Steam: Box Cover Front
Steam - Two Player Game of "Basic" Steam - Credit: Lowengrin
Steam - The "city" of Maine. - Credit: Lowengrin
Steam - Red "blocks" Brown into Ottawa - Credit: Lowengrin
Steam - teaching game - Credit: lwerdna
Steam - gameboard back and front - Credit: fabricefab
  1. Steam: Box Cover Front
  2. Steam - Two Player Game of "Basic" Steam - Credit: Lowengrin
  3. Steam - The "city" of Maine. - Credit: Lowengrin
  4. Steam - Red "blocks" Brown into Ottawa - Credit: Lowengrin
  5. Steam - teaching game - Credit: lwerdna
  6. Steam - gameboard back and front - Credit: fabricefab

Steam Review

Steam is a train game where your friendships get derailed faster than your engines. Build routes, fight for cash, and try not to cry when your buddy blocks your perfect line. Brutal, tense, and weirdly addictive.

  • Gameplay and Strategy
  • Component Quality and Artwork
  • Player Interaction
  • Replay Value and Game Length
4.5/5Overall Score

Steam is a smart, tense train game with solid components, clever strategy, and lots of player competition. Not for casual gamers!

Specs
  • Number of Players: 3-5
  • Playing Time: 90-120 minutes
  • Recommended Player Age: 12+
  • Mechanics: Route Building, Auction/Bidding, Network Building
  • Designer: Martin Wallace
  • Publisher: Mayfair Games
  • Setup Time: 10-15 minutes
Pros
  • Deep strategic gameplay
  • High replay value
  • Intense player competition
  • Solid component quality
Cons
  • Long play time
  • Can ruin friendships
  • Punishing for mistakes
Disclaimer: Clicking our links may result in us earning enough for a new pair of dice, but not enough to quit our day jobs as amateur board game hustlers.

If you like your board games with a bit of grit, some sweaty train auctions, and barely enough cash to keep your railway dreams alive, you’re in the right place. This is my review of Steam, a classic game where greed, planning, and sneaky blocking are all part of the fun. I played it with my group and let me warn you: friendships were tested, coins were counted twice, and someone managed to crash a train—figuratively, not literally! Let’s see if this game’s wheels stay on the track.

How It Plays

Setting up

Lay the board out, pick your color, take the matching trains, and hand out starting cash. Put all the track tiles nearby and set up the goods cubes on the cities. Everyone gets a player mat to track their income and score. Try not to mess up the trains before you start. They are small and love to run away.

Gameplay

Each round has several steps. First, bid to see who goes first, which can get spicy fast. Then, build tracks and place them on the map, trying to connect cities and snag the best routes. After that, you move goods from city to city along your routes and collect cash or points. Every turn, you feel broke but hopeful. This repeats a bunch of times until the goods run out or everyone is tired of making choo-choo noises.

Winning the game

When the game ends, add up your victory points, which come from moving goods, building routes, and sometimes just being cheeky with your investments. Whoever has the most points is the train tycoon of the night and gets to gloat until the next game. Warning: Friendships might be downgraded if you block their perfect route.

Want to know more? Read our extensive strategy guide for Steam.

Gameplay Mechanics and Strategies in Steam: Choo-Choo Brainpower

Alright, steam lovers, let’s talk nuts and bolts. Steam is all about building railroads, hauling goods, and pretending we know how to run a 19th-century transport company. The mechanics are classic Martin Wallace: you get a map covered in hexes, which I’m convinced are designed to make me spill my coffee in excitement. Each turn, you get to build track, move goods, or upgrade your train, but here’s the tricky part: you gotta watch your money like a hawk watches a chipmunk. Go overboard on spending and you’ll find yourself in more debt than I am with my pizza guy.

The biggest tension in Steam is between expanding your network and making sure you can actually pay for it. Early on, you’ll want to chain together cities with the right coloured cubes. Cubes are basically the cargo, and moving them is how you make money—and, more importantly, how you make your friends sulk when you swipe the last red cube before they can grab it. Timing matters. Each action costs, so if you build a track somewhere silly (and trust me, I have built some silly tracks), you might spend turns just trying to fix your own mess.

Strategically, you want to balance risk and reward. Expanding too fast gets you in trouble, but play too safe and you’ll be left with the boring routes—nobody dreams of running a train line from Mudville to Nowheresburg. Watching what tracks your friends lay is half the fun (and half the stress). There’s a good dose of blocking and a pinch of spite, but it never feels totally unfair. The only real luck comes from where cubes pop up, but that’s not enough to ruin my day. At the end, you win by having the most points, mostly from goods delivered and network quality.

Next up, I’ll be drooling—er, discussing—the component quality and artwork, because my eyes need to feast as well as my brain.

