All Rise: Box Cover Front

All Rise Review

All Rise turns your living room into a wild courtroom. Our group laughed so hard we woke the dog! It shines in big groups, but beware: pretending to be a judge may go to your head. Guilty of fun.

  • Role-playing & Humor
  • Fairness & Balance
  • Replay Value
  • Luck Factor
4/5Overall Score

All Rise is a hilarious party game with courtroom chaos, fair rules, and tons of laughs. Perfect for lively, social groups!

Specs
  • Number of players: 4-8
  • Playing Time: 30-45 minutes
  • Recommended Player Age: 14+
  • Game Type: Party, Social Deduction, Role-Playing
  • Publisher: Breaking Games
  • Components: Role cards, evidence cards, judge's gavel, scorepad
  • Setup Time: 5 minutes
Pros
  • Great for group laughs
  • Balanced, fair game mechanics
  • Creative role-playing fun
  • High replay value
Cons
  • Needs big, lively group
  • Not great for shy players
  • Judge role can feel pressured
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If you’ve ever wanted to yell “Objection!” at your friends with absolutely no legal training, then you’re in for a treat. Welcome to my review of All Rise, the only board game where you can get away with dramatic courtroom monologues and nobody calls security. I played this with my usual bunch of mischief-makers, and let me just say, our friendships may never be the same (in a good way, I promise). Let’s pull up our imaginary robes and see if this one deserves a standing ovation—or just a polite golf clap.

How It Plays

Setting up

Shuffle up those character cards and hand one to every player—your new courtroom role! Lay out the Judgement Board and grab a gavel, because you’re about to enter chaos court. Everyone sits in a circle, which just means you’re all equally guilty.

Gameplay

One player acts as the Judge while the others take on wild roles like Lawyer, Witness, or even the Janitor (important work, trust me). The Judge reads out a case card, then everyone pleads their side in as dramatic (or silly) a way as possible. Interrupt, object, and argue—just don’t spill your drink. The Judge decides who made the best argument, awarding points for creativity, logic, or pure nonsense.

Winning the game

After a set number of cases, tally up those points. The player with the most courtroom clout wins and officially gets to buy the next round of snacks. Until next time, All Rise for the winner!

Want to know more? Read our extensive strategy guide for All Rise.

Gameplay Mechanics and Player Interaction in All Rise

If you have ever wanted to throw an entire courtroom into chaos, All Rise lets you do that without risking jail time. The gameplay mechanics surprised me straight away. Each player takes on a unique role, like the judge, lawyer or even a gum-chewing bailiff (no, you can’t really chew gum, I asked). What really sold me was how you don’t just sit there making decisions — you literally stand up or sit down based on the court’s chaos. If you wobble, you get penalized. That’s right. All Rise is the only board game that tests your sense of balance and knowledge of terrible puns at the same time.

Player interaction is at the heart of All Rise. Every round, one player acts as the judge, and the others have to argue, accuse or defend. It’s all about convincing the judge (who changes every round) to side with you. Trust me, things get wild fast. I once watched my friend Dave try to convince us his cat was an expert witness in the Great Sandwich Heist. I think I laughed so hard I almost toppled the entire cardboard courthouse. The game forces everyone to be quick-witted, loud, and creative. If you’re shy, All Rise will cure you or send you running for cover.

Still, I did notice that sometimes players would gang up on whoever was in the lead, which can be a pain if you keep winning (I don’t mean me, but… okay, I do). The mechanics definitely favor those who think on their feet. Strategy matters, but luck takes a back seat, which gets a big round of applause from me. Stay tuned, next we’ll unlock the courthouse doors and let loose the comedic madness of role-playing and humor!

Role-Playing and Humor: Bringing All Rise to Life

Let’s get real—All Rise is basically courtroom cosplay with your best friends. The game’s strength lies in its brilliant role-playing element. One minute, I’m a stone-faced judge, waving my gavel (okay, it was a soup spoon), and the next moment, my buddy is an over-acting defense lawyer trying to convince us his pet goldfish is innocent of crimes against aquarium society.

