Steam: Box Cover Front
Steam - Two Player Game of "Basic" Steam - Credit: Lowengrin
Steam - The "city" of Maine. - Credit: Lowengrin
Steam - Red "blocks" Brown into Ottawa - Credit: Lowengrin
Steam - teaching game - Credit: lwerdna
Steam - gameboard back and front - Credit: fabricefab
  1. Steam: Box Cover Front
  2. Steam - Two Player Game of "Basic" Steam - Credit: Lowengrin
  3. Steam - The "city" of Maine. - Credit: Lowengrin
  4. Steam - Red "blocks" Brown into Ottawa - Credit: Lowengrin
  5. Steam - teaching game - Credit: lwerdna
  6. Steam - gameboard back and front - Credit: fabricefab

Steam Review

Steam is a crunchy train game where careful planning wins the day. Build tracks, outbid friends, and deliver goods before someone else does. Every round, you’ll second-guess your life choices—in the best way possible.

  • Strategic Depth
  • Replay Value
  • Component Quality and Art
  • Luck vs Skill Balance
4.5/5Overall Score

Steam is a clever train game with strategic track building, auctions, and fun competition. Smart moves win, not just luck.

Specs
  • Number of Players: 3-5 (best with 4)
  • Playing Time: 90-120 minutes
  • Recommended Player Age: 12 and up
  • Designer: Martin Wallace
  • Complexity: Medium-Heavy
  • Game Type: Route Building, Auction, Economic
  • Publisher: Mayfair Games
Pros
  • Deep strategic gameplay
  • Minimal luck involved
  • High replay value
  • Engaging player interaction
Cons
  • Steep learning curve
  • Can run long
  • Low player interaction
Disclaimer: Clicking our links may result in us earning enough for a new pair of dice, but not enough to quit our day jobs as amateur board game hustlers.

I’m always on the hunt for a board game that makes me shout at my friends in the best way possible. If you dream about laying tracks, blocking rivals, and chasing big money, you’re in the right place. In this review, I’ll share my experience with a classic strategy game that’s been tossed onto many tables—including mine. I’ll dig into what works, what made me groan, and if it’s worth taking up space on your shelf. Grab your conductor’s hat (and maybe a calculator), because things are about to get competitive.

How It Plays

Setting Up

First, pick the map and set it up in the middle of the table. Give everyone a stack of wooden trains in their favorite color. Hand out the player boards and play money. Shuffle the track tiles and set the goods cubes on the map. Try not to eat the cubes. Everyone picks a starting city and you’re off!

Gameplay

Each round, players take turns auctioning for turn order. This can get feisty—my mate Dave once blew all his money just to go first, and still lost. On your turn, you can build tracks, upgrade cities, or deliver goods. Building tracks costs money and you’ll have to plan routes that bring cubes to cities that want them. Delivering goods gets you points or cash, and sometimes you get stuck taking a loan, like a real railroad tycoon on a bad day. Expect a bit of friendly blocking and a lot of groaning when someone nabs the perfect route!

Winning the Game

The game ends after a set number of rounds, depending on the map. Once it’s over, everyone counts up their points (or cash, if playing that version). The highest total wins! Bragging rights last until someone demands a rematch. If you don’t keep up, you’ll be left at the station, hat in hand.

Want to know more? Read our extensive strategy guide for Steam.

Game Mechanics and Player Interaction: The Heart of Steam

Let’s talk about what makes Steam tick: its brainy mechanics and the endless fun (and occasional drama) they create around the table. When I first unpacked Steam, I thought, “How hard can a train game be?” Turns out, it’s as easy as herding caffeinated cats—if the cats were accountants. The core mechanic here is network building. You lay track, connect cities, and race your friends to grab the best routes before someone blocks you with a piece of track from the depths of villainy. It’s competitive, and that’s why I love it. There’s no rolling dice to bail you out here; just pure, evil planning.

Auctions play a big part. Each round, everyone bids to see who gets the best shot at being first. I’ve seen friendships teeter on the edge as people outbid each other for that sweet, sweet turn order. Once you’re done bidding, you borrow money—sometimes more than you should, like my cousin did, ending up bankrupt and muttering about “investment opportunities lost.” It’s tense. You feel every decision, especially when you realize you’ve given someone else the perfect link between cities.

Interaction in Steam isn’t just about blocking tracks (though that is very satisfying). It’s about reading your opponents, predicting their moves, and sometimes teaming up to make sure the leader eats humble pie. No player is off in their own train yard. You’re all scrapping over the same map, and sabotage is practically a feature.

But before you grab your conductor’s hat, let’s see how much the game depends on smarts and how much is just plain luck—next stop, Strategy versus Luck!

