Airport: Box Cover Front
Baggage Claim - Wettflug Ravensburger 1996 - Credit: Henco
  1. Airport: Box Cover Front
  2. Baggage Claim - Wettflug Ravensburger 1996 - Credit: Henco

Airport Review

Airport is the game where your plans fly high or crash thanks to one sneaky card. Fast, fun, and just the right amount of chaos for game night—unless you hate losing to pure luck. Then buckle up.

  • Gameplay & Player Interaction
  • Component Quality & Visual Appeal
  • Balance vs. Luck
  • Replayability & Session Length
3.8/5Overall Score

Airport is a fast, interactive board game with great components. Some luck, lots of laughs—best for quick, fun game nights!

Specs
  • Number of players: 2-5
  • Playing Time: 30-45 minutes
  • Recommended player age: 10+
  • Complexity: Easy to learn
  • Game Type: Strategy, Family
  • Publisher: Takeoff Games
  • Contents: 1 game board, 60 plane tokens, 80 cards, rules, player aids
Pros
  • Fast-paced and energetic
  • Great player interaction
  • Quality components
  • Easy to teach
Cons
  • Luck trumps skill sometimes
  • Component storage tricky
  • Unfair moments happen frequently
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Grab your boarding pass and stash those tiny plastic suitcases, because it’s time for my review of Airport! My friends and I have been wheeling and dealing gates, managing routes, and fighting for prime airline real estate (yes, some of us got a bit too much into character). If you’re wondering if this game will take off with your game night crew—or just end up grounded—keep reading for the full rundown, laughs and all.

How It Plays

Setting up

First, spread out the Airport board. Give each player their set of plane tokens (I always pick red because it matches my snacks). Shuffle and deal destination cards to everyone. Set the event cards nearby and put the passenger tokens in a pile. Now you’re ready to taxi onto the runway!

Gameplay

Players take turns moving planes along routes, collecting passengers, and trying to avoid delays (watch out for those event cards—they’re as nasty as a real-life TSA line). You use action points on your turn to move, load, or unload passengers. Some routes get crowded, so smart planning helps! Every so often, an event shakes things up, like a sudden thunderstorm or celebrity tantrum. There’s always someone at the table who gets all the good luck, right?

Winning the game

The game ends when all passengers have reached their destinations or the event deck runs out. Players count their points based on successful flights and completed destination cards. Highest score gets bragging rights as top air-traffic controller! (Winner gets to make plane noises until the next round.)

Want to know more? Read our extensive strategy guide for Airport.

How ‘Airport’ Keeps Players on Their Toes: Game Mechanics & Player Interaction

Let me tell you, not all board games land smoothly, but ‘Airport’ manages to taxi down the runway with some clever game mechanics. The gameplay centers around juggling flights, collecting passenger cards, and desperately trying to keep your routes open while your friends gleefully sabotage your best-laid plans. There is a nice mix of strategy and a bit of calculated risk, but the game never lets you snooze in the terminal. Every turn, you’re watching what others do and plotting your next move—I felt like a stressed-out air traffic controller, but without the paycheck.

Interaction is huge in ‘Airport.’ You can swap flight routes, block other players from landing at key terminals, and sometimes even “accidentally” send their tourists to the wrong destination. This led to a lot of laughs around our table. My friend Dave got stuck with five lost luggage tokens, and we still won’t let him live that down. Negotiation pops up too, since players can trade flight cards and sometimes gang up to stop whoever’s in the lead. I enjoy that the mechanics encourage players to talk (and sometimes grumble), making the game feel alive instead of everyone just staring at their own boards.

I can’t say the game is perfect—there were a couple of moments when it felt like my fate depended way too much on someone else’s card draft, and I almost launched a peanut bag at someone (don’t worry, no dice lost an eye). Still, ‘Airport’ offers a fun mix of strategy and interactivity that kept everyone entertained. Next up, let’s see if the bits and bobs in the box are worth the price of your in-flight snack, as we taxi into the world of component quality and visual appeal!

