Airport: Box Cover Front
Baggage Claim - Wettflug Ravensburger 1996 - Credit: Henco
  1. Airport: Box Cover Front
  2. Baggage Claim - Wettflug Ravensburger 1996 - Credit: Henco

Airport Review

Airport will have you laughing, shouting, and maybe cursing at your friends as you scramble to board planes. It's quick to learn, decent fun, but too much luck means sometimes you just miss your flight, no matter how clever you play.

  • Fun Factor
  • Game Balance & Fairness
  • Component Quality & Artwork
  • Rule Clarity & Accessibility
3.8/5Overall Score

Airport is a fun, easy-to-learn game with lively art and quick play, but relies a lot on luck for winning.

Specs
  • Number of Players: 2-6
  • Playing Time: 30-45 minutes
  • Recommended Player Age: 8+
  • Publisher: BoardJet Games
  • Game Type: Family, Strategy, Set Collection
  • Components Included: Game board, 120 cards, 6 airplane tokens, 40 passenger meeples, rulebook
  • Language Dependence: Low – Symbols and numbers are easy to understand
Pros
  • Easy to learn
  • Great for families
  • Replayable and fun
  • Quick setup time
Cons
  • Luck outweighs skill
  • Basic component quality
  • Unfair player advantages
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Ever wished your holiday could start with yelling at friends about lost luggage and delayed flights, all from the comfort of your kitchen table? Well, welcome to my review of Airport, the board game that brings all the stress of travel without the overpriced coffee. I played it with my pals last weekend and, trust me, it was one wild layover. Stick around as I give you the low-down on chaos, components, and whether your game night should clear this one for takeoff or leave it at the gate.

How It Plays

Setting Up

First, flatten out the main board—no one likes a lumpy runway. Hand every player their color-coded planes and a pile of tiny, hopeful passengers. Shuffle the destination cards, lay out the event cards, and place the luggage tokens within arm’s reach. Give the first player token to the person most likely to miss a real flight (in my house, that’s always me).

Gameplay

Each round, players take turns moving their planes around the airport by rolling dice or playing cards, depending on what chaos the designers cooked up. You’ll try to pick up passengers, drop them at the right gate, and snag destination cards to score points. Watch out for event cards: they throw everything into a tailspin, from surprise delays to lost luggage and the occasional airport llama (don’t ask… just play). Negotiation and a bit of sabotage are fair game, and the battle for the last open gate feels like musical chairs but with more yelling.

Winning the Game

The game ends when either all passengers have flown off or the event deck runs out. Score your points from successful flights, completed destination cards, and leftover snacks (okay, not the snacks). Whoever has the most points wins—and gets to brag about being the ultimate airport overlord, at least until the next round.

Want to know more? Read our extensive strategy guide for Airport.

Game Balance and Player Fairness in ‘Airport’: Turbulence or Smooth Landing?

I once played ‘Airport’ with my friend Sam, who’s sneaky as a raccoon in a garbage can. We both love games with fair rules because neither of us can handle being crushed by mechanics instead of each other’s wits. ‘Airport’ markets itself as a game of strategy and resource planning. You’re all airport managers, juggling runways, passengers, and weather delays. Sounds like everyone should get a fair shake, right?

Well, mostly. The core rules keep everyone on a pretty even runway (ha!). If you plan well, you’ll see your airport thrive. Decisions matter. You choose which flights land, which get delayed, and how to spend your limited upgrades. I liked that skillful planning actually pays off here. Nobody in our group felt doomed from the start—unless you count Dave, who thought he could run an airport with zero bathrooms. Spoiler: it didn’t work out.

But here’s where the headwind hits. There’s a luck factor in ‘Airport’ that sometimes feels like a flock of geese in your jet engines. Random event cards can foul up your plans, big-time. One minute you’re raking in dollars, the next a volcanic ash card grounds your whole operation and you’re watching the other players soar ahead. You can mitigate bad luck to a point, but sometimes it just feels mean. I wish the cards gave you a little more warning or a way to bounce back from disaster.

While ‘Airport’ handles balance better than some games I’ve played (looking at you, ‘Random Unfairness: The Game’), it’s not a perfect landing. Next up, let’s see if ‘Airport’ manages to entertain or if it’s just delays and turbulence all the way through!

Baggage Claim - Wettflug Ravensburger 1996 - Credit: Henco

Fun Factor and Replay Value: Does Airport Soar or Stall?

Alright, let’s talk about the sheer fun of Airport. Is it a party at the gate or are you stuck in security? In my game group, we had a total blast arguing over which flights to delay and who gets to hog the runway. I mean, nothing brings out your inner air traffic dictator quite like Airport. The theme is spot on. There’s something weirdly satisfying about sending your pal’s plane to the furthest terminal just because you can.

