How It Plays
Setting up
First, shuffle the galaxy tiles and lay them out in a star shape. Each player picks a color and grabs their matching tokens and a player board. Deal everyone a starting hand of cards, then dish out the shiny resource cubes. Place the big cosmic marker in the center—you’ll need it to track rounds. Try not to argue over who gets to be blue. (Trust me, every game night.)
Gameplay
On your turn, secretly pick your action card and reveal together. You’ll be sending ships, gathering resources, or sabotaging your friends’ plans—which, by the way, happens a lot! Manage your energy cubes, spend them to fly across space, and try to outsmart the smug face across the table. Each round, you all get new cards and plan out your next move. The tension rises as everyone schemes and blocks paths. Board flips are optional, but not encouraged.
Winning the game
The game ends after six rounds, or when someone controls four galaxy sectors. Count up your victory points from planets and objectives. Whoever has the most points wins and gets the right to gloat until the next rematch. If you’ve lost, time to practice your dramatic sigh.
Want to know more? Read our extensive strategy guide for *Star.
How *star Keeps You Guessing: Gameplay Mechanics and Game Flow
I’ll admit, the first time I set up *star, I thought I had it all figured out. I mean, the rules seem easy—set out the tiles, grab your tokens, and boom, you’re off! But no, *star has a sneaky surprise for you. Every round, you’ve got to pick an action in secret, then flip them all at once. If you’re like me and play with friends who have resting poker faces, good luck guessing what anyone’s going to do next.
The main mechanic in *star centers around simultaneous action selection, and that never gets old. It keeps everyone on their toes and stops any one player from hogging the spotlight. I love a game that doesn’t let Bob take 30 minutes ‘thinking about his next move’ while the rest of us age a year. Turns are snappy, so nobody feels left out. The resource system is simple, but don’t get fooled! There’s almost always not enough stuff for everyone. The game throws you into some classic dilemmas—do you stock up for later, or risk it and push ahead?
The flow of *star is smooth—except for when someone (usually me) tries to overthink it and ends up with nothing. The pacing feels right, and I never get that feeling where I’m just waiting for my turn, staring at the ceiling. The game ends before anyone gets bored, which is more than I can say for half the games on my shelf.
Next up, let’s see how *star turns friends into frenemies with its player interaction and strategy depth. Trust me, it’s where things get juicy!

Epic Player Showdowns and Strategic Twists in *star
Let me tell you, *star is not a game where you can just nap until your turn comes around. The table is always buzzing with chatter, plots, and that kind of intense eye contact that says, “I WILL sabotage you if I must.” My friends and I played three rounds in a row, and each felt like a new social experiment. You can’t win in *star without getting into other people’s business, and boy, does it make for some memories.
The strategy in *star goes far beyond just picking the shiniest card or biggest move. It’s all about reading people – figuring out if Dave really means to play nice this time or if he’s about to unleash a disaster on your plans. Every choice you make feels like it matters, and the strategies keep shifting as soon as someone gets a little too powerful. There’s no hiding: your decisions affect everyone, and one sneaky move can change the whole game. I lost track of the times I thought I’d found the master plan, only for it to blow up in my face because someone predicted my move. Winning often comes down to spotting patterns and keeping your cool, even if your best friend just messed up your whole round for a cheap laugh.
The only small downer is that if someone falls behind, it’s tough to catch up unless the rest of the table feels generous. Still, the dynamic keeps things spicy and interactive, especially if you love a bit of bluffing and banter!
Now, speaking of things that catch your eye, up next, I’ll be gushing (and maybe groaning) about the components and artwork of *star. Get ready for some honest oooh’s and aaah’s!
Component Quality and Artwork in *star: Shine Bright or Dim?
Let me tell you, when I opened the box for *star, I was ready to judge. You know when a game’s box rattles ominously, and you pray you didn’t just spend good pizza money on a pile of cardboard misery? Well, *star did not disappoint. The components greet you with a nice, hefty feel. The cardboard tokens are thick enough to survive that inevitable moment when someone (usually me) sends them flying across the table during a heated exchange. None of that flimsy nonsense here. The cards, too, have a semi-gloss finish that survived several rounds of my friend Kelly’s greasy popcorn fingers—truly a modern miracle.
The real showstopper, though, is the artwork. *star leans hard into its cosmic theme. Each card bursts with color, like a nebula after the universe’s wildest paintball match. The iconography is clear and, more importantly, big enough that my Uncle Dave didn’t complain once about having to find his reading glasses. The board itself (if you call it a board, it’s a bit more abstract than your average Monopoly slab) ties the whole thing together, never cluttered, and always easy to parse at a glance. I have to knock off a smidge of excitement, though. The box insert is a bit of a letdown. It has all the practicality of a jellyfish, so expect your components to rattle around unless you bust out the sandwich bags.
All told, *star’s components and art make the game sparkle on the table. Next up, I’m going to reveal whether you’ll want to play again and again, or if this star burns out quick. Stay tuned for the scoop on replayability and game balance!
Replayability and Game Balance in *star: Can You Play Again and Again?
Let’s get real. The main reason I bring a game back to the table (besides the snacks) is because I want a new experience every time. So how does *star do with replayability? Well, pretty great, actually! My friends and I have pulled this one out a bunch. Each time, the way the galaxy unfolds feels different. The variable setup means no two star systems look the same, and it really forces you to stay on your toes. I never once felt that stale, here-we-go-again feeling. If you’re the kind of person who likes routine, well, maybe take up stamp collecting instead.
But when it comes to game balance, I’ve got a couple bones to pick. In most games, the distribution of resources feels pretty fair, but I’ve seen a few sessions where one player just gets lucky and snowballs into a star empire faster than you can say “broken warp drive.” When that happens, the rest of us spend the rest of the game putting out fires (sometimes literally, thanks to those chaos event cards). It’s not a deal-breaker, but I’d like to see a little more rubber-banding for those of us who accidentally space our own crew in round one. Also, the special abilities feel cool—but some are clearly stronger than others. I’m not naming names, but looking at you, Galactic Trader!
So, do I recommend *star? Yup, especially for folks who want a game with lots of fresh moments. It isn’t perfect, but the fun and variety make up for its little quirks. Just bring your competitive spirit—and maybe a backup plan if you draw the short straw on your starting sector.
Conclusion
So, that’s my review of *star. It’s a blast for groups who love scheming, bluffing, and the occasional cosmic meltdown over a risky play. The art pops, the pieces won’t fall apart on you, and the game keeps things spicy every session. Sure, balance can get a bit wobbly sometimes—like my friend Dave after three cups of coffee—but if you want a game night filled with laughs and smart moves, this one’s worth a shot. Thanks for reading! Now go out there and try not to be the first one to get vaporized. Review over!