*Star: Box Cover Front
*Star - The beginning of a game of *Star Y, another game which can be played on a *Star board. Kadon vinyl board & stones. - Credit: twixter
  1. *Star: Box Cover Front
  2. *Star - The beginning of a game of *Star Y, another game which can be played on a *Star board. Kadon vinyl board & stones. - Credit: twixter

*Star Review

Colorful, fast-paced, and easy to learn, *star brings table-flipping moments and clever choices. There’s luck, but good laughs and strategy too—just don’t trust Greg to not win again!

  • Gameplay & Mechanics
  • Player Interaction & Strategy
  • Components & Artwork
  • Replayability & Game Length
3.8/5Overall Score

*star is a fast, colorful game with clever choices. Fun for casual groups, though a bit lucky for hardcore strategists.

Specs
  • Number of players: 2-5
  • Playing Time: 45-60 minutes
  • Recommended player age: 10+
  • Complexity: Light to medium
  • Main mechanics: Action selection, set collection
  • Solo mode: No solo mode
  • Designer: Jamie Boardman
Pros
  • Fast, easy setup
  • Colorful, engaging artwork
  • Strategic player choices
  • Good replay value
Cons
  • Luck can swing games
  • Box insert is mediocre
  • Catch-up is difficult
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How It Plays

Setting up

Unfold the board and toss out the pieces—well, maybe not toss, but place everyone’s markers on the start spot. Hand out a player mat and starting goodies. Shuffle any decks and place tokens within reach. If you’re missing a token, check under the cat.

Gameplay

On your turn, pick an action from your board—gather resources, build, or mess with your friends (in the game, not emotionally). Spend tokens, cards, or cubes to make moves. Everyone goes one after the other, with plenty of groans when someone blocks your perfect plan. Keep an eye on special powers and don’t forget those event cards that shake things up.

Winning the Game

Race to rack up the most points before the last round ends. Once someone hits enough victory stars or the deck runs dry, count up points from your board, cards, and bonuses. The person with the most points wins! Expect lots of bragging and maybe some friendly gloating.

Want to know more? Read our extensive strategy guide for *Star.

Gameplay Mechanics and Flow: How *star Shines (and Sometimes Trips)

If you have played as many board games as me, you know that some games move like a well-oiled machine—others feel like pushing a goat uphill. *star, for the most part, falls into the first group. The game starts with a quick setup (a blessing for anyone tired of reading setup instructions that look like IKEA furniture guides). Each player gets their own asymmetric starting power, and right away, that got my eyebrows wiggling. I love when a game lets me be sneaky or bold in ways no one else can copy.

The main mechanic of *star is an action selection wheel. Every round, you spin the wheel and pick your move—think pizza slices but way less tasty and a lot more tactical. Every action you pick nudges your plan and can really mess with your rivals. However, I gotta mention: luck sometimes barges in like an uninvited cousin at a family BBQ. Some turns, what you draw or flip straight-up decides if you win or lose that round. I’m not a fan of that. Still, the special tiles you collect, and the clever way you can chain combos, keep the flow snappy. We finished games in under 45 minutes, even with newbie players, and without anyone falling asleep mid-turn (looking at you, “classic” euro games).

*star keeps things interesting but doesn’t always reward smart planning. Next up, I’ll share how this game turns friends into loud strategists (and sometimes sore losers) in the Player Interaction and Strategy section. Buckle up!

*Star - The beginning of a game of *Star Y, another game which can be played on a *Star board. Kadon vinyl board & stones. - Credit: twixter

How Does *star Shine When Players Collide? Strategy and Interaction Unpacked

If you like a good bit of scheming, *star delivers some decent moments of eyebrow-raising. Player interaction isn’t just “Hey, I did better than you!” Instead, it’s more like “Wait, did you just block my best move?” The game keeps you on your toes, especially when someone’s move ruins your best-laid plans. I once thought I was set for victory, only for my friend Lucy to snatch the resource I needed. I may have made the world’s most dramatic gasp. Sorry, Lucy.