Every player in All Rise takes on a role, from judge to prosecutor to jury, and the game encourages you to act these out to the hilt. There’s no limit on how dramatic or silly you can get. We had people pounding the table, speaking in fake accents, and objecting with the gusto of a law school dropout. Honestly, I laughed so hard at one point that I snorted my soda—fair warning!

All Rise isn’t just about winning; it’s about making the others laugh, weaving wild stories, and seeing who can keep a straight face the longest. The humor isn’t forced, either. The game gives you funny scenarios and the players bring it to life. My group ended up with inside jokes that still pop up months later—if you ever hear me say “Objection, Your Fishiness!” you know where it came from.

Bottom line: If you want a game that turns your living room into a giggle-filled courtroom drama, All Rise delivers. Now, let’s have a word with the court about fairness and game balance. Will the scales tip or will justice be served?

Fairness and Game Balance in All Rise

If there’s one thing I can’t stand, it’s a board game that lets someone win just because they drew the lucky card or found the magic potato chip under the couch. So, when my friends and I sat down to play All Rise, I kept my trusty fairness radar (it’s just a suspicious look, really) on high alert. Lucky for us, All Rise mostly keeps things fair and square, even when my pal Dan tried to argue that wearing a fake mustache should give him bonus points as ‘Expert Witness.’

All Rise puts everyone into different court-room roles, but thankfully, each role feels balanced and has a fair shot at influencing the case. No one gets to steamroll the others just because they landed the ‘Judge’ hat. Even the so-called “power roles” can’t guarantee a win—if your arguments are flimsier than my grandma’s excuses at bingo night, you’re getting booted out of the courtroom (in-game only, don’t call security).

One of my favorite moments was when the “Prosecutor” tried to railroad the “Defendant” with nonsense evidence. The table immediately turned into a real mob, and everyone held that “lawyer” in check—proving once again, democracy works (at least in board games). The rules seem robust and don’t let anyone exploit loopholes, so sneaky players can’t rig things in their favor. Trust me, we tried. Even my friend Kelly, the queen of loopholes, couldn’t outfox this one.

Next up, let’s see if All Rise keeps the fun going after the verdict, or if it ends up in the “one-and-done” pile. Prepare your gavel for the replay value showdown!

Replay Value and Group Fun in All Rise

Let’s talk replay value, because nobody wants a board game that gathers more dust than a treadmill in February. All Rise turns every game night into a wild new ride. My friends and I have dragged this one out at least a dozen times, and we’re still not tired of it. Why? Because each session feels fresh, thanks to the rotating court roles, new “cases,” and the crowd’s always different energy. If you’ve got a loud, creative group, you’ll never have the same round twice. (Also, if you have a friend who does terrible accents, prepare to suffer. Or laugh. Or both.)

One thing that really keeps All Rise sizzling is how it gets folks off their seats. Literally. You’re not just sitting and rolling dice, you’re on your feet, arguing your case or hamming it up. I’ve seen shy pals turn into wild defense lawyers and my cousin Phil once turned a simple theft case into an opera. The game turns any group—young or old—into a bunch of stage hams. It’s gold for families, parties, or if you just want to see your roommate get way too into being a judge.

But here’s a heads-up: if your group is on the quieter side or doesn’t like a bit of public speaking, All Rise might not hit the sweet spot. It demands a little improv and a lot of willingness to look silly—perfect for me, less so for my cranky uncle who still thinks Monopoly is top shelf.

So, would I recommend All Rise? Oh yes. If you want a board game with real replay value and endless group laughs, it’s one to put in your cart. Just don’t blame me if someone starts wearing a wig and banging a saucepan as a gavel!

Conclusion

And there you have it, my All Rise courtroom adventure is adjourned! If you love wacky role-play, quick thinking, and a few good laughs with your friends, this game brings the party. My group couldn’t stop talking over each other and protesting in fake outrage. The game keeps things fair, luck isn’t the main driver, and every round felt fresh. If you want a wild time and don’t mind a little chaos, All Rise is a solid pick for your next game night. Case closed—review over!

4/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.