Steam - Two Player Game of "Basic" Steam - Credit: Lowengrin

Is Steam a Game of Clever Planning or Heartbreaking Chance?

When it comes to board games, I always get suspicious if Lady Luck keeps poking her nose where it doesn’t belong. I want to win because I outwitted my friends, not because I rolled a lucky six. So, does Steam have more strategy or luck? Let me spill the beans (which I once did, all over my friend’s new carpet—moral: never play games with snacks in your lap).

In Steam, strategy struts around like it owns the place. Every choice matters—do you expand your rail, invest in an engine, or grab a delivery before Lucy (the human freight train herself) blocks you? You need to plan like you’re plotting a heist, always thinking a few moves ahead. Every route you commit to is a big deal. If you take your eyes off the board for a second, someone will snatch a juicy delivery and leave you with the leftovers. It’s all about tactical thinking, adapting, and even bluffing. Yup, I’ve pretended to want one route to distract folks while I grabbed another. Sneaky, but it works!

But what about luck? Well, it does appear, but in tiny doses. Tile draws can change your plans, and the initial setup does matter. But in my games, strategy outweighs luck by a country mile. Bad draws might slow you down, but no one ever won Steam just because of a lucky pull. If you lose, it’s probably because you got outplayed—or, like me, you accidentally delivered your goods to the wrong city while distracted by snacks.

So, if you want a game where brains beat chance nearly every time, Steam has you covered. Next up, I’ll tell you how the physical bits and art make or break the experience—you might want to put on your fanciest monocle!

Steam - The "city" of Maine. - Credit: Lowengrin

Steam Board Game Components and Artwork: A Visual and Tactile Experience

Alright, let’s talk about what Steam puts on your table, because what you see and touch can turn a good game night into a great one—or a sad display of colorful cardboard carnage. I’ve played a lot of train games, and Steam sits somewhere in the upper-middle class of the board game elite. The board itself? It’s big, chunky, and gives you plenty of room to map your iron horse empire. My friends and I marveled at the bright colors—although one pal said the pink routes looked a bit like bubble gum melted in the sun. Artistic vision, or snacking accident? You decide.

The train tokens and cubes deserve a mention. The wooden trains are fun to shuffle around, even if mine kept getting stolen by the family cat (who is, frankly, a terrible railway manager). The cubes are tactile and add just enough “ka-chunk” when you drop them into place to make you feel like a titan of industry. The money tokens feel sturdy, which is good because we all know what happens when cardboard coins get too much love (hint: they turn into weird cardboard pancakes).

Artwork is functional, not flashy. Steam won’t win any beauty contests, but it does look the part. The map is clear, and the iconography is easy to read, even when you’re crying over a blocked route. My only small moan: the color contrast could be better for colorblind folks—so plan accordingly if that’s you or one of your crew.

Next up, let’s find out if Steam will keep you coming back for “just one more round” or if it fizzles out faster than a cheap steam whistle!

Steam - Red "blocks" Brown into Ottawa - Credit: Lowengrin

Steam Board Game Replay Value and Game Length: Is It Worth Steaming Up Your Table?

Let’s talk about Steam and how many times you’ll want to drag it out on game night. Honestly, this is a game where the replay value is hotter than a locomotive’s boiler. Every time I get Steam on the table, we end up with a completely different map full of crisscrossing tracks, wild money mistakes, and at least one friend who says, “Next time, I’m not building a track to nowhere again.”

What gives Steam such strong legs? It’s the variety baked right in. There’s a bunch of different maps for every player count (including some zany fan-made ones online that will melt your brain). The turn order and auctions mix things up, so you can’t sleepwalk your way to victory with the same old tricks. People play differently too. Some like to go for big payouts, others block you with the dedication of a troll guarding a bridge. No two games even sort of feel the same.

Now, about game length—Steam can run anywhere from 90 minutes to three hours. Yeah, three hours if you have that one friend who takes their time like they’re plotting a train heist. But it rarely feels too long for what you get. The tension ramps up, the money gets tight, and you care about every single choice, right until the final whistle blows.

So, do I recommend Steam? If you love clever, thinky games that stay fresh with each play, welcome aboard. If you want fast or casual, you might want to stay at the station.

Steam - teaching game - Credit: lwerdna

Conclusion

And that’s a wrap on my Steam review! If you love building things, blocking friends, and shouting “I need more coal!” at your kitchen table, Steam will make you happy. The strategy runs deep, luck stays in the back seat, and every play feels different. Sure, the color contrast on the map could be better, and the rules can make new players’ heads spin once or twice. But the solid components and endless replay value mean I’ll keep coming back for more. If you want a smart train game that makes you sweat the small stuff, Steam is a great ticket to ride (gosh, sorry). See you on the rails!

4.5/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.