Steam - Two Player Game of "Basic" Steam - Credit: Lowengrin

Component Quality and Artwork in Steam: Laying Tracks Has Never Looked So Good

If you love board games that feel great to touch and look at, Steam won’t let you down. There’s something about opening the box that made me feel like a train tycoon with a brand-new hat. The board is thick, big, and full of spots for tracks, cities, and goods. The colors pop. The little wooden trains are chunky and satisfying—honestly, I ended up playing with them like a child when I should have been thinking about my next route. If you’ve got a cat, beware. My friend’s cat, Pickles, tried to steal the yellow goods cubes because they look a bit like cheese.

The tiles you use for building your rail routes are sturdy and hold up after many plays. Usually, I’m terrified of cheap cardboard warping after one spilled drink, but these tiles are tough. The artwork on the board is bright, but not busy. It’s clear where everything goes, and the city names stand out. I appreciate that Steam uses symbols and bold colors, making it easy to spot what you need, even while you’re distracted by someone plotting to block your perfect route.

Cards and money tokens are simple but functional. No gold foil, but they do the job. If you’re looking for over-the-top miniatures, you might find Steam too humble. But for me, it’s spot on—a classic look that never gets old.

But what about when the trains start to clash? In the next section, I’ll expose just how cutthroat (or friendly) the Player Interaction in Steam can get. Buckle up!

Steam - The "city" of Maine. - Credit: Lowengrin

Steam: The Art of Scheming, Blocking, and Making Enemies

One thing that really ramps up the excitement in Steam is its juicy player interaction. You can’t just chug along and do your own thing—oh, no. Everyone at the table suddenly turns into a cunning train tycoon, and woe betide anyone who doesn’t watch the tracks. From the first round, there’s a constant battle for prime routes. I once saw a friendship teeter on the edge of collapse after Becky built a track that completely boxed in Dave’s railway dreams. (He still brings it up—weekly.)

Blocking isn’t the only weapon in your arsenal. Bidding for turn order becomes an all-out psychological showdown. You really need to gauge how desperate your opponents are and decide if you’re going to push your luck, stick to your guns, or just throw math out the window and hope nobody notices. I learned the hard way that not paying attention gets you stuck delivering barrels of coal to nowhere. And nothing is quite as satisfying as seeing your carefully-laid network snatch a delivery right out from under a rival’s nose—bonus points if they think you’re harmless.

Negotiation is unofficial but, believe me, it’s there. Expect deals, alliances, and a healthy dose of table talk. By the end, we all sound like dodgy Victorian train barons. In short, Steam offers a lively, sometimes cutthroat, but always thrilling network where every player impacts everyone else.

Buckle up, because in the next section, I’ll reveal if Steam is more of a one-hit wonder or a repeat main event! Stay tuned for my thoughts on replay value and game length.

Steam - Red "blocks" Brown into Ottawa - Credit: Lowengrin

Is Steam a Game You’ll Want to Play Again and Again?

Let’s talk about how often you’ll really want to get Steam back to the table, and whether the time it takes is worth it. I’ve played Steam enough times to know that this isn’t a game you can just blast through during your lunch break—unless your workplace runs on train schedules! It takes about two hours for most games (longer with the friend who wants to double-check every move, you know who you are, Steve).

But here’s the good stuff: Steam’s replay value is off the charts. Every session feels different thanks to the modular board and the way players carve out their rail empires. You can set up the map in a bunch of ways, so it never feels stale. One day you’re battling for Chicago, the next you’re stuck in the middle of nowhere wondering if you should invest in trains or therapy.

The game really shines when your group likes to test out new strategies and enjoys some healthy competition. There’s room for both the perfect planner and the wild risk taker. I’ve had evenings where we finished one game and immediately set up for round two, just to see if I could finally outsmart Kelly’s cargo route (spoiler: I could not).

So yes, I’d say Steam is worth your time if you want something with legs—meaning replay value, not actual train legs. But make sure your group has the patience for a deeper game session. If that sounds fun, all aboard, this one’s for you!

Steam - teaching game - Credit: lwerdna

Conclusion

So there we have it, folks. Steam is a train ride full of tough choices, blocked tracks, and more cutthroat bidding than a Black Friday sale. If you like tense strategy and don’t mind your friends turning into business rivals, this game delivers. The components are solid, the replay value is high, and you will definitely plot revenge between turns. But be warned, it’s not a quick trip—you’ll need a couple of hours, and maybe a snack or two. That wraps up my Steam adventure. Now, if you’ll excuse me, I need to apologize to my friends for bankrupting them. Until next time, keep rolling those dice—just not on my railroad!

4.5/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.