The choices you make in *star really matter. It’s not just about picking cards at random. If you watch your opponents and time your moves well, you can build stronger combos and force others into trickier spots. The game rewards players who can think ahead, but it never feels like you need a chess grandmaster living in your brain. Sometimes, the best strategy is to just make a move that annoys Dave (sorry, Dave, but you take too long to play).

I did notice, though, that if someone runs away with a lead, it can be tricky to catch them. There’s not always a strong way to bounce back, so early mistakes can sting. Still, table talk and a bit of playful head games keep things spicy. If you want a game where you can mess with your friends and not just sit in your own bubble, *star fits the bill.

Next up: let’s talk bits and bobs—the dazzling looks and sturdy feel of *star will surely steal your gaze and maybe your heart.

Component Quality and Artwork: Is *star a Looker?

I’m going to be honest: The component quality in *star surprised everyone at my table. You know when you open a board game and think, “Wow, this is heftier than my high school backpack”? That was *star. The game comes with chunky tokens, sturdy cards, and a board that actually sits flat. I didn’t once have to fight a curling corner with my mug of tea. That’s a win for me and my beverage.

Now, the artwork. Imagine if a graphic designer and a dreamy space explorer had a baby, but the baby only drew with glow-in-the-dark crayons. That’s *star’s vibe. The color palette pops, with detailed illustrations that make even losing fun. I found myself distracted by the spaceship art mid-turn, and my friend Dave spent half the game complimenting the asteroid miniatures. (He now wants a set for his fish tank. No, Dave, they are not waterproof!)

The iconography is also top notch. Even my cousin Alex, who treats rulebooks like ancient hieroglyphics, figured out the symbols right away. Everything feels intuitive – no hunting for cryptic meanings while your mates sigh and check their phones. My only real gripe? The box insert is just… okay. It’s not a chaotic mess, but organizing everything after a game night took longer than some games I’ve played. Still, I’ll take that over cardboard so thin you can see through it!

Get ready for the next blast: I’ll share my wild tales of *star’s replayability and how long your crew will be locked in interstellar rivalry!

Is *star Worth Playing Again and Again? Let’s Talk Replayability and Game Length!

If board games had gym memberships, *star would be the person who actually shows up every week. After clocking in a dozen playthroughs with my friends (we’re dedicated, or just easily distracted), I can say *star keeps things fresh for a good while. There are lots of choices to make, so no play is the same—unless your buddy Greg insists on doing the same thing every time. Seriously, Greg, try something new!

Wild thing about *star is, the paths to victory keep you guessing. You’ll try a new tactic one game, then switch it up when your cousin ruins your grand plan with his totally evil move. Every player at the table will probably want to play again, if only to beat the cousin who acted like a cartoon villain last round. That’s always a win, unless you’re the cartoon villain.

Game length is right in the Goldilocks zone for me—usually 45 minutes to an hour. That’s short enough that no one nods off, but long enough to hatch and ruin some grand schemes in classic board game style. You won’t spend your entire evening on one round, which is good, because I have the attention span of a caffeinated squirrel.

Is this a game I recommend? If you like a good mix of strategy and changing challenges, and want a game that gets better the more you play with people who hold grudges, *star is a bright pick. Just remember—it’s not Greg-proof!

Conclusion

If you want a game that’s quick to set up, looks colorful on the table, and lets you put your friends and family to the test with real choices, *star hits a lot of marks. The action selection means you can try new plans every game, and there’s enough interaction to keep everyone watching the table—not their phones (okay, except for Greg). There are a few moments where luck can trip you up and the box insert is more awkward than helpful, but overall, I had a great time playing again and again. If you want something that’s fun, fair, and not too heavy, *star is an easy one to recommend. That wraps up this review—may your cardboard adventures shine as bright as the stars!

3.8/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.