How It Plays
Setting up
Lay out the *star board in the center of the table. Hand each player a set of colored tokens and three cards. Shuffle the main deck and place it face down. Give everyone a quick pep talk about not flipping the table.
Gameplay
On your turn, play a card from your hand and place one of your tokens on the matching board spot. Cards have different effects, so read carefully—unless you like chaos (like my cousin Gary). Draw a new card at the end of your turn. Players keep going in clockwise order. There will be groans, some trash talk, and at least one dramatic sigh.
Winning the game
The first player to get four tokens in a row—vertically, horizontally, or diagonally—jumps up and shouts, “*Star power!” (Okay, that last part isn’t in the rules, but it should be.) If the deck runs out before anyone gets four in a row, whoever has the most rows of three wins. Simple to learn, endlessly replayable, and great for testing friendships.
Want to know more? Read our extensive strategy guide for *Star.
How *star Nails (or Fumbles) the Gameplay Flow and Core Mechanics
My first time playing *star, I wasn’t sure what to expect. The box looked friendly, but also like it might judge my intelligence. So, with snacks at hand and my most competitive friends lined up, we cracked open the rulebook. Good news: no need for a PhD. The rules are clear, which is nice because fumbling in front of my friends is my greatest fear after spiders.
The turn sequence in *star moves at a decent clip. You choose actions, shuffle cards, and race to collect resources, all while trying to outsmart your buddies. There’s a nice balance between planning and reacting—though be warned, if you’re like me and prone to overthinking, your group will start a timer. I almost reached chess clock levels of panic once, but managed to choose in time. The core action selection mechanic is smooth, almost buttery, but with just enough crunch.
What about luck, you ask? Thankfully, luck doesn’t ruin the day here. You won’t find dice rolls deciding your fate every five minutes. Sure, there are some random events, but your decisions matter far more. The one thing that bugged me a bit: a runaway leader can happen if you miss a good early move, making it hard to catch up. It’s not awful, but it’s there.
Overall, the mechanics keep things interesting without ever feeling overwhelming or unfair. But, as we all know, a game is only as good as the chaos (or harmony) at the table—stay tuned for my take on *star’s player interaction and fierce, totally-not-personal competition!

Player Interaction and Competition in *star: Prepare for Friendly Rivalries
I roped in my usual Tuesday night crew for *star, and let me tell you—no one walked away without at least one fake apology. Why? Because player interaction in *star isn’t just a side dish, it’s the whole spicy meal. Every turn, you eyeball what your neighbors are doing, and half the fun is guessing if they’re setting you up for a surprise move or just bluffing (my friend Tom is a terrible bluffer, by the way).
What sets *star apart from the million other competitive games is how every move can affect someone else, but it never feels outright mean. You’ll compete directly for spaces, race for limited resources, and sometimes—if you’re lucky or just really sneaky—trigger a chain reaction that makes your buddies groan. Don’t worry though, *star plays fair; skill wins the day, not just a lucky die roll.
The tension in *star is real. I caught myself sweating over whether to make a bold play or play it safe. Being clever with your actions can swing the game, but you can’t afford to ignore your opponents either. I appreciate that there’s almost no downtime—you’re always planning, reacting, or (let’s be real) talking mild trash.
Next up, I’ll talk all about *star’s component quality and art—because if you’re going to destroy your friends, you might as well do it in style!
Stellar Looks and Solid Bits: The Component Quality and Art of *star
When I opened the box of *star for the first time, I half-expected a glitter bomb. Instead, I found cardboard that felt sturdier than my last IKEA shelf (no offense, IKEA). The board lays flat every time, which is more than I can say for my hair on a humid day. The player pieces have enough heft that you won’t knock them into the next galaxy with a passing elbow, even during the most dramatic turns.
The cards in *star feel smooth, almost as if they were designed for those of us with butter fingers. I’ve played a dozen games now, and there’s not a single dent or dog-eared corner in sight. As for the tokens, they’re all distinct, colorful, and satisfyingly chunky. There’s no risk of mixing up key components—unless you have a cat that likes to join in, in which case, all bets (and tokens) are off.
Now, let’s talk art. *star doesn’t just look good, it looks galactic. I swear, the box cover makes me wish for a meteor shower out my window. The illustrations on the board and cards are bright but never busy. Even our friend Greg (who calls every game ‘artsy nonsense’) paused to admire the cosmic look. Every time we play, I get a tiny thrill setting up the star-filled board; it makes logging a session on Board Game Geek feel like a special occasion.
If you’re wondering whether *star is more brains or blind luck, stick around—next up, I’m blasting off into the balance between strategy and luck.
How Much Does Luck Rule in *star? Let’s Break It Down
Alright, you know those games where you feel like you could win even if you played with your elbows and your eyes closed? *star is not one of those games. Thankfully. There’s plenty of room here for careful planning. I mean, last weekend my friend Dave tried his classic move of “randomly flinging tokens and hoping for the best.” He crashed and burned faster than a marshmallow at a bonfire.
The beauty of *star comes from the decisions you get to make each turn. Should you chase after a shiny bonus, or play it safe and shore up your base? There’s always a tradeoff. And while there is a sprinkle of luck—mainly from the event cards (curse you, Meteor Shower!)—you’re rarely left feeling like your fate is out of your hands. I did see a newbie luck into a win once, but honestly, even that felt like a reward for some clever sneaky moves, not dumb luck.
If you like a challenge where brains beat fate, *star is going to tickle your fancy. Sure, you might get caught off guard when a wild card flips, but there’s always a way to recover if you keep your wits about you. I never felt cheated. Except maybe when my sister beat me by one point, but that’s probably more about her being a secret genius.
Verdict: I recommend *star! Bring it to game night. Just be ready to use your head more than your lucky socks.
Conclusion
Well, that’s a wrap on my *star review. After lots of laughs, a few arguments about what counts as a ‘strategic move’, and a dramatic last-minute win by my friend Molly (who claims it was pure skill, but we all know it was a lucky move), I’d say *star really shines. The game plays fair, doesn’t let luck steal the show, and has enough depth to keep most gamers happy. The art pops, the pieces are sturdy, and even after three rounds, no bits ended up in the dog’s mouth (a miracle in my house). Sure, there’s a little runaway leader problem, but if you don’t take games too seriously, it won’t ruin your night. To sum up, *star is a strong pick for those who like strategy with just a pinch of chaos. If you’ve got a group who loves smart moves and friendly trash talk, give it a shot! Thanks for hanging out—let’s play again soon.

