where did all my money go?” moments. Grab your conductor’s hat, because this one put my friendship group through more twists and turns than my aunt’s driving. All aboard for the Steam review!

How It Plays

Setting up

To start, toss the board in the middle of the table. Everyone grabs a train baron token, and a little pile of starting cash. Lay out the track tiles, city cubes, and choo-choo miniatures. Get ready for a lot of pointing and saying, “You’re blocking my route!”

Gameplay

Players take turns building tracks, upgrading their engines, and shipping colored cubes between cities. You can borrow cash, but you’ll regret it later. Outbid your pals for prime track spots, or quietly connect that one city everyone ignored. Every choice has, like, five consequences—so expect a lot of thinking and at least one snack break.

Winning the game

When all goods cubes hitched a ride to new homes, tally up your cash and points. Most points (not cash) wins, so don’t get distracted by hoarding money. Make sure to brag if you built the longest, twistiest, or rudest rail route.

Want to know more? Read our extensive strategy guide for Steam.

Gameplay Mechanics and Strategy Depth in Steam

Alright, let me be honest right out of the gate: Steam is a real brain-burner. My friends and I sat down expecting a simple train ride, but by the second round, my friend Sarah started sweating over her loan options like she was buying a second home. Steam has this delicious tension built in every round, mainly because you have to balance expanding your rail network, delivering goods, and somehow not running your railroad into the ground.

The basic loop is simple (and by ‘simple’ I mean you’ll curse your past self by turn four): you build tracks, grab goods, and try to deliver them for points and cash. But Steam really shines with its auction for turn order, which is one of the juiciest bits. Want to go first? Well, that’ll cost you—and sometimes you pay with your soul (or your last dollar, really). Smart players can spot opportunities for cheap expansion or snatch up a delivery before anyone else can blink. There’s very little luck here; every action is a calculated risk, and that’s exactly how I like my board games. I once won by making a risky move that paid off big-time, but I also watched my pal Dave go bankrupt because he overbuilt. It’s a tough but fair game.

If you want a deep game where every decision matters, Steam delivers. Seriously, it almost gives you decision paralysis, but in a good way! Next up, I’ll talk about how this railroad madness brings out the best and worst in our friendships—so buckle up for some spicy competition tales!

Steam - Two Player Game of "Basic" Steam - Credit: Lowengrin

Player Interaction and Bruising Competition in Steam

When it comes to player interaction, Steam can feel like a family dinner where someone forgot to bring dessert – everyone’s a little too eager, and elbows start flying. Competition heats up fast, because even at three players, the map gets crowded and routes clash faster than my uncles fighting for the last slice of pizza. You’ll stare at your friends across the table, trying to guess if they’ll steal your perfect route to Chicago, or if they’re going to snake their tracks somewhere else and ruin someone else’s day. I’ve even caught myself making wild threats like, “Touch my yellow cube and I’ll put your meeple in the freezer!”

Negotiation in Steam is not official, but trust me, the table talk runs wild. You’ll try to make sketchy verbal agreements, only to discover your buddy has betrayed you for a slightly better delivery. It’s friendly competition, but it has that sneaky undercurrent—like Secret Santa, if everyone wants the same fancy mug. Auctions become tense, and watching someone overspend on a locomotive is pure comedy (until you do it yourself). The indirect sabotage and race for goods force you to stay sharp. If you don’t keep an eye on rivals, your beautiful, sprawling network could become a useless loop.

Of course, player interaction means the game can get a bit mean, but it’s never unfair. It’s a test of wits and nerve, not dice and luck. Next up: let’s get our hands on the bits and pieces, as I tackle the game components and artwork quality – hope you brought your magnifying glass!

Steam - The "city" of Maine. - Credit: Lowengrin

Are Steam’s Bits Hot or Just Hot Air? Let’s Talk Components and Art!

Okay, folks. I’ve handled more cardboard than a pizza chef with insomnia. So when I cracked open my copy of Steam, I expected the standard “wooden cubes and more beige than a desert picnic” routine. Well, Steam didn’t totally surprise me there, but hear me out—it’s not all brown and bland!

First off, the game board in Steam is huge. It’s the kind of board that makes you question your table size. The map artwork is pretty functional, with different terrain types looking just different enough so even my pal Greg (colorblind champion) could tell a swamp from a city. It won’t win fancy art awards, but it gets the job done without burning your retinas.

The train tokens and wooden cubes are chunky and solid. Dropping one of those cubes on the floor is a true test of your cat’s reflexes. The money and track tiles feel sturdy, even after three rounds of mid-game rage shuffles (no judgment, we’ve all been there). The player boards, though, are a bit thin—one intense snack break almost cost us the blue player’s stock tracker forever.

Where Steam shines is the clarity of its iconography. Everything is easy to spot, even when the board gets crowded with tracks and cubes. No squinting or magnifying glasses needed. Just basic, practical art that supports the gritty business of building your rail empire.

Next up, we’ll find out if Steam keeps chugging along with replay value, or if it runs out of steam faster than my patience on family game night!

Steam - Red "blocks" Brown into Ottawa - Credit: Lowengrin

Endless Tracks: Replay Value and Session Length in Steam

Let me tell you, Steam is one of those games that never seems to play the same way twice. And I’ve played it. A lot. My friends and I have had sessions where our train empires crossed over like spaghetti, and others where we avoided each other like the last slice of pizza. There’s always a new way to build, a new set of tough choices, and—if you’re a sneaky type—a new method to block your mate’s route and watch them groan. (It’s all love, Steve. Sorry, not sorry!)

What keeps Steam fresh is the juicy mix of auctioning, tile laying, and delivery strategy. You can go all-in on upgrading cities one game, then next time try to snatch the prime routes before anyone blinks. And because the player order changes a lot depending on your bids and income, no tactic is a sure thing. Every game leaves us wondering what would happen if we did something different. And, yes, we immediately set up for another round like train-obsessed maniacs.

On session length, expect about 90-120 minutes. Our first try clocked in at closer to two and a half hours, but we got speedier after we stopped arguing over who had the best hat. (Pro tip: It was me. Always me.) So clear an evening and warn your houseplants, because you’ll be busy plotting tracks for a while.

So do I recommend Steam? Absolutely. If you like strategy and don’t mind staring down your friends as you both eye the same route, this game is a must-buy ticket to Train Town. Choo choo, all aboard!

Steam - teaching game - Credit: lwerdna

Conclusion

Alright, we’ve reached the end of our ride on the Steam express! If you love tough choices, smart moves, and a game where your plans never quite survive contact with your friends, Steam will treat you well. It’s not the prettiest train set on the market, but the chunky board and clear art get the job done. What really shines is the deep strategy and cutthroat competition—luck barely gets a ticket here. You’ll keep wanting to play just to try new routes or prove you’re the cleverest railway baron at the table. Just remember, Steam can run a bit long and unforgiving if you don’t budget your cash, so keep snacks handy and don’t lose your shirt! That’s a wrap for this review—full steam ahead to your next game night!

4.3/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.