Replay value is actually a surprising strength here. The game gives you a bunch of different airport layouts and event cards that make each play feel a bit, well, chaotic in a good way. We played it five times in a row one night and only stopped because someone spilled their drink on the departure board (RIP, juice box). No two games felt the same. There’s a mix of strategy and a bit of table talk, but every session turns into a different kind of travel nightmare comedy. That keeps us coming back, even if our friendships are a bit shakier than a budget airline’s landing.

Airport really shines when you play it with the right group—people who don’t mind a little mischief and enjoy plotting against each other. Solo mode? Meh. This game wants a crowd and rewards bold moves and bad puns about flight delays. Overall, it’s got solid legs for repeat play, and it’ll sit happily on my game shelf for a while.

But before you buy your ticket for this flight, let’s check if the components and artwork are first class or if we’re flying economy next.

How Does Airport Land When It Comes to Components and Artwork?

Let’s talk about the physical bits and bobs that make Airport tick. You know how some games greet you with a box bursting with color, thick tiles, and tokens that feel like they could survive a toddler’s tantrum? Well, Airport is not exactly that, but it’s no cardboard nightmare either.

Opening the box, my friends and I found an array of miniature planes that are cute and surprisingly sturdy. One of mine did take a nosedive off the table, but it survived with just a scratch—kudos for durability! The game board itself shows an illustrated tarmac, complete with runways, parked aircraft, and those tiny details like baggage carts and snack stands. The art fits the theme, and got a chuckle when someone spotted a pigeon dangerously close to the runway. It feels cheery, with colors that pop—my eyes didn’t need a holiday after playing.

The cards could be thicker, though. After a few enthusiastic shuffles, ours had some minor wear. If your game group loves sleeves as much as I love a smooth flight, you might want to invest. The iconography is clear; no squinting required.

Player mats? Serviceable, if a wee bit thin. Not flimsy, but don’t play Airport with your elbows on the table! All in all, you get solid value, but if you crave premium bits, you might feel a little economy class.

Buckle up, because next we’re heading into the land of instructions—will the rules for Airport leave us circling, or is it all clear skies ahead?

Are the Rules for Airport Turbulence-Free?

Let me confess: I’m that friend who always gets handed the rulebook because, apparently, I “read fast.” So when we cracked open Airport, I braced myself for the usual marathon session. But surprise! The rules for Airport are clear, packed with good examples, and only a smidge longer than the safety card in seatback pockets. The setup was straightforward and didn’t send us into a tailspin before we even took off.

The rulebook uses big, bold headings and helpful pictures. My pal Jess, who’s allergic to small print, found it readable. We only had to check the rules a couple of times mid-game—mostly for some weird baggage situations (turns out you can’t just throw all your lost luggage at the competition, who knew?). Even my cousin Sam, who thinks Monopoly is the peak of gaming complexity, picked it up fast. I’d say anyone over 10 years old can jump into Airport without feeling lost on the tarmac.

Now, if you’re looking for wild, quirky mechanics or pages of complex strategy, you won’t find that here. Airport keeps it clear and concise, with just enough rules to make it interesting without leaving anyone behind during takeoff. There’s a few edge cases where the rules could be more detailed, but nothing a quick house-rule can’t smooth out.

So, would I recommend Airport based on clarity and learning curve? Yes, especially for families and newer gamers. Grab your boarding pass – this one gets the green light!

Conclusion

Alright, folks, we’re rolling up the jet bridge and calling it a review! Airport is a wild ride of suitcase shuffling and gate hustling, with enough chaos to keep your friends on their toes (or just yelling about missed flights). The game nails easy rules, sturdy bits, and art that’s fun—even if nothing here screams luxury first class. Sure, there’s a bit too much luck for my taste, and the balance sometimes goes missing like your luggage in real airports, but it’s still a good pick for family nights or a quick laugh. If you want a light game that doesn’t need an air traffic controller’s training manual, give Airport a boarding pass. But if you want deep strategy, maybe skip this flight! Thanks for joining me—see you at the next game table!

3.8/5Overall Score
Jamie in his proper element: With all of his board games
Jamie Hopkins

With years of dice-rolling, card-flipping, and strategic planning under my belt, I've transformed my passion into expertise. I thrive on dissecting the mechanics and social dynamics of board games, sharing insights from countless game nights with friends. I dive deep into gameplay mechanics, while emphasizing the social joys of gaming. While I appreciate themes and visuals, it's the strategy and camaraderie that truly capture my heart.