Baggage Claim - Wettflug Ravensburger 1996 - Credit: Henco

Airport’s Components and Visual Appeal: A Runway for Your Eyes

When you first open Airport, the initial whiff of that fresh cardboard hits harder than a surprise delay at Gate 13. Let me start with the board itself: it’s sturdy, folds out flat every time (take that, Monopoly board corners), and the art is vibrant without looking like a coloring book explosion. My friend Tina said it actually made her want to organize a real airport, which is impressive because she once missed a flight while waiting at the wrong gate.

The airplane tokens feel chunky and satisfying to hold—none of those sad, flimsy markers that bend if you look at them wrong. The passenger meeples have these tiny suitcases painted on, which is the cutest detail I’ve seen since sheep meeples in Catan. Even the cards shuffle nicely, although I did manage to spill coffee on one. I called it my “weather event card” for the rest of the night.

Every component does its job without being fussy. Nothing feels cheap, and Airport’s layout made teaching the game to new players much easier. Symbols and colors are clear, and nobody squinted or asked, “What’s this thing again?” throughout our entire play session. Sure, the insert could do with a bit more order, since my bag tags ended up everywhere, but honestly, that’s my only gripe with this aspect.

Visually, Airport doesn’t just soar—it cruises at a comfortable altitude with no turbulence. Now, let’s see if its mechanics keep things balanced or if luck throws your flights into a holding pattern!

The Turbulence of Luck vs. Skill in Airport Gameplay

Now, let’s talk about the thing that can make or break a game night… and maybe a few friendships: the balance between luck and skill. When my friends and I pulled Airport out of the box for the first time, I expected some jet-set strategy—and I got it. But let’s be honest, there’s also a fair bit of dice-rolling and card-flipping that can send your careful plans straight into a holding pattern.

Airport does a pretty good job at letting players feel in control. You’ve got choices each turn about where to allocate your planes, when to reroute, and which contracts to chase. Smart moves pay off. But then, out of nowhere, someone pulls a random event card that grounds half your fleet. Suddenly, all your planning feels as useful as a chocolate teapot. Talk about turbulence!

Luck isn’t a complete runaway on the runway—there’s still room for clever play. But if your dice hate you (and mine definitely do), you might watch your dreams of airport domination crash and burn while your pal Steve, who takes decisions with his eyes closed, cruises to victory. I prefer games that reward skill over blind chance, and Airport gets about halfway there. It’s no Candy Land, but it’s not Chess either.

Is it fair? Mostly. Is it sometimes a bit random? Absolutely. Will it leave competitive players grumbling about “that one stupid card?” Oh yes, prepare your ears.

Next, let’s taxi over to a topic every frequent flyer loves: how many times you’ll want to play Airport, and how long the journey takes each time.

Why You’ll Keep Returning to the Airport: Replayability and Game Length

The replay value for Airport lands somewhere between a quick layover and getting stuck sleeping in Terminal 4. Every playthrough shakes things up with random passenger cards and ever-changing flight routes. That means no two games are exactly the same, which is great if you have a group that likes new challenges. It almost feels like you’re running a real airport—except with less screaming children and more cardboard tokens.

Game length is another thing I noticed. With 4 players, our first flight through Airport clocked in at just under an hour. Once everyone knew what Gate Control did (and stopped blaming the dice for flight delays), we squeaked out games in about 40 minutes. That sweet spot means you’re not stuck at a table forever, but it’s enough time to trash talk fellow travelers and try to pull off wild transfers. If you’re like my buddy Sam who gets bored of long games by turn three, Airport keeps things moving and rarely overstays its welcome.

Between the variable set-up and the tight game time, Airport has enough going for it that I’ll gladly put it on the table when friends visit… unless someone rolls five lost luggage tokens in a row. Then, all bets are off. If you enjoy quick, interactive games that don’t wear out their welcome, I recommend giving Airport a boarding pass to your collection!

Conclusion

I had a blast playing Airport with my friends, even if a few of us spent more time circling the runway than actually landing. The game brings great interaction, solid strategy, and some beautiful pieces—just ignore the slightly annoying storage. Luck pops up a bit too much for my taste, but I still found myself wanting another round. If you want a fast, fun game that lets you mess with your rivals and occasionally blame the dice, Airport is a good pick. And with that, my review is coming in for landing. Thanks for reading!

3.8/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.